Level Design (New Games - Hybrid Casual Games)

4 Months ago • 2-4 Years • Level Design

Job Summary

Job Description

As a Level Designer at Amanotes, you'll create and refine engaging levels for hybrid-casual mobile music games. You'll collaborate with senior designers and other departments, ensuring levels align with the game's vision and integrate music-driven mechanics. Responsibilities include designing and implementing levels, prototyping and testing, maintaining detailed documentation, collaborating with game designers, researching industry trends, and contributing to player retention. The ideal candidate possesses 2-4 years of experience in level design for mobile games, a strong portfolio, and experience balancing challenge and accessibility. A passion for music games and a solid understanding of player behavior are essential.
Must have:
  • 2-4 years mobile game level design experience
  • Strong portfolio showcasing level design work
  • Experience balancing challenge and accessibility
  • Skill in interpreting playtest data and adjusting designs
  • Understanding of hybrid-casual mobile game audiences
Good to have:
  • Experience designing levels for music games
  • Ability to play a musical instrument
  • Passion for creating engaging levels
  • Proficiency in industry-standard game design tools
Perks:
  • 13th-month salary
  • Annual company bonus
  • Flexible working time
  • Learning and leisure budget
  • Lunch and parking allowance
  • Music activities
  • Employee Assistance Program
  • Team-building budget

Job Details

[GS team] Level Design (New Games - Hybrid Casual Games)

Design / Ho Chi Minh City, Vietnam

OBJECTIVES

  • As a Level Designer, you will create and refine levels that provide engaging and enjoyable experiences for players.You will collaborate with Senior Level Designers, Game Designers, and other departments to ensure that levels align with the game’s vision and effectively integrate music-driven mechanics. This role requires creativity, technical expertise, and a strong understanding of player behavior in mobile games.

WHAT YOU WILL DO

  • Level Design Execution:
  • Design and implement fun, well-paced levels that resonate with hybrid-casual mobile music game players.
  • Ensure levels reflect the game’s rhythm-based mechanics and enhance player engagement.
  • Prototyping and Testing:
  • Build level prototypes to test ideas quickly and iterate based on playtest feedback.
  • Collaborate with QC and other team members to identify and address design issues.
  • Documentation and Communication:
  • Maintain detailed documentation for level designs, including layouts, and flowcharts.
  • Communicate level design updates and intentions effectively to the team.
  • Game Design Collaboration:
  • Work closely with Game Designers to integrate mechanics into levels seamlessly.
  • Incorporate music and gameplay elements cohesively to enhance the player experience.
  • Research and Innovation:
  • Study trends in mobile game-level design and analyze successful games for insights.
  • Learn and apply best practices for designing levels that align with the hybrid-casual genre.


  • Expected Output
  • Well-designed, balanced, and polished levels that align with the game’s vision.
  • Prototypes that demonstrate innovative-level concepts and ideas.
  • Updated and clear documentation for all levels designed.
  • Contributions to improving player retention and engagement metrics through level design.

QUALIFICATIONS

  • Experience
  • 2-4 years of experience in level design, with at least one shipped mobile game.
  • A portfolio showcasing your level design work.
  • Experience in balancing challenge, accessibility, and player progression.
  • Experience in interpreting playtest data and adjusting designs accordingly.
  • Experience in designing levels for music games is a strong plus.
  • Skills & Knowledge
  • Strong grasp of level layout, pacing, and player progression principles.
  • Ability to design levels that integrate seamlessly with rhythm-based gameplay.
  • Understanding of hybrid-casual mobile game audiences and preferences.
  • Clear and concise communication of level design ideas and updates.
  • Strong problem-solving skills to address gameplay and technical challenges.
  • Good at Feedback Reception and Constructive Criticism.
  • Pay Attention to Detail and Precision.
  • Stay updated on industry trends, best practices, and top-performing games.
  • Familiar with industry-standard game design tools (e.g., Google Sheets, Jira, Confluence, Figma, etc.).

NICE TO HAVE

  • Passionate about creating levels that inspire and engage players.
  • Driven to learn and improve through collaboration and feedback.
  • Interested in combining music and gameplay to create unique experiences.
  • Ability to play a musical instrument.
About Amanotes

We are Amanotes - a dynamic interactive music company that's using 
cutting-edge technology to transform how people experience music. Since 2014, we have dominated the global simple music game market with over 3 billion downloads and more than 100 million monthly active users. As world’s top Music Game Publisher and top App Publisher from Southeast Asia by downloads, our ambition is to create the world's #1 interactive music ecosystem where “Everyone Can Music” in any way they want.

As we embark on our journey, we're working hard to broaden our portfolio with more advanced products like music gaming hub, music simulation, and music education apps. Come join our music-filled workplace and let's create some magical music experiences together!

How To Apply?

Click the button or contact us at talents@amanotes.com.

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About The Company

Ho Chi Minh City, Vietnam (Hybrid)

Ho Chi Minh City, Vietnam (On-Site)

Ho Chi Minh City, Vietnam (On-Site)

Ho Chi Minh City, Vietnam (On-Site)

Ho Chi Minh City, Vietnam (On-Site)

Ho Chi Minh City, Vietnam (On-Site)

Ho Chi Minh City, Ho Chi Minh City, Vietnam (On-Site)

Ho Chi Minh City, Ho Chi Minh City, Vietnam (On-Site)

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Ho Chi Minh City, Ho Chi Minh City, Vietnam (On-Site)

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