Junior Lighting Artist

2 Months ago • 1-2 Years • Concept Art

Job Summary

Job Description

As a Junior Lighting Artist at Techland, you'll craft immersive game environments using lighting, day/night cycles, and weather effects to create unforgettable atmospheres. Responsibilities include lighting locations, collaborating with Art Directors and Lead Level Artists, ensuring visual coherence, optimizing lighting, contributing to lighting technology development, and participating in level design. You'll work with a proprietary C-Engine editor and create lighting for large outdoor open scenes, considering time of day and weather changes. The role requires strong artistic skills, excellent communication, and a passion for game development.
Must have:
  • Artistic skills (color, composition)
  • Communication (verbal & visual)
  • Game development passion
  • Problem-solving proactivity
  • Adaptability & flexibility
  • Collaboration & teamwork
  • English proficiency
  • Lighting creation for games (nice to have)
Good to have:
  • Architectural familiarity
  • Reference material analysis
  • Unreal Engine/Unity familiarity
Perks:
  • Dedicated Buddy support
  • Private medical care
  • Life insurance
  • Pro-health campaigns
  • Gifts
  • Flexible working hours
  • No dress code
  • HR Business Partner support
  • Company newsletters & updates
  • Development budget
  • Training days
  • Career paths
  • Training opportunities
  • Language classes
  • Chillout zones
  • Equipped kitchen
  • Gym (Wrocław)
  • Free car park (Warsaw)

Job Details

Company Description

Techland is one of the biggest video game companies in Poland, with over 30 years of experience in the gaming industry. From our studios in Wroclaw and Warsaw, we’ve built an international team of more than 500 talented professionals, all dedicated to pushing the boundaries of game development.

We’re known for creating iconic franchises like Call of Juarez and the zombie genre-defining Dying Light, which has been played by over 45 million players worldwide. With a focus on open-world action, storytelling, and community engagement, we’re committed to delivering unforgettable experiences to our players.

We’re constantly striving to improve, innovate, and take on new challenges. With ambitious plans for the future, we’re looking for passionate people to be part of this exciting journey.

Job Description

As a Junior Lighting Artist, you will help to create amazing environments, which will be discovered and admired by our players. Using light, the day and night cycle and changing weather conditions, you will create the unforgettable atmosphere of locations, creating their mood and supporting gameplay.

Your daily tasks:

  • Creating lighting for locations and building the atmosphere with light in key scenes for the narration and playing in the full day and night cycle.
  • Working with the Art Director and the Lead Level Artist.
  • Lighting large outdoor open scenes, taking into account changes in the time of day and weather.
  • Taking care of the visual coherence of lighting throughout the whole game.
  • Ensuring lighting is optimal and technically correct.
  • Co–operation in the development of technology related to lighting in an open world game.
  • Taking part in creating ideas and plans for locations/levels.
  • Working with a proprietary C-Engine editor.
     

Qualifications

  • Artistic skills, including a good sense of color and composition.
  • Ability to communicate ideas verbally and with the aid of quick sketches/references.
  • Passion for creating games.
  • Proactivity and initiative to solve problems without waiting for detailed instructions.
  • Flexibility and adaptability to change.
  • Determination and persistence when facing obstacles.
  • Eagerness to learn and develop your skills.
  • Very good communication and collaboration skills.
  • Good command of English.
  • Great teamwork skills.


Nice to have:

  • Experience in creating lighting art for video games.
  • Familiarity with architecture.
  • Good sense for searching and analyzing reference materials from games as well as the real world.
  • Familiarity with engines such as Unreal Engine or Unity.

Additional Information

What we offer:

  • A dedicated Buddy who will support you in your daily tasks.
  • A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.
  • An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.
  • A constant stream of company newsletters, PR & project updates so you will always be in the know.
  • Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.
  • State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Warsaw limited amount of space).

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About The Company

Warsaw, Masovian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Poland (Hybrid)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

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