Rare is an Xbox Game Studio creating the kind of games the world doesn’t have. Our values – explorers, evolving, together – are fundamental to the games we make and how we make them. Rare offers rewarding and fulfilling careers for exceptional people, supporting you to learn and grow. Our studio is a welcoming campus in the heart of the Midlands, where most of our team work in a flexible hybrid work pattern.
Could you be our next Rendering Intern? We’re looking for applicants with a growth mindset and who aren’t afraid to get involved in areas they know little about first-hand. As an intern in our rendering department, you can expect to have a diverse experience working between many different areas of game development.
It all begins with your onboarding, where you'll join an established team working alongside industry experts. Throughout the placement your learning and development won't stop, and you will receive on-the-job coaching, mentoring, and personal development from colleagues. As a valued part of the team, we'll expect you to give your insights and opinions and make a real contribution to our business!
Required Qualifications
Please note, you don't need to have experience in video game development or be studying it specifically. Also, you don't need any formal diplomas or degrees to apply. We value your skills and enthusiasm.
Preferred Qualifications
How to apply
Please include a copy of your CV with a cover letter and portfolio. We realise that your portfolio may be a work in progress and that’s fine, it’s your potential that will catch our eye. Here are some things you can do to help your portfolio stand out:
Rendering programmers are primarily responsible for the development and maintenance of technologies that make use of graphics hardware. Members of the team will often work closely with our Engine team for performance, and the Visual Effects and Technical Art teams to understand what those teams need to drive the visual quality of our games. They will then develop high quality systems to meet those needs, and work with the teams to integrate the systems into their workflow. The successful candidate will likely work across Sea of Thieves and future Rare IP.
Past interns in the Rendering Team at Rare have:
Other things you may get involve in are:
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