Hangar 13 - Internship

3 Months ago • All levels • 3D Art • Animation • Technical Art

About the job

Summary

Game development internship at Hangar 13. Must have strong artistic/technical abilities, English communication skills, teamwork, and passion for videogames.
Must have:
  • Artistic/Technical Abilities
  • English Communication
  • Teamwork Skills
  • Passion for Games
Good to have:
  • Maya and 3ds Max
  • Substance Painter
  • PBR Workflows
  • Scripting Languages
Perks:
  • Bravely Create
  • Diverse Environment
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What We Need:

We are looking for talented university students or graduates with some creative or technical game development specialization able to improve themselves quickly under supervision of experienced professionals. The internship positions are typically opened a couple of times every year, please stay tuned for an email from our recruiting team with the details when such an opportunity comes up. 

 

What You Will Do (just examples):

  • 3D Graphic Artist: Create highpoly and lowpoly models, texturing, and making their individual parts work in a game engine. Precise creation of the best possible models. Adaptation to the concept and style of the project. Keep the finished models working. Self-education in terms of graphics and keeping track of the trends in the given discipline.
  • Technical Artist (Shaders/Dynamics/Simulations): Work with the Engineering to understand technical requirements and limitations of the engine and hardware and our expectations. Work with Art, Design, VFX and Animation to understand content needs of the game. Create visually stunning effects and behavior for interactive assets.
  • Animator: Create computer animations of characters and objects based on the screenplay/design of the game and take care of their quality and functionality in the game. Based on their skills, animators specialize in game animations of characters and objects, animations of facial gestures, and processing film sequences.
  • Software Engineer: Participate in the development of low-level systems like streaming, generic serialization, component system, physics integration and more while using the latest consoles and PC hardware. Work with proprietary existing software technology and build a new technology in order to fulfil the project’s technical requirements. Investigate and apply performance improvements in our engine and game system.
  • Designer
  • VFX Artist
  • Concept Artist
  • Cinematic Editor
  • QA Technician

 

Who We Think Will Be A Good Fit:

What we need for every of these roles:

  • Portfolio demonstrating strong artistic/technical abilities
  • Communicative knowledge of English
  • Genuine team player with a positive attitude
  • Passion for videogames

 And for

  •  3D Graphic Artist: Game experience in 3D modelling in Maya and 3ds Max (or another robust 3D software). Experience with Substance Painter/Designer & PBR workflows.
  • Technical Artist: Experience with 3D modelling packages like 3ds Max, Maya or Houdini. Strong ability to learn new areas of development.  Other recommended skills: Knowledge of scripting languages (Python, Max Script, VB, …). Knowledge of HLSL. Knowledge of current real-time render techniques. Understanding material authoring for physically based rendering pipelines. Experience with other in-house or public shader editor. Experience in VFX and dynamics. Knowledge of linear algebra.
  • Animator: Animation reel demonstrating strong animation ability. Knowledge of classic animation principles, body mechanics, acting, posing, and storytelling techniques. Knowledge of Maya and Motion Builder.
  • Software Engineer: Experience working on core systems. Expertise in C++. Good OO design. Strong 3D math and algorithm skills. Ability to research, analyse and optimize the code to meet performance requirements. Ability to learn and master new technologies and code. Ability to quickly and effectively understand and work with other programmers’ code.   Other recommended skills: Experience with multi-processor programming. Experience working on multi-platform software projects. Experience developing for game consoles (Xbox One and PS4); preferably action, FPS or 3PS titles, and open world games. Experience or interest in procedural generation techniques.

 

Who We Are:

Hangar 13 is an internal 2K development studio based in four locations: Brno & Prague (Czech Republic), Novato (California), and Brighton (UK), working collaboratively as one team.

Each of our locations provides the opportunity to Bravely Create on big-budget, AAA console titles in a diverse and inclusive environment.

At Hangar 13, we want people driven by curiosity — Visionaries who aren’t afraid to explore new territory.  Intrepid individuals who embrace the weird, the challenging, the unconventional.

We’re continuing to build a space that empowers you to take risks and redefine what’s possible,

Where your inquisitive nature is nourished —

A home for people who aren’t satisfied with what is, but who are obsessed by what could be.

So bring your talent,

Your unique point-of-view, Your fearless tenacity,

And together, we’ll Bravely Create

 

 

 

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About The Company

Hangar 13 is an internal 2K development studio that creates influential AAA video game experiences across all major platforms. The studio is based in four locations around the world: Brighton (UK), Brno & Prague (Czech Republic) and across the US, working collaboratively as one team. Each of our locations provides the opportunity to work with some of the most talented developers in the industry, on creatively challenging and exciting projects, in a diverse and welcoming environment. Our focus is on making the highest quality games with sustainable, healthy development plans; to tell stories that engage players through worlds and experiences that keep them hooked from start to finish. We strive to be a studio that our team members know they can make a difference and grow professionally alongside creating games they are proud of.

England, United Kingdom (On-Site)

England, United Kingdom (On-Site)

England, United Kingdom (Hybrid)

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