Lead 3D Environment Artist

2 Months ago • 6 Years + • Technical Art • 3D Art

Job Summary

Job Description

Magic Media seeks a Lead 3D Environment Artist to lead and mentor a team, create high-quality environment assets (sculpting to engine implementation), collaborate with other disciplines, manage workloads and schedules, work with clients to uphold artistic vision, ensure technical soundness, optimize assets for engine/platform constraints, expand team capabilities through training and recruitment, create pipeline documentation, innovate technically, solve problems, represent team concerns, and recruit and mentor talented artists. Requires 6+ years of experience in environment art with 2+ years as a lead, strong Unreal Engine skills, expert knowledge of spatial design and PBR texturing, proficiency in Maya, Blender, Substance Painter/Designer, and Photoshop, and excellent communication and organizational skills.
Must have:
  • 6+ years environment art experience (2+ as Lead)
  • Unreal Engine expertise
  • Expert spatial design & PBR texturing
  • Maya, Blender, Substance Painter/Designer, Photoshop proficiency
  • Team leadership & mentorship skills
Perks:
  • Permanently remote position
  • Skill improvement opportunities
  • International work environment
  • Career growth & development
  • Flexible working hours
  • Inclusive culture

Job Details

Description

Magic Media is a pioneering media, entertainment, and tech group powered by creativity and innovation. We have a physical presence in 14 countries and expertize in the areas of art, animation, cybersecurity, game development, software development, VFX, and video production amongst others. We work with leading developers and publishers within the games and tech industry, providing support and solutions designed around individual needs and carried out by global experts.

Magic Media is currently seeking a Lead 3D Environment Artist to help our team on their next adventure. The ideal candidate enjoys putting their skills and knowledge to use in a variety of styles. Your broader experience in game development and the environment pipeline will help you work collaboratively with designers, concept artists, technical artists, and animators to create an immersive and epic experience. 

WHAT YOU WILL DO:

  • Lead and mentor a team of artists, ensuring that each has clear, concrete tasks, goals, and regular constructive feedback.
  • Create a diverse range of high-quality environment assets, from sculpting to implementing in the engine.
  • Partner closely with producers in helping delegate tasks, plan estimates, and arrange meetings as needed to ensure individuals' workloads are manageable and the team's deliverables can be completed on schedule.
  • Work with clients in upholding their artistic vision and ensuring outgoing work is technically sound and meets technical standards.
  • Partner with Tech Art and Engineering throughout development to ensure assets are functionally sound and optimized for engine/platform constraints.
  • Help continue to expand the capabilities of the Environment Art team through training, team building, refinements of process and techniques, and candidate recruiting and hiring.
  • Create pipeline and workflow documentation for the department as well as specific projects in need.
  • Explore opportunities to technically innovate, streamline tools and processes, and champion best practices for the team.
  • Engage in technical and aesthetic problem-solving efforts through to completion.
  • Be proactive about elevating your team's concerns to the larger team and making sure that your discipline is well represented.
  • Help work with recruiting exceptionally talented artists onto a team and helping them to learn and grow through mentorship and coaching.

Requirements

  • An accomplished artist with 6+ years of experience within the environment art discipline with 2+ years of experience as a Lead Environment Artist in game development.
  • Strong understanding of modern game engines, specifically Unreal, a must.
  • Expert knowledge of spatial design, composition, lighting, and detail hierarchy.
  • Exceptional sculpting and modeling skills for generating organic and hard surface environments assets.
  • Comprehensive knowledge of multiple major 3D and 2D packages such as Maya, Blender, Substance Painter/Designer, Photoshop, etc.
  • Demonstrated experience creating PBR textures and a strong understanding of the PBR texturing workflow.
  • Deep technical knowledge of modern pipelines, workflows, and techniques for developing environments with clean topology.
  • Experience working in multiple phases of game development - early prototyping through launch.
  • Passionate about mentoring others to further develop their artistic and technical skill sets and are excited about managing, leading, and continuing to grow a world-class environment art team.
  • Excellent organization, time management, and communication skills.
  • You have a great team spirit and are proactive.
  • Professional working English proficiency.

Note: Applications for this role must include a portfolio/reel (or link to a portfolio/reel). Applications that do not have this information will not be considered.

Benefits

  • Permanently remote position.
  • An opportunity to hone and improve your skills by applying them to a diverse variety of engaging projects.
  • Be part of an international group with offices worldwide.
  • Career growth and development.
  • Working closely with a team of like-minded people in a fast-paced, multicultural environment.
  • Ongoing training and professional self-improvement opportunities.
  • Flexible working hours.
  • An inclusive culture and open communication.

At Magic Media, our passion lies in gaming. Our vision is to create and deliver engaging and interesting games for our clients. We can deliver this high-quality work on any platform, whether it be on a console, PC, or mobile. We know that reputation and results go hand-in-hand. Therefore, we work hard to find experts and talented creators to deliver the best results.

If you do not meet all the requirements, but believe you’d still be a great fit for the role, don’t worry! We’d still love to hear from you, please get in touch!

