GRAPHICS PROGRAMMER

5 Months ago • All levels • Graphics Engineer

Job Summary

Job Description

Larian Studios seeks a Graphics Programmer to contribute to upcoming projects. Responsibilities include maintaining and expanding the proprietary engine's VFX aspects (particle simulation, materials, post-processing, rendering/lighting), collaborating with the Art/VFX team to implement high-quality visual effects, debugging and optimizing code for performance, and documenting code features. The ideal candidate possesses strong C++ skills, experience with modern graphics APIs (DirectX 12, Vulkan, Metal), proficiency in shading languages, and expertise in multi-threading and GPU algorithms. Experience with particle system algorithms and CPU/GPU profiling tools is essential. The role demands excellent software design, debugging, and teamwork skills.
Must have:
  • C++ expertise
  • Modern Graphics APIs experience (DirectX 12, Vulkan, Metal)
  • GPU algorithm & shading language knowledge
  • Particle system algorithm experience
  • Multi-threading proficiency
  • Excellent debugging & design skills
Good to have:
  • C# experience
  • Shipped game/console titles
Perks:
  • International team
  • Collaborative environment
  • Experienced management
  • Inclusive atmosphere
  • Various employee activities

Job Details

  • Location:
    Quebec
  • team: Engine Programming
  • position: Full -time

Graphics Programmer

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Graphics Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.

Responsibilities

• To maintain and extend our proprietary engine on its VFX related part (particle simulation, materials, post-process effects, rendering/lighting pipeline).
• Work closely together with Art/VFX department, to implement visual effects of topnotch quality and extending our library of existing VFX components.
• Debug and optimize code to hit quality and performance targets
• Document code features.

Requirements

Thorough knowledge of C++.
• Strong technical background (bachelor’s degree or comparable experience).
• Passion for making and playing great games.
• Experience with modern graphics APIs like DirectX 12, Vulkan, Metal.
• Experience with a wide range of CPU and GPU profiling tools.
• Experience with particle system algorithms, including GPU particle implementations.
• Excellent knowledge of shading languages and experience with writing complex GPU algorithms using shading languages.
• Multi threading should be second nature.
• Excellent software design and problem-solving skills.
• Excellent software debugging skills.
• You are a team player and willing to take responsibility.
• A professional level of written and spoken English*

Nice to Haves

C# experience
Shipped game/console titles 

What We Offer

• An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
• An open, collaborative environment where ideas are welcome and encouraged
• A managerial team consisting of highly experienced game developers at the top of their fields
• Sharing hobbies and passions with likeminded colleagues
• Inclusive environment with many activities organized by the studios or the employees
• Commitment to making the best game possible for the fans, including listening to community feedback

We are looking for highly motivated individuals with ever-evolving skillsets and passion for player experience. If you want to contribute to making amazing RPG experiences, we would love to hear from you.

* Due to the global nature of our operations and the need to engage daily with an international team, fluency in English is essential for this position at Larian.

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Quebec, Canada (On-Site)

Dublin, County Dublin, Ireland (On-Site)

Kuala Lumpur, Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

Guildford, England, United Kingdom (On-Site)

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