GRAPHICS PROGRAMMER

23 Minutes ago • All levels • Graphics Engineer

About the job

Job Description

Larian Studios seeks a Graphics Programmer to contribute to upcoming projects. Responsibilities include maintaining and expanding the proprietary engine's VFX aspects (particle simulation, materials, post-processing, rendering/lighting), collaborating with the Art/VFX team to implement high-quality visual effects, debugging and optimizing code for performance, and documenting code features. The ideal candidate possesses strong C++ skills, experience with modern graphics APIs (DirectX 12, Vulkan, Metal), proficiency in shading languages, and expertise in multi-threading and GPU algorithms. Experience with particle system algorithms and CPU/GPU profiling tools is essential. The role demands excellent software design, debugging, and teamwork skills.
Must have:
  • C++ expertise
  • Modern Graphics APIs experience (DirectX 12, Vulkan, Metal)
  • GPU algorithm & shading language knowledge
  • Particle system algorithm experience
  • Multi-threading proficiency
  • Excellent debugging & design skills
Good to have:
  • C# experience
  • Shipped game/console titles
Perks:
  • International team
  • Collaborative environment
  • Experienced management
  • Inclusive atmosphere
  • Various employee activities
  • Location:
    Quebec
  • team: Engine Programming
  • position: Full -time

Graphics Programmer

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Graphics Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.

Responsibilities

• To maintain and extend our proprietary engine on its VFX related part (particle simulation, materials, post-process effects, rendering/lighting pipeline).
• Work closely together with Art/VFX department, to implement visual effects of topnotch quality and extending our library of existing VFX components.
• Debug and optimize code to hit quality and performance targets
• Document code features.

Requirements

Thorough knowledge of C++.
• Strong technical background (bachelor’s degree or comparable experience).
• Passion for making and playing great games.
• Experience with modern graphics APIs like DirectX 12, Vulkan, Metal.
• Experience with a wide range of CPU and GPU profiling tools.
• Experience with particle system algorithms, including GPU particle implementations.
• Excellent knowledge of shading languages and experience with writing complex GPU algorithms using shading languages.
• Multi threading should be second nature.
• Excellent software design and problem-solving skills.
• Excellent software debugging skills.
• You are a team player and willing to take responsibility.
• A professional level of written and spoken English*

Nice to Haves

C# experience
Shipped game/console titles 

What We Offer

• An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
• An open, collaborative environment where ideas are welcome and encouraged
• A managerial team consisting of highly experienced game developers at the top of their fields
• Sharing hobbies and passions with likeminded colleagues
• Inclusive environment with many activities organized by the studios or the employees
• Commitment to making the best game possible for the fans, including listening to community feedback

We are looking for highly motivated individuals with ever-evolving skillsets and passion for player experience. If you want to contribute to making amazing RPG experiences, we would love to hear from you.

* Due to the global nature of our operations and the need to engage daily with an international team, fluency in English is essential for this position at Larian.

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About The Company

In 1996, in a small office in Ghent, Belgium, Larian Studios was born. Since then, our passion to create a world class video games has driven the Divinity series - six games that straddle multiple genres and defy expectations. Our first crowdfunded success, Divinity: Original Sin, won over 150 awards and nominations, and the recently-released sequel Divinity: Original Sin 2 launched with a 93 Metacritic rating, as well as over 160 awards (Including the Bafta for Best Multiplayer Game) and counting! Thanks to the success of these two games, our family has grown to over 400 people around the world, working in our Ghent, Quebec, Dublin, Kuala Lumpur, Guildford and Barcelona studios. Our latest title Baldur's Gate 3 released in 2023 to critical acclaim and is now listed among Metacritic's Must-Play games.

Quebec, Canada (On-Site)

Quebec, Canada (On-Site)

Quebec, Canada (On-Site)

Quebec, Canada (On-Site)

Quebec, Canada (On-Site)

Ghent, Flanders, Belgium (On-Site)

Quebec, Canada (On-Site)

Quebec, Canada (On-Site)

Kuala Lumpur, Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

Kuala Lumpur, Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

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