Graphic Programmer

2 Months ago • All levels • Technical Art • Undisclosed

About the job

Job Description

About our Mission & Product 
 
ZURU Tech is on a mission to digitalize the construction process of buildings all around the world. We have a multinational team developing the first BIM software able to build your real dream home: you design, we build it! 
 
ZURU and ZURU Tech have seen unprecedented expansion, achieving significant milestones.Our trailblazing BIM software continuously pushes the innovation envelope, solidifying our position as industry leaders. Fuelling our vision are over 120 markets worldwide that have embraced our ground-breaking solutions. But our journey doesn't stop here! 
 
Brilliant inventions take shape from brilliant minds. We all believe our product is extraordinary so we’re looking for extraordinary people too. Step into the future with ZURU Tech, where technology and creativity intertwine to reshape the construction industry worldwide. 
Welcome to the future! 

About the Role 
 
As a Graphic Programmer, you will dive into exciting challenges involving problem-solving in Unreal, object representation, and shaping the graphical side of our product. Your scope will include working on shaders and visualizing features in C++. 
 
You will play a pivotal role in bringing to life all the features provided by Epic and keeping pace with the evolving engine updates. Regular interaction with the code base will be a given, and you'll be a driving force behind developing captivating graphical features.  
 
The ability to thrive in a high-energy, dynamic work environment is integral to this role, perfectly tailored for those who relish variety and the adrenaline rush that comes from swiftly switching between various contexts.  

Sounds Nice? Check the following requirements:

    • Proficiency with C++ and Unreal Engine; 
    • Competence with HLSL for shaders; 
    • Familiarity with Direct X 11-12, Metal, or Vulcan, or other graphic API; 
    • Knowledge of real time render pipeline; 
    • Proficiency in shader debugging; 
    • Strong problem-solving skills; 
    • Proficiency with version control tools (we use git);  
    • Proficiency in English and Italian.

The Ideal Candidate will demonstrate the pillars of our DNA:

    • Compounding improvement & Shift the Needle: eagerly lean about product management and industry best practices; 
    • Radical Candor: translate complex concepts into clear, transparent and actionable tasks using thriving presentation skills; 
    • Overprepare & Win: reduce complexity, keep things simple and work out how to win the battle before entering the arena; 
    • Collaboration: cooperate with all stakeholders to ensure the smooth execution of product development plans; 
    • Decision-making & Problem-solving: handle chaotic scenarios with ambition and resilience.  
PLACE OF WORK: MODENA OR MILAN 
 
The research is addressed to both sexes (Legislative Decree No. 198/2006) and to people of all ages and all nationalities, pursuant to legislative decrees 215/03 and 216/03. Candidates interested and in possession of the requirements are invited to send their curriculum vitae, including the authorization to process personal data, pursuant to Legislative Decree 196/03 and to the art. 13 GDPR 679/16.   
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Milan, Lombardy, Italy (On-Site)

Los Angeles, California, United States (On-Site)

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