Groom Artist

2 Months ago • 5 Years +

Job Summary

Job Description

The Groom Artist is responsible for creating hair, fur, and feather grooms for characters and creatures in high-end VFX projects. They collaborate with Creature TDs to determine requirements for dynamics and layouts, paint color and specular maps for hair, fur, and feathers, and work closely with other departments such as Modeling, Animation, and Lighting. The artist must maintain a consistent level of productivity, meet deadlines, and produce high-quality work. The role requires a strong understanding of the creature/character pipeline.
Must have:
  • Proven experience in a high-end VFX facility.
  • Demonstration of painting, illustration, or design experience.
  • Familiarity with film production and computer graphics.
  • Proven grooming skills in a VFX production environment.
Good to have:
  • Good organizational skills.
  • Grooming portfolio with creatures, digidoubles, and feathers.
  • Ability to liaise with various parts of the Computer Graphics pipeline.
  • Proficiency in Maya, Houdini, Mari (preferred), Zbrush, Photoshop, or Bodypaint.
  • Texture/ Surfacing painting skills are a plus.

Job Details

Job Posting Title:

Groom Artist

Req ID:

10121407

Job Description:

ILM’s Groom Artist Team sits alongside our Digital Model Shop and Creature Teams. Creating hair, fur and/or feather grooms for characters and creatures as part of the Creature / Character pipeline for high-end VFX projects.

Primary Responsibilities:

  • Creation of fur/feather/hair/environment grooms for characters, creatures and environments using a mix of off the shelf and ILM proprietary tools

  • Collaborate with Creature TD’s to determine requirements and solutions for dynamics and layouts

  • Paint colour and specular maps for hair, fur and feathers

  • Work closely with additional departments in the Creature workflow including Modeling, Animation and Lighting

  • Maintains or exceeds consistent level of productivity while meeting deadlines and producing high quality work

Required Skills / Technical Competencies:

  • Proven experience within a high-end VFX facility

  • Demo reel and portfolio illustrating knowledge and experience in painting, illustration or design

  • Familiarity with film production; computer graphics

  • Attention to detail

  • Proven Groom skills within a high-end VFX production environment

  • Ability to learn quickly and assimilate new information

  • Good interpersonal skills


Preferred Skills / Competencies:

  • Good organizational skills

  • Grooming portfolio with creatures, digidoubles, and feathers

  • Ability to liaise with various parts of the Computer Graphics pipeline

  • Proficient in Maya, Houdini, Mari (preferred), Zbrush, Photoshop, or Bodypaint

  • Ability to navigate complex Computer Graphics pipelines

  • Texture/ Surfacing painting skills are a plus.

Education / Experience:

  • Bachelor’s degree in Fine Arts or equivalent with a strong traditional art foundations: including but not limited to figure drawing, concept art and illustration.

  • 5+ years relevant experience

JoinILM
 

This position is with Lucasfilm Entertainment Company Ltd. LLC, which is part of a business segment we call Industrial Light & Magic.

Lucasfilm Entertainment Company Ltd. LLC is an equal opportunity employer. Applicants will receive consideration for employment without regard to age, race, colour, religion or belief, sex, nationality, ethnic or national origin, sexual orientation, gender reassignment, marital or civil partner status, disability or pregnancy or maternity. Disney fosters a business culture where ideas and decisions from all people help us grow, innovate, create the best stories and be relevant in a rapidly changing world.

Job Posting Segment:

ILM Sydney

Job Posting Primary Business:

ILM Sydney

Primary Job Posting Category:

Character Simulations - Studios

Employment Type:

Full time

Primary City, State, Region, Postal Code:

Sydney, Australia

Alternate City, State, Region, Postal Code:

Date Posted:

2025-05-08

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