Head of Account Management
Push Gaming is a dynamic and innovative game development studio specialising in creating top-quality, mobile-optimised online casino games. With a passion for gaming and a commitment to pushing boundaries, we are dedicated to delivering exceptional experiences to players worldwide.
We are looking for a Head of Account Management to help us push the boundaries of entertainment in the iGaming space. You’ll lead a team of 10 AM’s/SAM’s, building and growing relationships with key customers.
If you are a great leader, a strategic thinker with a passion for relationship building, commercial focus, and love for our games, this is an exciting opportunity to play a pivotal role in our ambitious growth in the coming years.
Location: Remote/hybrid ideally in Malta. Also - UK.
Salary: Negotiable, depending on experience.
What you’ll be doing:
What you’ll bring to the role:
Why join us?
It’s a really exciting time to join Push Gaming. We’re expanding our teams to deliver some stellar work.
We are passionate about creating premium quality games and will never compromise on this. The approach we take in building and strengthening our team is no different. We set out to attract and retain high performers and are committed to seeking like-minded individuals who share our vision for excellence and quality.
In turn, we offer all the tools and support to allow individuals to grow and thrive, while achieving both personal and company goals in an environment that’s built around trust, collaboration, transparency and accountability.
IO Interactive is a 25-year old, AAA independent game studio, creators of HITMAN, Kane & Lynch, Mini Ninjas and Freedom Fighters. We are currently working on Project 007, Project Fantasy, and continue to develop Glacier, our award-winning game engine.
We are a diverse team of designers, producers, artists, programmers and operations supporters from 40+ different nationalities, working on cutting-edge technology and state-of-the-art game design.
The creative teams involved in producing our games are supported by our tech department, which delivers our own Glacier engine, and the incubation department, which helps the team to prototype new and exciting features, game mechanics, or even brand new IPs.
We know that the gaming world is in constant change – and so is IOI - but no matter what we do, we can assure you that it will not be boring.
IO Interactive was established in September 1998. The IO Interactive technology team consists of programmers, software engineers and mathematicians with considerable experience in game programming and 3D graphics. Graphic designers, artists and animators are recruited from the game and entertainment industry, as well as the best art schools from all over the world.
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