Head of Creature

4 Months ago • All levels

Job Summary

Job Description

The Head of Creature oversees the people management, creative methodologies, and technical development priorities for Rigging and CFX artists. They are responsible for delivering the department’s work on shows, to the required quality and in the required time frame. This requires close collaboration with show production creative supervision teams and the ability to adapt to changing production needs. They manage Creature Supervisors, provide leadership and supervision for Rigging and CFX artists. They also provide continuity for artists in career development and team cohesion. The role requires collaboration and communication with other departments, show production teams, technology teams, recruitment, and HR. They are key stakeholders in maintaining globally integrated technology and workflows while fostering innovation to improve the quality and efficiency of creative output and production processes.
Must have:
  • Great communication and leadership skills.
  • Good self-management and time management skills.
  • Strong team working skills, supportive and collaborative.
  • Experience leading within VFX production environments.
  • Experience with VFX pipeline architecture and problem-solving.
  • A strong drive for optimization and efficiency while empowering artists.
  • High level of proficiency in creature pipeline technology.
Good to have:
  • Experience in Houdini
  • Experience in Maya
  • Experience in Unreal
  • Experience in Crowd work
  • Experience in Feature Animation, TV or Games

Job Details

Whilst we do not have any open positions right now, we would still love to hear from you! 
We will keep your details on our database and contact you when a suitable position becomes available.
 
The Head of Creature oversees the people management, creative methodologies, and technical development priorities for Rigging and CFX artists.  The Head of Creature is ultimately responsible for the delivery of the department’s work on shows, to the required quality and in the required time frame. This requires close collaboration with show production creative supervision teams and the ability to adapt to changing production needs. They directly manage Creature Supervisors, who provide leadership and supervision for Rigging and CFX artists assigned to individual shows. In collaboration with the Department Manager and Artist Manager, they provide continuity for artists in career development and team cohesion.
 
The Head of Creature role requires collaboration and communication with Heads of Creature in other global DNEG locations, heads of other departments, show production teams,  technology teams, recruitment, and HR. They are key stakeholders in maintaining globally integrated technology and workflows while fostering innovation to continually improve the quality and efficiency of creative output and production processes.
 
Key Responsibilities
  • Hiring and performance management to maintain the required skills and experience within the Creature team to deliver world-class creative output for productions and for the continued development of the department.
  • Mentorship of Creature Supervisors on all aspects of managing their artists, working with production, and overseeing the work on shows.
  • Assignment of supervisors, leads, and artists to shows to provide the right balance of skill sets among show teams, and to give career progression opportunities where appropriate.
  • Working with the Creature Supervisors to provide bids for new shows and rebid scope changes on current shows.
  • Help define and enforce standardization in workflow, output, and development best practices within the global Creature department.
  • Collaborate with software development teams on the specification, prioritizing, testing, and roll-out of new technology.
  • Represent the needs of the Creature department in the cross-department pipeline and R&D planning conversations.

Must Haves
  • Great communication and leadership skills.
  • Good self-management and time management skills.
  • Strong team working skills, supportive and collaborative when under pressure.
  • Experience leading within VFX production environments and responding to client expectations.
  • Experience with VFX pipeline architecture and problem-solving. 
  • A strong drive for optimization and efficiency while empowering artists.
  • High level of proficiency in all technical and creative areas of creature pipeline technology including; deterministic and simulation deformation techniques, modular rigging, facial rigging, and geometry caching.

Nice to Have
  • Experience in Houdini
  • Experience in Maya
  • Experience in Unreal
  • Experience in Crowd work
  • Experience in Feature Animation, TV or Games will also be taken into account

About You
  • Great leadership qualities, to support and mentor a diverse and talented team
  • Organized, proactive self-starter
  • A team player and clear communicator
  • Approachable and personable.
  • Adaptable and with a willingness to learn
  • Calm under pressure
  • Committed to continually raising standards
  • A positive, can-do attitude
 
About Us
We are DNEG, one of the world’s leading visual effects and animation companies for the creation of award-winning feature film, television, and multiplatform content. We employ more than 9,000 people with worldwide offices and studios across North America (Los Angeles, Montréal, Toronto, Vancouver), Europe (London), Asia (Bangalore, Mohali, Chennai, Mumbai) and Australia (Sydney).

