Graphics Programmer | Programmeur graphique

3 Months ago • All levels

About the job

Job Description

Graphics Programmer with C++ expertise and experience with DirectX 12, Vulkan, Metal, particle systems, and GPU algorithms is sought for a renowned game studio.
Must have:
  • C++ Expertise
  • Modern Graphics APIs
  • Particle Systems
  • GPU Algorithms
Good to have:
  • C# Experience
  • Shipped Games
  • Multi-Threading
  • Software Design
Perks:
  • International Team
  • Collaborative Environment
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(Version française ci-dessous)

Graphics Programmer

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. We engage our players on every level with combat, exploration, puzzles, and dialogue. Our graphics are great, and we want to make them even better. This is where you come in.

Responsibilities

• To maintain and extend our proprietary engine on its VFX related part (particle simulation, materials, post-process effects, rendering/lighting pipeline).
• Work closely together with Art/VFX department, to implement visual effects of topnotch quality and extending our library of existing VFX components.
• Debug and optimize code to hit quality and performance targets
• Document code features.

Requirements

Thorough knowledge of C++.
• Strong technical background (bachelor’s degree or comparable experience).
• Passion for making and playing great games.
• Experience with modern graphics APIs like DirectX 12, Vulkan, Metal.
• Experience with a wide range of CPU and GPU profiling tools.
• Experience with particle system algorithms, including GPU particle implementations.
• Excellent knowledge of shading languages and experience with writing complex GPU algorithms using shading languages.
• Multi threading should be second nature.
• Excellent software design and problem-solving skills.
• Excellent software debugging skills.
• You are a team player and willing to take responsibility.
• A professional level of written and spoken English*

Nice to Haves

C# experience
Shipped game/console titles 

What We Offer

• An international team of over 400 employees spread across 6 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
• An open, collaborative environment where ideas are welcome and encouraged
• A managerial team consisting of highly experienced game developers at the top of their fields
• Sharing hobbies and passions with likeminded colleagues
• Inclusive environment with many activities organized by the studios or the employees
• Commitment to making the best game possible for the fans, including listening to community feedback

We are looking for highly motivated individuals with ever-evolving skillsets and passion for player experience. If you want to contribute to making amazing RPG experiences, we would love to hear from you.

* Due to the global nature of our operations and the need to engage daily with an international team, fluency in English is essential for this position at Larian.

------------------------------------------

Programmeur graphique

Avec plusieurs prix et distinctions à notre actif, Larian Studios a prouvé son engagement à livrer des jeux RPG de qualité supérieure. Nous nous efforçons d'engager nos joueurs à tous les niveaux avec des combats, des zones d’explorations, des énigmes et des dialogues. Notre graphisme est excellent, et nous voulons le rendre encore meilleur. C'est ici que vous intervenez.

Responsabilités

Maintenir et étoffer la partie liée aux effets visuels (VFX) de notre engin propriétaire (simulation de particules, matériaux, effets “post-process”, pipeline de rendu/éclairage).
Travailler en étroite collaboration avec le département Art/Effets Spéciaux, afin d’implémenter des effets visuels de qualité supérieure et d'étendre notre bibliothèque de composants d’effets spéciaux existants.
Déboguer et optimiser le code pour atteindre les objectifs de qualité et de performance.
Documenter les fonctionnalités de code.

Exigences

Connaissance approfondie du C++
Solide formation technique (baccalauréat/maîtrise en informatique).
Avoir la passion de créer et jouer à d’excellents jeux vidéo.
Expérience avec des interfaces d’application programme graphiques (API) comme DirectX 12, Vulkan, Metal.
Expérience avec une large gamme d'outils d’analyse CPU et GPU.
Expérience avec les algorithmes des systèmes de particules, y compris les implémentations de particules GPU..
Excellente connaissance des langages de "shading" et expérience en écriture d'algorithmes GPU complexes utilisant ces langages.
Le “multi threading” devrait être une seconde nature.
Excellentes compétences en conception de logiciels et en résolution de problèmes.
Excellentes compétences en débogage de logiciels.
Vous avez l'esprit d'équipe et êtes responsable.
• Niveau d'anglais écrit/oral de niveau professionnel*

Atouts

Expérience en C#
Jeux/titres de console livrés.

Nous Offrons

• Une équipe internationale de plus de 400 employés répartis sur six studios dans le monde entier, chacun avec ses propres caractéristiques uniques et qui conserve l’atmosphère d’un petit studio 
• Un environnement ouvert et collaboratif où les idées sont bienvenues et encouragées
• Une équipe de direction composée de développeurs de jeux très expérimentés, chefs de file dans leur domaine
• Le partage de passe-temps et de passions avec des collègues ayant les mêmes idées
• Un environnement inclusif avec de nombreuses activités organisées par les studios ou les employés
• Un engagement visant à créer le meilleur jeu possible pour les fans, notamment être à l’écoute des commentaires de la communauté

Nous recherchons des personnes hautement motivées et ayant des compétences en constante évolution, ainsi qu’une passion pour l'expérience des joueurs. Si vous souhaitez contribuer à la création d’expériences RPG exceptionnelles, nous souhaitons avoir de vos nouvelles!

* En raison de la portée mondiale de nos opérations et de la nécessité d'interagir quotidiennement avec une équipe internationale, des connaissances professionnelles en anglais sont indispensables pour ce poste chez Larian.


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About The Company

In 1996, in a small office in Ghent, Belgium, Larian Studios was born. Since then, our passion to create a world class video games has driven the Divinity series - six games that straddle multiple genres and defy expectations. Our first crowdfunded success, Divinity: Original Sin, won over 150 awards and nominations, and the recently-released sequel Divinity: Original Sin 2 launched with a 93 Metacritic rating, as well as over 160 awards (Including the Bafta for Best Multiplayer Game) and counting! Thanks to the success of these two games, our family has grown to over 400 people around the world, working in our Ghent, Quebec, Dublin, Kuala Lumpur, Guildford and Barcelona studios. Our latest title Baldur's Gate 3 released in 2023 to critical acclaim and is now listed among Metacritic's Must-Play games.

Kuala Lumpur, Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

Guildford, England, United Kingdom (On-Site)

Kuala Lumpur, Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Ghent, Flanders, Belgium (On-Site)

Barcelona, Catalonia, Spain (On-Site)

Kuala Lumpur, Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

Barcelona, Catalonia, Spain (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Guildford, England, United Kingdom (On-Site)

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