Similar Jobs

Colo pl - 3DCG Supervisor (STAR STUDIOS Live Business)

Colo pl

Minato City, Tokyo, Japan (On-Site)
1 Year ago
DNEG - Animator (DNEG Animation)

DNEG

Mumbai, Maharashtra, India (On-Site)
7 Months ago
Larian Studios - Lead Concept Artist

Larian Studios

Kuala Lumpur, Federal Territory Of Kuala Lumpur, Malaysia (On-Site)
6 Months ago
CI Games - Gameplay Animator

CI Games

(Remote)
3 Weeks ago
Playstation - Lead Visual Effects Artist

Playstation

(Remote)
3 Weeks ago
Starbreeze Studios - Senior Lighting Artist (Project Baxter)

Starbreeze Studios

Stockholm, Stockholm County, Sweden (Hybrid)
1 Month ago
Haptic - Senior VFX Artist

Haptic

Paris, Île-de-France, France (Remote)
5 Months ago
Niantic - Technical Artist, Pokémon GO

Niantic

San Francisco, California, United States (Hybrid)
1 Month ago
fuse games - Environment Artist

fuse games

England, United Kingdom (Hybrid)
1 Month ago
Riot Games - Senior Principal Technical Artist

Riot Games

Dublin, County Dublin, Ireland (On-Site)
6 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

G- space studios - Technical Artist (UE5)

G- space studios

(Remote)
2 Weeks ago
Kojima - Network Programmer

Kojima

Minato City, Tokyo, Japan (On-Site)
1 Month ago
WildBrain - Modeling/Surfacing Supervisor, CG

WildBrain

Vancouver, British Columbia, Canada (Hybrid)
3 Weeks ago
CI Games - Gameplay Animator

CI Games

(Remote)
3 Weeks ago
Scopely - 3D Animator

Scopely

Barcelona, Catalonia, Spain (Hybrid)
2 Months ago
Epic Games - Technical Animator

Epic Games

Montreal, Quebec, Canada (On-Site)
2 Weeks ago
The Embassy - Pipeline TD

The Embassy

Vancouver, British Columbia, Canada (Hybrid)
3 Months ago
Milestone - Junior VFX Artist-Lighter

Milestone

Milan, Lombardy, Italy (Hybrid)
1 Month ago
Epoch Games - Lead 3D Game Artist

Epoch Games

North Carolina, United States (Remote)
4 Months ago
Riot Games - Motion Graphics Artist

Riot Games

Singapore (On-Site)
2 Weeks ago

Get notifed when new similar jobs are uploaded

Jobs in Catalonia, Spain

Keywords Studios - Expert Subtitle Translator/QCer: English to Galician, Basque, Catalan

Keywords Studios

Barcelona, Catalonia, Spain (Remote)
2 Weeks ago
Actian - Enterprise Sales Director

Actian

Spain (Remote)
2 Years ago
Social Point - Senior Software Engineer (GameOps Tools)

Social Point

Barcelona, Catalonia, Spain (Hybrid)
1 Month ago
Scopely - Sr Product Analyst

Scopely

Barcelona, Catalonia, Spain (On-Site)
1 Week ago
Valeo - Product Architect (Electronic background)

Valeo

Martos, Andalusia, Spain (On-Site)
1 Week ago
PwC - Consultor Funcional JR Workday – Tenerife

PwC

Santa Cruz De Tenerife, Canary Islands, Spain (On-Site)
8 Months ago
Socialpoint - Producer - Data Engineering

Socialpoint

Barcelona, Catalonia, Spain (Hybrid)
1 Month ago
Workato - Senior Solutions Consultant

Workato

Barcelona, Catalonia, Spain (On-Site)
2 Weeks ago
Fortra - Sr. Customer Success Manager

Fortra

Spain (On-Site)
2 Weeks ago
Valeo - Warranty Engineer Internship

Valeo

Martos, Andalusia, Spain (On-Site)
2 Weeks ago

Get notifed when new similar jobs are uploaded

Technical Art Jobs

The Walt Disney Company - Pipeline Technical Director I

The Walt Disney Company

Sydney, New South Wales, Australia (On-Site)
6 Months ago
Gearbox Software - Senior Technical Artist

Gearbox Software

Frisco, Texas, United States (On-Site)
6 Months ago
Bonfire Studios - Lead Environment Artist

Bonfire Studios

California, United States (Hybrid)
3 Months ago
Gunzilla - Lead VFX Artist

Gunzilla

Kyiv, Kyiv City, Ukraine (On-Site)
2 Months ago
Intrepid Studios,  Inc  - Senior VFX Artist

Intrepid Studios, Inc

San Diego, California, United States (On-Site)
9 Months ago
Rockstar Games - Technical Artist: Shotgrid Development Support

Rockstar Games

Oakville, Ontario, Canada (On-Site)
2 Months ago
Room 8 Studio - Project Art Director

Room 8 Studio

Argentina (On-Site)
4 Months ago
Nintendo - Environment Artist III (NST)

Nintendo

Redmond, Washington, United States (On-Site)
9 Months ago
Gunzilla - Lead Technical Artist

Gunzilla

Frankfurt Am Main, Hessen, Germany (On-Site)
2 Months ago
Light Speed Studios - Lighting Artist

Light Speed Studios

(On-Site)
2 Months ago

Get notifed when new similar jobs are uploaded

About The Company

Rio De Janeiro, State Of Rio De Janeiro, Brazil (Remote)

Kyiv, Kyiv City, Ukraine (Remote)

Kyiv, Kyiv City, Ukraine (Remote)

State Of Rio De Janeiro, Brazil (Remote)

State Of Rio De Janeiro, Brazil (Remote)

State Of Rio De Janeiro, Brazil (Remote)

Vojvodina, Serbia (Remote)

Vojvodina, Serbia (Remote)

View All Jobs

Get notified when new jobs are added by Magic Media

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug