Intern – GPU Tools Software Engineer (NTD)

4 Months ago • 4-8 Years • Graphics Engineer

Job Summary

Job Description

This internship involves working on GPU Profiling and Debugging tools. The intern will be part of a team, contributing to individual and team assignments. Strong problem-solving skills and a passion for excellence are essential. Knowledge of graphics is beneficial. Responsibilities include assisting in the development and improvement of GPU tools, debugging issues, and working on related projects. The ideal candidate will be a rising senior pursuing a BS or MS in Computer Science or a related field (MS preferred). The internship is based in Redmond, WA, and is a contract position with an hourly rate of $40.00, offering benefits through the employing agency.
Must have:
  • Rising senior (BS/MS in CS/Engineering)
  • C++ knowledge
  • Graphics API experience (Vulkan, OpenGL, Direct3D)
  • Application development (Qt, WPF)
  • Excellent team player
Good to have:
  • Knowledge of Graphics
Perks:
  • Medical insurance
  • Employee assistance program
  • Paid sick leave

Job Details

Nintendo Technology Development

The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch system and the Nintendo 3DS family of portable systems. Since 1983, when it launched the Nintendo Entertainment System, Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy, Game Boy Advance, Nintendo DS family of systems, Super NES, Nintendo 64, Nintendo GameCube, Wii and Wii U systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokémon.  A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies.

 

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

DESCRIPTION OF DUTIES:

We are seeking an entry-level engineer who is available during the summer of 2025 to join the team working on the GPU Profiling and Debugging tools. We are looking for people who are excellent team players, and who also work well on individual assignments. In addition, the successful candidate will be a high-energy problem-solver with a passion for excellence. A knowledge of graphics will be beneficial. 

SUMMARY OF REQUIREMENTS:
  • Rising senior pursuing BS or MS in Computer Science or Engineering related field (MS preferred) 
  • Knowledge of C++, Graphics, Application development (Qt, WPF)
  • Interested in Tools development
  • Experience with Graphics APIs (Vulkan, OpenGL, Direct3D) 
This position is onsite in Redmond, WA, and not open to remote status at this time. 
 
This contract position has a base pay of $40.00 per hour and is eligible for benefits through the employing agency. Agency benefits include eligibility for medical insurance, employee assistance program, and paid sick leave. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner.
#LI-Onsite 

JOB DATE: November 26, 2024

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About The Company

Nintendo's mission is to put smiles on the faces of everyone we touch. We do so by creating new surprises for people across the world to enjoy together. We've forged our own path since 1889, when we began making hanafuda playing cards in Kyoto, Japan. Today, we’re fortunate to be able to share our characters, ideas and worlds through the medium of video games and the entertainment industry.


Nintendo of America, established in 1980 and based in Redmond, Washington, is a wholly owned subsidiary of Nintendo Co., Ltd. We are committed to delivering best-in-class products and services to our customers and to investing in the well-being of our employees as part of the global Nintendo family.


For more information about Nintendo please visit www.nintendo.com.

Redmond, Washington, United States (Hybrid)

Redmond, Washington, United States (Hybrid)

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