Graphics Programmer

4 Months ago • All levels • Graphics Engineer

About the job

Job Description

Graphics Programmer with C++, DirectX 12/Vulkan/Metal, GPU profiling, shading languages, and particle system experience. Join Larian Studios and contribute to amazing RPGs.
Must have:
  • C++ knowledge
  • Graphics APIs
  • GPU profiling
  • Shading languages
Good to have:
  • Particle systems
  • Multi-threading
  • Software design
  • Software debugging
Perks:
  • Award-winning studio
  • Passionate team
Not hearing back from companies?
Unlock the secrets to a successful job application and accelerate your journey to your next opportunity.
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. We engage our players on every level with combat, exploration, puzzles, and dialogue. Our graphics are great, and we want to make them even better. This is where you come in.

Responsibilities

    • To maintain and extend our proprietary engine on its VFX related part (particle simulation, materials, post-process effects, rendering/lighting pipeline).
    • Work closely together with Art/VFX department, to implement visual effects of topnotch quality and extending our library of existing VFX components.
    • Debug and optimize code to hit quality and performance targets
    • Document code features.

Requirements

    • Thorough knowledge of C++.
    • Strong technical background (bachelor’s degree or comparable experience).
    • Good spoken/written English.
    • Passion for making and playing great games.
    • Experience with modern graphics APIs like DirectX 12, Vulkan, Metal.
    • Experience with a wide range of CPU and GPU profiling tools.
    • Experience with particle system algorithms, including GPU particle implementations.
    • Excellent knowledge of shading languages and experience with writing complex GPU algorithms using shading languages.
    • Multi threading should be second nature.
    • Excellent software design and problem-solving skills.
    • Excellent software debugging skills.
    • You are a team player and willing to take responsibility.
We are looking for highly motivated individuals with ever-evolving skillsets and passion for player experience. If you want to contribute to making amazing RPG experiences, we would love to hear from you.
View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

In 1996, in a small office in Ghent, Belgium, Larian Studios was born. Since then, our passion to create a world class video games has driven the Divinity series - six games that straddle multiple genres and defy expectations. Our first crowdfunded success, Divinity: Original Sin, won over 150 awards and nominations, and the recently-released sequel Divinity: Original Sin 2 launched with a 93 Metacritic rating, as well as over 160 awards (Including the Bafta for Best Multiplayer Game) and counting! Thanks to the success of these two games, our family has grown to over 400 people around the world, working in our Ghent, Quebec, Dublin, Kuala Lumpur, Guildford and Barcelona studios. Our latest title Baldur's Gate 3 released in 2023 to critical acclaim and is now listed among Metacritic's Must-Play games.

Kuala Lumpur, Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

Guildford, England, United Kingdom (On-Site)

Kuala Lumpur, Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Ghent, Flanders, Belgium (On-Site)

Barcelona, Catalonia, Spain (On-Site)

Kuala Lumpur, Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

Barcelona, Catalonia, Spain (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Guildford, England, United Kingdom (On-Site)

View All Jobs

Get notified when new jobs are added by Larian Studios

Similar Skill Jobs

Singularity 6 - Staff Backend Software Engineer

Singularity 6, United States (Hybrid)

Spatial Studio - Unity 3D Engineer

Spatial Studio, United States (On-Site)

Rockstar Games - Principal Technical Artist: Animation

Rockstar Games, United Kingdom (On-Site)

Ubisoft - Junior Gameplay Programmer

Ubisoft, Vietnam (On-Site)

Assystems - Docteur MBSE H/F

Assystems, France (On-Site)

Luxoft - Senior AAOS HAL/Driver Developer

Luxoft, United States (Remote)

QUANTIC DREAM - AI Programmer

QUANTIC DREAM, Canada (Hybrid)

JMA - Advanced Engineer - Firmware

JMA, Italy (On-Site)

Get notifed when new similar jobs are uploaded

Jobs in Warsaw, Masovian Voivodeship, Poland

Techland - Lead Game Programmer

Techland, Poland (On-Site)

Moon Active - FrontEnd Developer

Moon Active, Poland (On-Site)

Joyteractive - Marketing Analyst

Joyteractive, Poland (Remote)

TransPerfect - Localization QA Lead - Warsaw (freelance)

TransPerfect, Poland (On-Site)

LeoVegas - Display & Programmatic Specialist

LeoVegas, Poland (On-Site)

Activision - Expert Level Designer

Activision, Poland (On-Site)

Activision - Lead Tools Engineer

Activision, Poland (On-Site)

Trek - Customer Care Technical Guide

Trek, Poland (Remote)

Sigma Software - Product Manager

Sigma Software, Poland (On-Site)

Get notifed when new similar jobs are uploaded

Graphics Engineer Jobs

Intel Corporation - Game DevTech Engineer

Intel Corporation, (Remote)

Nintendo - Software Engineer - Multimedia Technology (NTD)

Nintendo, United States (On-Site)

Nintendo - Senior Engineer, Multimedia (NTD)

Nintendo, United States (On-Site)

Activision - Lead Graphics Engineer - Treyarch (Los Angeles)

Activision, United States (On-Site)

Unity - Senior Graphics Engineer

Unity, Finland (On-Site)

Unity - Manager, Software Engineering, Web Platform

Unity, United States (On-Site)

Activision - 2025 US Summer Internship - Computer Graphics

Activision, United States (On-Site)

Activision - Senior Graphics Engineer - Treyarch (Los Angeles)

Activision, United States (On-Site)

Intel Corporation - Graphics Security Research Intern

Intel Corporation, United States (Hybrid)

Get notifed when new similar jobs are uploaded