Hard Surface/Creature Modeler

13 Hours ago • All levels

Job Summary

Job Description

As a Hard Surface/Creature Modeler at ILM, you will bring characters and worlds to life through expert modeling. You'll design and build 3D characters, digital doubles, and creatures, focusing on anatomy, form, and realism. Creating hard-surface models and supporting environmental assets is also part of the job. You will utilize advanced modeling tools and collaborate with a cross-functional team to achieve the desired look and functionality of assets, incorporating artistic skill and technical expertise into the production pipeline.
Must have:
  • Proven experience in VFX modeling and sculpting.
  • Strong spatial awareness and technical skills for construction of complex hard surface assets.
  • Experience in creating assets in a feature film or production environment.
  • Proficiency in Maya and Zbrush.
  • Strong organizational and time-management abilities.
  • Ability to collaborate effectively across departments.
  • Exceptional attention to detail and a keen eye for realism.
  • Solid understanding of film production and computer graphics workflows.
Good to have:
  • Fundamental skills in subdivision surface modelling.
  • A basic understanding of the full CG pipeline.
  • Production experience with industry-standard tools and software.

Job Details

Position Summary

 Are you passionate about bringing characters and worlds to life through expert modeling? Join ILM as a Modeler and contribute to the creation of groundbreaking CG creatures, hard-surface models, and production assets. We’re looking for a skilled artist with a deep understanding of anatomy, form, function and technical workflows to collaborate with our texturing and creature development teams alongside our production crew. 

What You’ll Do:

  • Design and build 3D characters, digital doubles and creatures with a focus on anatomy, form, and realism, ensuring they are ready for texturing, rigging, and animation.

  • Create hard-surface models and support the construction of environmental assets when required.

  • Utilise advanced modeling tools to craft the geometry and structure of models that meet the technical and artistic needs of production.

  • Collaborate with a cross-functional team, including Animators, Texture Artists, and other Modelers, to achieve the desired look and functionality of assets.

  • Incorporate artistic skill and technical expertise to develop models that seamlessly integrate into the production pipeline.

  • Participate in creative discussions and provide feedback during team reviews.

What We’re Looking For:

  • Proven professional experience in VFX modeling and sculpting with a portfolio that demonstrates expertise in modeling photorealistic assets. 

  • Strong spatial awareness and technical skills for the construction of complex hard surface assets. 

  • Proven experience in creating assets  in a feature film or production environment.

  • Proficiency in Maya and Zbrush.

  • Ability to use node networks and procedural workflows is a plus.

  • Strong organisational and time-management abilities to navigate schedules and meet project demands.

  • Ability to collaborate effectively across departments and assimilate new information quickly.

  • A collaborative team player with excellent communication skills.

  • Exceptional attention to detail and a keen eye for realism.

  • A solid understanding of film production and computer graphics workflows.

Preferred Skills:

  • Fundamental skills in subdivision surface modelling.

  • A basic understanding of the full CG pipeline.

  • Production experience with industry-standard tools and software.

Be part of a creative and innovative team where your artistry will help shape the future of visual storytelling. Apply now to take your career to the next level with ILM!

As part of your application please submit a demo reel, shot breakdown, or equivalent showcasing your work. A current resume is required.

This role is Hybrid, which means the employee will be required to work a minimum of 2 days on-site per week at a Company designated location, and occasionally from home.

JoinILM 

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