Senior Music Level Designer

4 Months ago • 4 Years + • Level Design

Job Summary

Job Description

As a Senior Level Designer at Amanotes, you'll create engaging gameplay experiences for hybrid-casual mobile music games. Responsibilities include conceptualizing, designing, and implementing high-quality levels, incorporating music-driven mechanics, collaborating with designers and developers, prototyping and iterating on levels based on feedback, creating design documents, mentoring junior designers, and staying updated on industry trends. You will ensure levels are fun, challenging, and aligned with project vision and technical requirements. The role requires strong level design skills, experience with music games, and collaboration abilities. Data-driven iteration and improvement of player engagement and retention are key outputs.
Must have:
  • 4+ years level design experience (1+ year senior)
  • Music game design experience
  • Gameplay integration & iteration
  • Level design documentation
  • Team collaboration & mentorship
Good to have:
  • Musical instrument proficiency
  • Experience with game design tools (e.g., Google Sheets, Jira, Confluence, Figma)
Perks:
  • 13th-month salary
  • Annual company bonus
  • Music activities
  • Employee assistance program
  • Flexible working time
  • Learning & leisure budget
  • Lunch & parking allowance
  • Team-building budget

Job Details

[GS team] Senior Music Level Design (New Games - Hybrid Casual Games)

Design / Ho Chi Minh City, Vietnam

OBJECTIVES

  • As a Senior Level Designer, you will be responsible for creating engaging and memorable gameplay experiences tailored to a hybrid-casual mobile music audience.You will design, prototype, and refine levels seamlessly integrating music and gameplay mechanics. Working closely with Product Owners, Game Designers, Artists, and Developers, you will ensure that all levels are fun, challenging, and aligned with the project’s creative vision and technical requirements.

WHAT YOU WILL DO

  • Level Design Creation:
  • Conceptualize, design, and implement high-quality levels that balance fun, challenge, and player progression.
  • Incorporate music-driven mechanics and rhythms to enhance the player experience.
  • Gameplay Integration:
  • Collaborate with Game Designers to integrate core mechanics into level designs.
  • Ensure smooth transitions between gameplay segments, fostering immersion and engagement.
  • and Testing:
  • Rapidly prototype and iterate on level ideas based on feedback from team playtest and data analysis.
  • Identify and resolve gameplay issues, ensuring levels are polished and optimized.
  • Documentation and Communication:
  • Create clear and comprehensive level design documents (e.g., layouts, flowcharts).
  • Effectively communicate design intentions and updates to cross-functional teams.
  • and Collaboration:
  • Guide Junior and Mid-Level Designers, fostering their growth and development.
  • Work closely with other departments (e.g., Product Owner, Artist, and Developer) to ensure levels meet aesthetic and technical standards.
  • Research and Innovation:
  • Stay updated on industry trends, best practices, and top-performing games.
  • Explore innovative ways to incorporate music into level design and enhance player engagement.

  • Expected Output
  • High-quality, optimized levels aligned with the game’s vision and player expectations.
  • Well-documented and updated level design guidelines.
  • Improvements in team productivity through mentorship and process enhancements.
  • Data-driven iterations lead to increased player engagement and retention.

QUALIFICATIONS

  • Experience
  • 4+ years of experience in level design, with at least 1 year in a Senior role.
  • A portfolio showcasing your work, including at least one released project.
  • Experience in balancing challenge, accessibility, and player progression.
  • Experience in interpreting playtest data and adjusting designs accordingly.
  • Experience in designing levels for music games is a strong plus.
  • Skills & Knowledge
  • Strong understanding of level layout, pacing, and player psychology.
  • Deep knowledge of rhythm-based and hybrid-casual game design principles.
  • Strong collaboration and communication skills to work effectively with cross-disciplinary teams.
  • Strong problem-solving skills to address gameplay and technical challenges.
  • Good at Feedback Reception and Constructive Criticism.
  • Pay Attention to Detail and Precision.
  • Stay updated on industry trends, best practices, and top-performing games.
  • Familiar with industry-standard game design tools (e.g., Google Sheets, Jira, Confluence, Figma, etc.).

NICE TO HAVE

  • Passionate about music and its integration into games.
  • Self-motivated and eager to push creative boundaries.
  • Dedicated to crafting experiences that resonate with players worldwide.
  • Ability to play a musical instrument.
About Amanotes

We are Amanotes - a dynamic interactive music company that's using 
cutting-edge technology to transform how people experience music. Since 2014, we have dominated the global simple music game market with over 3 billion downloads and more than 100 million monthly active users. As world’s top Music Game Publisher and top App Publisher from Southeast Asia by downloads, our ambition is to create the world's #1 interactive music ecosystem where “Everyone Can Music” in any way they want.

As we embark on our journey, we're working hard to broaden our portfolio with more advanced products like music gaming hub, music simulation, and music education apps. Come join our music-filled workplace and let's create some magical music experiences together!

How To Apply?

Click the button or contact us at talents@amanotes.com.

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About The Company

Ho Chi Minh City, Vietnam (Hybrid)

Ho Chi Minh City, Vietnam (On-Site)

Ho Chi Minh City, Vietnam (On-Site)

Ho Chi Minh City, Vietnam (On-Site)

Ho Chi Minh City, Vietnam (On-Site)

Ho Chi Minh City, Vietnam (On-Site)

Ho Chi Minh City, Ho Chi Minh City, Vietnam (On-Site)

Ho Chi Minh City, Ho Chi Minh City, Vietnam (On-Site)

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