About the job

SummaryBy Outscal

Frontier seeks a Graduate Rigger to craft high-fidelity animation rigs in Maya. You'll be responsible for developing rigs from base models, preparing assets, and setting up in-engine solutions. Experience with character rigging principles and a strong showreel are essential.
Frontier is an independent video game developer and publisher, crafting immersive gaming experiences with fun gameplay and unparalleled artistic quality. Renowned for its iconic creative management simulation games, Frontier captivates players worldwide with immersive and authentic game worlds. The modern studio is located in the vibrant technology hub of Cambridge (UK). The talented team at Frontier are dedicated to nurturing our existing portfolio and delivering our exciting future roadmap. 

This role can be on a hybrid working basis, which means you’ll have the opportunity to spend time working both in the studio and at home. We can provide a comprehensive relocation support package as part of any offer, should you need to relocate.  

WHAT’S THE ROLE? 
We have an exciting opportunity for a Graduate Rigger to work within our highly experienced Animation team. In this role you will join the Technical Animation department of Riggers, Technical Animators, and Animation Programmers, empowering our animators to create best-in-class animation. Your focus will be on creating genre-leading rigs that allow for high-fidelity animation whilst still being quick and easy to work with. 
 
Our catalogue of games covers a wide range of requirements to fit different animation targets and art styles, and our animation rigs need to reflect that.  With a proud history of character animation, we continue to push and develop our animation rigs, allowing our animation team to get the best out of our incredible characters. Great rigs allow for great animation and will play a huge part in the future success of the animation team, your passion for rigging will allow us to reach the levels of quality we strive for in our games. 
 

WHAT YOU’LL BE DOING

    • Taking direction from the lead rigger to create animation rigs to enable our animation team to make incredible animations 
    • Develop an animation rig from a base model asset, through to a final quality rig 
    • Prepare, export, test and maintain in-game assets 
    • Set up in-engine real-time solutions such as ragdoll and IK footplanting 
    • Carrying out supporting rigging tasks to ensure your work supports both our animators and our game assets 

WHAT YOU’LL BRING

    • A good understanding of rigging, deformation and underlying software principles that are required to develop animation rigs 
    • Ability to discuss rigging ideas and processes that will impact the animators 
    • An eye for rigging, anatomy principals and detail, to construct world class animation rigs 
    • Good analytical and problem solving skills 
    • A willingness to confidently take on feedback from your peers in order to develop your skills as a rigger 
    • A rigging showreel that demonstrates a strong understanding of character rigging principals 
    • Experience using Maya 
WHAT WE CAN OFFER YOU
You will work with talented and passionate people to support, develop or publish our sophisticated and enduring games, in a creative, collaborative and inclusive environment. We love what we do, and we work hard to provide outstanding experiences for our players. 
 
Wellbeing is a big focus at Frontier, and we are continually evolving how we can support our people. We encourage a healthy work/life balance and provide a range of wellbeing activities, initiatives and sessions to support both mental and physical health.  
 
We offer a competitive salary and benefits package, which includes a success-based annual bonus, share option schemes, life assurance, private family healthcare, flexitime working hours, enhanced maternity/paternity leave, in-house subsidised catering, support with relocation, a Cycle to Work scheme, free bike servicing, and social activities and events. 
 
We strive to create an environment where everyone can fully demonstrate their capability and potential. If you therefore need any reasonable adjustments to support you during the recruitment process, please speak to your Talent Acquisition representative.  

About The Company

We strive to create games that will put both Frontier and the games industry itself at the forefront of the world entertainment industry.


Frontier has thrived over the subsequent three decades. We have built a uniquely diverse catalogue of games – enabled by our Cobra technology – that has defined genres, earned critical acclaim and won a place in the hearts of millions of players.


Having worked with a succession of top publishers we now self-publish our own high quality, innovative games of different genres that embody our world-class expertise across all major gaming formats.

England, United Kingdom (Hybrid)

England, United Kingdom (Hybrid)

Manitoba, Canada (On-Site)

England, United Kingdom (Hybrid)

England, United Kingdom (Hybrid)

Manitoba, Canada (On-Site)

England, United Kingdom (Hybrid)

England, United Kingdom (Hybrid)

England, United Kingdom (Hybrid)

Manitoba, Canada (On-Site)

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