Junior Level Artist

2 Months ago • 5-5 Years • Level Design • Concept Art

About the job

Job Description

Digital Extremes is seeking a Junior Level Artist with 5 years of experience in game environment creation. Must have a strong understanding of game engine fundamentals, portfolio showcasing diverse environments, and the ability to tell stories through composition and lighting. Experience with proprietary game engines is a plus.
Must have:
  • Game Environment
  • Game Engine
  • Portfolio Showcase
  • Storytelling Ability
Good to have:
  • Proprietary Engine
  • Performance Optimization
  • Visual FX Lighting
  • Analytical Thinking
Perks:
  • Competitive Salary
  • Excellent Benefits
Not hearing back from companies?
Unlock the secrets to a successful job application and accelerate your journey to your next opportunity.

ABOUT THIS POSITION

Digital Extremes is looking for a Junior Level Artist to join our team! The Level Artist will be following, and on occasion helping to define art direction through collaboration with the entire creative team including but not limited to the Creative Director and Art Director. The incumbent will also be collaborating with the Level Design team and the Environment Art team to understand and balance the artistic and gameplay direction of the project, and to ensure the successful execution of the game’s visual and technical design on a level by level basis. The Level Artist is responsible for championing and maintaining the artistic goals of the level from start to finish. As a Level Artist you will find yourself collaborating with many other departments on the dev team and you should be comfortable doing so. Practical experience across other departments is an asset.

The candidate will have genuine enthusiasm and interest in video games combined with strong oral and written communication skills. They must provide a portfolio of their work that demonstrates an understanding of composition, colour theory, architecture, and storytelling and be able to describe the artistic and gameplay reasons of why these compositions work. 

RESPONSIBILITIES

  • Follow and on occasion help to define art direction through collaboration with the Creative Director and Art Director
  • Work closely with the Art Director while collaborating with the Level Design team to understand and balance the artistic and gameplay direction of the project to ensure the successful execution of game’s visual and technical design on a level by level basis
  • Use analytical thinking and the defined art sets, props, visual FX and lighting techniques to design visually dynamic and technically efficient environments that support the narrative and gameplay goals of the level
  • Use traditional 2D and 3D art skills in the production of environments, including the construction of high level compositions and proxy models from which final assets will be built
  • Work closely with the Level Design team to fulfill the primary feature requirements of the game as it relates to the artistic goals of a level, and contribute to the team’s goal of reaching the project’s vision. Ensure the visual quality of each environment through tuning, bug fixing, and play-testing
  • Collaborate with artists, engineers and designers to ensure effective integration of art, game design, and technology
  • Work as a team member with production and development, promoting creative thinking processes within the team and integrating their input to translate the game vision into gameplay reality
  • Review levels for visual integrity, playability, and fun factor while considering the creative direction, game play, and the target platforms
  • Contribute innovative and original ideas toward all aspects of the game’s production and development
  • Deliver work on time and according to schedule as prepared by the Art Director and Producer
  • Engage with the entire production team to stay current on the scope and understanding of the project
  • Actively participate in the feedback loop including accepting feedback from and providing feedback within the art and level design team as required
  • Multitask effectively, prioritize competing demands, and trouble-shoot any issues relative to the role that may arise 

REQUIREMENTS

  • College diploma or University degree in 3D, Game Development, Graphic Arts, Fine Arts or similar field
  • 5 years’ of relative experience in the creation of game environments and a strong understanding of game engine fundamentals such as performance optimization, and game engine tools
  • A portfolio of your own work which demonstrates a diverse range of environment types and an ability to tell a story through composition, staging, and lighting
  • The ability to learn new software quickly, including our proprietary game engine
  • Exemplary oral and written communication skills
  • A genuine enthusiasm and interest in video games 

ABOUT DIGITAL EXTREMES

Founded in 1993 by James Schmalz, Digital Extremes ranks as one of the world's top independent video game development studios. Originating with the co-creation of Epic Games' multi-million unit selling Unreal® franchise including Unreal and Unreal Tournament, Digital Extremes went on to develop Dark Sector®, BioShock® for the PlayStation®3, the BioShock 2 multiplayer campaign, and The Darkness® II. The studio has reached its greatest critical and commercial success with the free-to-play action game, Warframe®, boasting a global community of 75 million registered players on PC, PS4™, PS5™, Xbox One™, Xbox Series X/S™, Nintendo Switch™, and iOS™. The studio's most recently announced project is the much anticipated Soulframe®, an open-world action-fantasy MMORPG title that is currently under development.

Digital Extremes is headquartered in London, Ontario, Canada, and is proud to be selected as one of Canada's Top 100 Employers, achieving this recognition for the last ten years in a row.

For more information and exciting news related to Digital Extremes, please visit www.digitalextremes.com.

WHY WORK AT DIGITAL EXTREMES

Our culture is centered on providing great opportunities to our employees so that everyone feels they are making a meaningful impact. Developing new and existing talent is our long-term focus. We are honored that our work environment has been consistently recognized as one of “Canada’s Top 100 Employers”. We summon you to join our elite team!

The rewards of a career with Digital Extremes include:

  • Competitive salary with potential bonus opportunities
  • Excellent benefits and paid time off
  • Matching RRSP or Simple IRA 
  • Employee Assistance Program (EAP)
  • Virtual access to Dialogue or Magellan, our mental wellness and healthcare services app
  • Professional development and career support
  • Work-life balance wellness subsidies
  • Be part of “Giving Back” through a multitude of fundraising venues at DE
  • Employee events and team building exercises

Please note, some benefits may be subject to eligibility for employees.

JOIN US

Digital Extremes is an equal opportunity employer committed to diversity and inclusion. We welcome and encourage applications from people with disabilities. Accommodations are available upon request for candidates taking part in all aspects of the recruitment process. We thank you for your interest, however, only those candidates selected for the next steps in the hiring process will be contacted.

View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

Founded in 1993 by James Schmalz, Digital Extremes ranks as one of the world's top independent video game development studios. Originating with the co-creation of Epic Games' multi-million unit selling Unreal® franchise including Unreal and Unreal Tournament, Digital Extremes went on to develop Dark Sector®, BioShock® for the PlayStation®3, the BioShock 2 multiplayer campaign, and The Darkness® II. The studio has reached its greatest critical and commercial success with the free-to-play action game, Warframe®, boasting a global community of 75 million registered players on PC, PS4™, Xbox One and Nintendo Switch™. The studio's most recently announced project is the much anticipated Soulframe®, an open-world action-fantasy MMORPG title that is currently under development.


Digital Extremes is headquartered in London, Ontario, Canada, and is proud to be selected as one of Canada's Top 100 Employers, achieving this recognition for the last ten years in a row.


For more information and exciting news related to Digital Extremes, please visit www.digitalextremes.com.

London, Ontario, Canada (Hybrid)

London, Ontario, Canada (On-Site)

London, Ontario, Canada (Hybrid)

London, Ontario, Canada (Remote)

London, Ontario, Canada (On-Site)

London, Ontario, Canada (Remote)

London, Ontario, Canada (Remote)

London, Ontario, Canada (On-Site)

London, Ontario, Canada (On-Site)

London, Ontario, Canada (On-Site)

View All Jobs

Get notified when new jobs are added by Digital Extremes

Similar Jobs

1047 Games - Senior Level Designer

1047 Games, (Remote)

Wargaming - Lead Level Artist (Unannounced Project)

Wargaming, Germany (On-Site)

Sperasoft - Level Artist

Sperasoft, United Arab Emirates (On-Site)

Digital Extremes - Game Designer - Enemies & Bosses

Digital Extremes, Canada (Remote)

Whirlpool Corporation - Senior Lead SW Engineer

Whirlpool Corporation, India (On-Site)

Playground Games - Experienced Level Designer - Contract

Playground Games, United Kingdom (Hybrid)

VECTOR NORTH - [Vector North] Lead Level Designer

VECTOR NORTH, Czechia (Hybrid)

Keywords Studios (Player Support) - Level Designers - 2025 Opportunities

Keywords Studios (Player Support), Ireland (Hybrid)

Virtuos - Lead Level Artist

Virtuos, China (On-Site)

Essvee Consultant - Interior Designer

Essvee Consultant, India (On-Site)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Wargaming - Lead Level Artist (Unannounced Project)

Wargaming, Serbia (On-Site)

Unisys - Sr. AWS Cloud Engineer

Unisys, India (On-Site)

Contract Based - Game Developer

Contract Based, India (On-Site)

The Walt Disney Company - Senior Manager, Lead Environment Artist

The Walt Disney Company, United States (Remote)

That's No Moon - Lead Level Designer

That's No Moon, United States (Remote)

Supercell - Senior Gameplay Designer, Squad Busters

Supercell, Finland (On-Site)

Palo Alto Networks - Domain Consultant - Security Operations Transformation

Palo Alto Networks, United States (Remote)

stillalive studios - Senior Tech Artist (f/m/d)

stillalive studios, Austria (Remote)

ZeniMax Media - Level Designer

ZeniMax Media, United States (On-Site)

FOX Tech - Senior Backend Engineer

FOX Tech, India (On-Site)

Get notifed when new similar jobs are uploaded

Jobs in London, Ontario, Canada

TiMi Studio Group - TiMi Montreal- Senior Gameplay Programmer

TiMi Studio Group, Canada (On-Site)

Diversified - Audio-Visual Field Engineer

Diversified, Canada (On-Site)

Fabric - Digital Verification Consultant

Fabric, Canada (Remote)

Keywords Studios (Player Support) - Experienced Games User Researcher

Keywords Studios (Player Support), Canada (Hybrid)

Intrepid Studios, Inc - Environment Artist

Intrepid Studios, Inc, Canada (On-Site)

Get notifed when new similar jobs are uploaded

Level Design Jobs

Keywords Studios (Player Support) - Senior Level Designer at The Multiplayer Group (MPG)

Keywords Studios (Player Support), United Kingdom (Remote)

Gearbox Entertainment - Concepteur.trice technique / Technical Designer

Gearbox Entertainment, Canada (Hybrid)

eInfochips (An Arrow Company) - Physical Design Engineer

eInfochips (An Arrow Company), India (On-Site)

1047 Games - Senior Level Designer

1047 Games, (Remote)

Spyke Games - Level Designer

Spyke Games, Türkiye (On-Site)

Activision - Level Designer

Activision, China (On-Site)

Ubisoft - Senior Gameplay Engineer

Ubisoft, Australia (On-Site)

IO Interactive - Level Designer

IO Interactive, Spain (Hybrid)

Get notifed when new similar jobs are uploaded