Hard Surface/Creature Modeler (All Levels) - ILM London

10 Months ago • All levels
3D Art

Job Description

ILM seeks skilled Modelers passionate about creating realistic characters and worlds. Responsibilities encompass designing and building 3D characters, digital doubles, and creatures with a focus on anatomy and realism. Modelers will create hard-surface models, utilize advanced modeling tools, and collaborate with animators, texture artists, and other modelers. The role requires proficiency in Maya and ZBrush, and familiarity with node networks and procedural workflows is a plus. The ideal candidate possesses strong spatial awareness, technical skills, exceptional attention to detail, and excellent communication skills. This hybrid role requires a minimum of two days on-site per week in London.
Good To Have:
  • Subdivision surface modeling
  • Understanding of full CG pipeline
  • Node networks & procedural workflows
Must Have:
  • Proficient in Maya & ZBrush
  • Photorealistic asset modeling expertise
  • Strong anatomical understanding
  • Collaboration & communication skills
  • Complex hard-surface asset creation
  • Experience in feature film VFX

Add these skills to join the top 1% applicants for this job

maya
creature
zbrush
communication
team-player
texturing
rigging
visual-storytelling
anatomy
storytelling
real-time-vfx
cross-functional

Job Summary:

Position Summary

 Are you passionate about bringing characters and worlds to life through expert modeling? Join ILM as a Modeler and contribute to the creation of groundbreaking CG creatures, hard-surface models, and production assets. We’re looking for a skilled artist with a deep understanding of anatomy, form, function and technical workflows to collaborate with our texturing and creature development teams alongside our production crew. 

What You’ll Do:

  • Design and build 3D characters, digital doubles and creatures with a focus on anatomy, form, and realism, ensuring they are ready for texturing, rigging, and animation.

  • Create hard-surface models and support the construction of environmental assets when required.

  • Utilise advanced modeling tools to craft the geometry and structure of models that meet the technical and artistic needs of production.

  • Collaborate with a cross-functional team, including Animators, Texture Artists, and other Modelers, to achieve the desired look and functionality of assets.

  • Incorporate artistic skill and technical expertise to develop models that seamlessly integrate into the production pipeline.

  • Participate in creative discussions and provide feedback during team reviews.

What We’re Looking For:

  • Proven professional experience in VFX modeling and sculpting with a portfolio that demonstrates expertise in modeling photorealistic assets. 

  • Strong spatial awareness and technical skills for the construction of complex hard surface assets. 

  • Proven experience in creating assets  in a feature film or production environment.

  • Proficiency in Maya and Zbrush.

  • Ability to use node networks and procedural workflows is a plus.

  • Strong organisational and time-management abilities to navigate schedules and meet project demands.

  • Ability to collaborate effectively across departments and assimilate new information quickly.

  • A collaborative team player with excellent communication skills.

  • Exceptional attention to detail and a keen eye for realism.

  • A solid understanding of film production and computer graphics workflows.

Preferred Skills:

  • Fundamental skills in subdivision surface modelling.

  • A basic understanding of the full CG pipeline.

  • Production experience with industry-standard tools and software.

Be part of a creative and innovative team where your artistry will help shape the future of visual storytelling. Apply now to take your career to the next level with ILM!

This role is Hybrid, which means the employee will be required to work a minimum of 2 days on-site per week at a Company designated location, and occasionally from home.

JoinILM 

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