Lead 3D Character Artist

5 Months ago • 7 Years + • 3D Art • Undisclosed

About the job

Job Description

Lead 3D Character Artist for an upcoming game, 7+ years experience, Unreal Engine 5, highly detailed characters, Maya, ZBrush, Substance Painter.
Must have:
  • 7+ years
  • Unreal Engine
  • Character Assets
  • Maya, ZBrush
Good to have:
  • Houdini, Marvelous
  • Rigging, Animation
  • Character Creators
  • Procedural Systems
Perks:
  • Remote and Hybrid
  • Collaborative Environment

Stardock is seeking an experienced Lead 3D Character Artist to collaborate with our existing team on creating highly detailed and semi stylized characters, animals, creatures and monsters for an upcoming game title. The ideal candidate possesses a lot of collaborative skills, an artistic eye, and is comfortable learning new tech. Experience working with Unreal Engine 5, cloth physics and hair and fur (alpha cards) for games is highly preferred. This is a salaried, full-time position reporting to our Plymouth, Michigan studio. This position is open to remote and hybrid applicants. 

 

Primary Responsibilities Include: 

  • Produce high quality character game assets according to art direction, design specs and technical requirements. 
  • Create highly detailed semi stylized humans, animals, creatures and monsters. 
  • Create consistent, stylized 3D assets using Maya, ZBrush, Substance Painter, and Unreal Engine 5. 
  • Complete 3D art on schedule with project milestones. 
  • Collaborate cross discipline to continually ensure project visuals and improve upon our custom workflows and technology. 
  • Set up quality specs for asset creation and establish art pipelines and documentation in collaboration with the Art Lead, the Lead Animator, and the Art Director. 
  • Mentor entry-level and mid-level Artists when needed. 

 

 

Education and/or Experience Desired: 

  • 7+ Years professional experience making Character assets for games as displayed in a visual portfolio. 
  • Proficient with standard industry tools such as: Maya, Z-Brush, and Substance Painter. 
  • Strong grasp of topology, material properties, color, form, anatomy and motion. 
  • Experience with making assets for character creators and procedural systems. 
  • Well-developed communication, teamwork, and collaboration skills. 
  • Experience working with game engines – Unreal Engine 5 is preferred. 
  • Experience working with Houdini and Marvelous Designer is a plus. 
  • Experience with rigging and animation is preferred. 
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About The Company

HISTORY

Initially a developer for the OS/2 platform, Stardock was founded in 1991 and incorporated in 1993 as “Stardock Systems.” We grew to become a leader in development for Windows® customization software that lets you modify or extend your graphical user interface like Fences® , Start10™, Deskscapes™, among others. A long time lover of games, CEO Brad Wardell also devotes the company’s time to producing PC games in the 4X and RTS genre. Our most noted titles include Galactic Civilizations® (I, II, III), Sins of a Solar Empire® : Rebellion, Ashes of the Singularity™: Escalation, Sorcerer King™, and more.

Headquartered in Plymouth, Michigan, Stardock employees people worldwide and continues to specialize in consumer software development and publishing.

FOR MORE INFORMATION

Visit www.stardock.com and follow @Stardock

Plymouth, Michigan, United States (On-Site)

Plymouth, Michigan, United States (On-Site)

Plymouth, Michigan, United States (On-Site)

Plymouth, Michigan, United States (On-Site)

Plymouth, Michigan, United States (On-Site)

Plymouth, Michigan, United States (On-Site)

Michigan, United States (Hybrid)

Plymouth, Michigan, United States (On-Site)

Plymouth, Michigan, United States (On-Site)

Plymouth, Michigan, United States (On-Site)

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