Similar Jobs

Kojima Productions - Physics Programmer

Kojima Productions

Tokyo, Japan (On-Site)
6 Months ago
Kojima - Technical Artist

Kojima

Minato City, Tokyo, Japan (On-Site)
5 Months ago
DNEG - FX Lead (DNEG Animation)

DNEG

Bengaluru, Karnataka, India (On-Site)
7 Months ago
Epic Games - Senior Technical UI Designer

Epic Games

(On-Site)
3 Months ago
WongDoody - Digital Creative - AI Workflow Specialist

WongDoody

Stuttgart, Baden-Württemberg, Germany (Hybrid)
1 Month ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Sperasoft - Senior Material Artist

Sperasoft

Vojvodina, Serbia (Hybrid)
2 Months ago
Tangle Wood Games - Senior Technical Animator

Tangle Wood Games

Hartlepool, England, United Kingdom (Remote)
1 Month ago
Steel City Interactive - Lead Pipeline & Tools Engineer

Steel City Interactive

Sheffield, England, United Kingdom (Hybrid)
2 Weeks ago
DNEG - FX TD (DNEG Animation)

DNEG

Mumbai, Maharashtra, India (On-Site)
10 Months ago
Kojima Productions - Cinematic Artist / Pre-Viz Artist

Kojima Productions

Tokyo, Japan (On-Site)
6 Months ago
Seedify - Technical Artist

Seedify

Indonesia (Remote)
1 Month ago
Global Step - Character Processing Artist

Global Step

(Remote)
1 Month ago
Limit Break - Technical Artist

Limit Break

Tokyo, Japan (On-Site)
2 Months ago
Fugo Games - 3D Artist

Fugo Games

İstanbul, Türkiye (On-Site)
2 Months ago
Ubisoft - Technical Artist (MOSAIC)

Ubisoft

Singapore, Singapore (On-Site)
1 Month ago

Get notifed when new similar jobs are uploaded

Jobs in Sydney, New South Wales, Australia

Nine - Effectiveness and Strategy Lead

Nine

North Sydney, New South Wales, Australia (On-Site)
3 Weeks ago
Canva - Senior Backend Engineer (Java)

Canva

Sydney, New South Wales, Australia (Remote)
4 Months ago
Nine - Producer

Nine

Perth, Western Australia, Australia (On-Site)
2 Weeks ago
DNEG - Head of Lighting

DNEG

Sydney, New South Wales, Australia (On-Site)
4 Months ago
Flying Bark Productions - Rigging Artist

Flying Bark Productions

New South Wales, Australia (Hybrid)
2 Months ago
Immutable - Enterprise Technology Engineer

Immutable

Sydney, New South Wales, Australia (Hybrid)
5 Months ago
Nine - Change & Communications Lead

Nine

North Sydney, New South Wales, Australia (On-Site)
2 Weeks ago
Luxoft - Software Engineer (Node.js)

Luxoft

Sydney, New South Wales, Australia (On-Site)
6 Months ago
Easygo - Brand Designer

Easygo

Melbourne, Victoria, Australia (On-Site)
1 Month ago
Thales - Industrial Process Engineer (Metallurgy)

Thales

Benalla, Victoria, Australia (Hybrid)
2 Weeks ago

Get notifed when new similar jobs are uploaded

Similar Category Jobs

Looks like we're out of matches

Set up an alert and we'll send you similar jobs the moment they appear!

About The Company

DNEG is a world-leading visual entertainment services company for the creation of feature film, television, and multiplatform content, with worldwide offices and studios across North America, Europe, Asia, and Australia.

 

DNEG’s critically acclaimed work has earned the company seven Academy Awards® for Best Visual Effects and numerous BAFTA, Primetime EMMY® Awards and VES Awards for its high-quality VFX work. 


Visit www.dneg.com for DNEG’s current and upcoming projects on behalf of Hollywood and global studio and production company.

Vancouver, British Columbia, Canada (Remote)

Mumbai, Maharashtra, India (Remote)

Quebec, Canada (On-Site)

Quebec, Canada (On-Site)

London, England, United Kingdom (On-Site)

London, England, United Kingdom (Remote)

Bengaluru, Karnataka, India (On-Site)

Mumbai, Maharashtra, India (On-Site)

Mumbai, Maharashtra, India (On-Site)

View All Jobs

Get notified when new jobs are added by DNEG

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug