Graphics Programmer

2 Months ago • 3-7 Years • Rendering • Graphics Engineer

Job Summary

Job Description

As a Graphics Programmer at Cloud Imperium Games, you'll research and implement cutting-edge graphics technology, improve existing technology, assist other developers, profile and optimize the rendering pipeline, and stay current with the latest techniques. You'll work on a large-scale space sim, rendering everything from interstellar gas clouds to individual human hairs, using the latest PC hardware and APIs. The role involves working with C++, shaders, modern graphics APIs, and contributing to a multi-threaded renderer. The company seeks mid-to-senior-level programmers with strong debugging and teamwork skills.
Must have:
  • C++ expertise
  • Shader language experience
  • Modern graphics API knowledge
  • 3D rendering & math skills
  • Rendering pipeline optimization
  • Strong debugging abilities

Job Details

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

As a Graphics Programmer you would be pushing forwards the rendering technology that powers a huge sandbox universe, spanning every conceivable scale from shading interstellar gas clouds, planets and asteroid belts, down to rendering individual human hairs.

You will also advance the core rendering technology that aspires to achieve photo-real visuals, such as physically based light, eye and lens simulations, as well as more low-level engine technologies such as shader building & compilation, content streaming systems, and the multi-threaded and cross-API renderer architecture.

All of this will be achieved using the latest PC hardware, technology and APIs to produce a fast and scale-able suite of visual technology to power some of the most ambitious games ever developed.

Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We’re currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history.

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”.

For more information about life at Cloud Imperium Games, check this out - https://youtu.be/cXjp7SRBpIA

What does a Graphics Programmer at Cloud Imperium Games do? In short, on daily basis you will:

  • Research and implement new cutting-edge graphics technology and tools.
  • Analyse, refactor and improve upon existing graphics technology.
  • Assist and advise other software developers in use of graphics/rendering features, while debugging and fixing problems.
  • Profile and optimise the entire rendering pipeline, including lighting and shading components of the game.
  • Keep up to date with latest graphics and rendering techniques and tools, helping us to innovate, plan, and deliver full features.


What do we expect from our Graphics Programmers?

  • Comfortable working with C++ in a large, shared codebase, including testing, code-reviews, source-control as well as experience with a common shader language and modern graphics API.
  • Good knowledge 3D rendering, 3D math, and optimization of the complete rendering pipeline.
  • Strong software debugging skills to effectively track, diagnose and solve a variety of complex issues.
  • Work well in a cooperative, cross-functional team environment; ability to translate technical jargon to non-technical audiences.


At Cloud Imperium Games we are looking for mid to senior Graphics Programmers! Therefore, if our Graphic team sounds like your perfect fit, please apply immediately!

Diversity Statement
CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special.

Fraud Statement
We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment.

If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info[@]cloudimperiumgames.com with any information you may have.*

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!

Similar Jobs

Sperasoft - Release Engineer

Sperasoft

(Hybrid)
2 Months ago
DNEG - Technical Lighting TD (DNEG Animation)

DNEG

Mumbai, Maharashtra, India (On-Site)
6 Months ago
Samsung Semiconductor - Staff Engineer, SOC Design

Samsung Semiconductor

Folsom, California, United States (Hybrid)
2 Weeks ago
Niantic - Senior Computer Vision Software Engineer

Niantic

Bellevue, Washington, United States (Hybrid)
1 Month ago
Playrix - Senior C++ Software Engineer (Build System)

Playrix

Montenegro (Remote)
3 Months ago
Epic Games - Senior Game Systems Programmer

Epic Games

Cary, North Carolina, United States (On-Site)
8 Months ago
Ubisoft - Senior Graphic Programmer

Ubisoft

Chengdu, Sichuan, China (On-Site)
3 Months ago
Kojima Productions - Shader Artist

Kojima Productions

Tokyo, Japan (On-Site)
2 Months ago
Electronic Arts - Development Director - Frostbite Rendering

Electronic Arts

Orlando, Florida, United States (On-Site)
4 Months ago
Sperasoft - Rendering Developer

Sperasoft

Vojvoda Stepa, Vojvodina, Serbia (Hybrid)
4 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

PhonePe - Software Engineer - Backend (7-10 years), Pune

PhonePe

Bengaluru, Karnataka, India (On-Site)
3 Months ago
ByteDance - Senior Software Engineer

ByteDance

San Jose, California, United States (On-Site)
5 Days ago
Mega Zebra - Software Developer (Unity)

Mega Zebra

Montreal, Quebec, Canada (On-Site)
7 Months ago
Epic Games - Senior Technical UI Designer

Epic Games

Cary, North Carolina, United States (On-Site)
2 Weeks ago
Tesla - Plastic Shop Project Engineer Intern

Tesla

Brandenburg, Germany (On-Site)
1 Week ago
Omnissa - C++ Windows Internals Dev_MTS2/3 (2-7 Yrs)_Horizon Team

Omnissa

Bengaluru, Karnataka, India (Hybrid)
5 Months ago
Playrix - Lead Unity Software Engineer (Gameplay)

Playrix

Portugal (Remote)
4 Months ago
Google - Software Engineer II, Google Cloud

Google

(On-Site)
2 Months ago
The Walt Disney Company - Software Engineer II (C++/Rust)

The Walt Disney Company

San Francisco, California, United States (On-Site)
2 Weeks ago

Get notifed when new similar jobs are uploaded

Jobs in Manchester, England, United Kingdom

Hudl - Senior Engineer - Frontend Platform

Hudl

London, England, United Kingdom (Remote)
2 Months ago
Maverick Games - Principal Online Engineer

Maverick Games

Warwick, England, United Kingdom (On-Site)
1 Month ago
Eleven Labs - Backend Engineer

Eleven Labs

London, England, United Kingdom (Remote)
6 Months ago
Framestore - LAUNCHPAD INSIGHTS | UNPAID WORK EXPERIENCE

Framestore

London, England, United Kingdom (On-Site)
8 Months ago
ION - Senior Business Consultant - Aspect

ION

London, England, United Kingdom (On-Site)
4 Months ago
Rank group - Experienced Maintenance person

Rank group

Stoke-on-Trent, England, United Kingdom (On-Site)
3 Months ago
Cloud Imperium Games - Senior Graphics Programmer

Cloud Imperium Games

Manchester, England, United Kingdom (On-Site)
8 Months ago
version 1 - Outsystems Technical Lead

version 1

Belfast, Northern Ireland, United Kingdom (On-Site)
1 Month ago
Steel City Interactive - Principal Concept Artist

Steel City Interactive

Sheffield, England, United Kingdom (Hybrid)
3 Weeks ago
Build A Rocket Boy - Senior Environment Artist

Build A Rocket Boy

Edinburgh, Scotland, United Kingdom (On-Site)
1 Month ago

Get notifed when new similar jobs are uploaded

Rendering Jobs

Ubisoft - Render Programmer [Snowdrop]

Ubisoft

Bucharest, Bucharest, Romania (Hybrid)
3 Months ago
Microsoft - Principal Graphics Engineer

Microsoft

Santa Monica, California, United States (Remote)
1 Month ago
SKYDANCE - Lead Software Engineer, RenderMan

SKYDANCE

London, England, United Kingdom (On-Site)
6 Months ago
Epic Games - Senior Mobile Platform Engineer

Epic Games

Cary, North Carolina, United States (On-Site)
1 Month ago
Epic Games - Rendering Programmer

Epic Games

Cary, North Carolina, United States (On-Site)
1 Month ago
Glowmade - Senior Rendering Engineer

Glowmade

Guildford, England, United Kingdom (Hybrid)
6 Months ago
Light Speed Studios - Senior Engine Engineer

Light Speed Studios

(On-Site)
1 Month ago
The Walt Disney Company - Lead Look Development Technical Director

The Walt Disney Company

Sydney, New South Wales, Australia (On-Site)
2 Weeks ago
Next Level Games - Rendering Engineer

Next Level Games

Vancouver, British Columbia, Canada (Hybrid)
3 Months ago
Activision - Senior Expert Graphics Programmer

Activision

Warsaw, Masovian Voivodeship, Poland (Hybrid)
1 Week ago

Get notifed when new similar jobs are uploaded

About The Company

Cloud Imperium Games is a new kind of independent studio dedicated to delivering AAA experiences outside the established publisher system, founded by Chris Roberts, creator of the best selling Wing Commander and Freelancer series, Cloud Imperium is currently developing Star Citizen, a record-shattering crowd funded title that combines classic space sim gameplay with Hollywood-caliber visuals.


Cloud Imperium aims to pave new ground in game development by sharing the process with the players. Where game development was once hidden, Cloud Imperium has opted to share the process with those backing Star Citizen. Supporters come to know the team and follow them every step of the way as the game created. The community is closely engaged and their feedback Is considered in all aspects of game development, avoiding standard publicity to put Roberts’ epic vision directly in players’ hands.


Cloud Imperium has studios in Los Angeles, California ; Austin, Texas ; Manchester, UK and Frankfurt, Germany.

Manchester, England, United Kingdom (On-Site)

Austin, Texas, United States (On-Site)

Manchester, England, United Kingdom (On-Site)

Frankfurt, Hessen, Germany (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Frankfurt, Hessen, Germany (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

View All Jobs

Get notified when new jobs are added by Cloud Imperium Games

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug