Lead and manage a team of 3D environment artists, maintaining high visual quality and technical consistency. Responsibilities include asset review, feedback provision, task delegation, team meetings, and using platforms like Miro and SyncSketch. Requires 5+ years' experience as a 3D Environment Artist and 2+ years as a 3D Team Lead. Strong portfolio showcasing AAA environment work and proficiency in industry-standard tools (3ds Max, Maya, Blender, ZBrush), game engines (Unreal Engine, Unity), modular design, optimization, and PBR workflows are essential. The role involves hands-on production contributions and requires excellent communication skills in a multicultural team.