Stardock is seeking an experienced Lead 3D Character Artist to collaborate with our existing team on creating highly detailed and semi stylized characters, animals, creatures and monsters for an upcoming game title. The ideal candidate possesses a lot of collaborative skills, an artistic eye, and is comfortable learning new tech. Experience working with Unreal Engine 5, cloth physics and hair and fur (alpha cards) for games is highly preferred. This is a salaried, full-time position reporting to our Plymouth, Michigan studio. This position is open to remote and hybrid applicants.
Primary Responsibilities Include:
Education and/or Experience Desired:
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HISTORY
Initially a developer for the OS/2 platform, Stardock was founded in 1991 and incorporated in 1993 as “Stardock Systems.” We grew to become a leader in development for Windows® customization software that lets you modify or extend your graphical user interface like Fences® , Start10™, Deskscapes™, among others. A long time lover of games, CEO Brad Wardell also devotes the company’s time to producing PC games in the 4X and RTS genre. Our most noted titles include Galactic Civilizations® (I, II, III), Sins of a Solar Empire® : Rebellion, Ashes of the Singularity™: Escalation, Sorcerer King™, and more.
Headquartered in Plymouth, Michigan, Stardock employees people worldwide and continues to specialize in consumer software development and publishing.
FOR MORE INFORMATION
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