Lead AI Game Designer [Unannounced Project]

3 Months ago • 6-8 Years • Combat Design

Job Summary

Job Description

As Lead AI Game Designer, you'll be a central figure in developing a new game, shaping combat experiences and AI features. Responsibilities include translating the game vision into design principles, establishing AI workflows and best practices, collaborating with other teams on world-class combat experiences, working with leads on project planning and risk assessment, evaluating user testing, delegating tasks, and guiding team members. You'll ensure high-quality AI and combat meet the game's vision, working closely with the Game Director and Creative Director.
Must have:
  • Significant AAA game development experience
  • Shipped at least one AAA title as a Lead
  • Team management experience
  • Experience with behavior trees
  • Enemy AI & NPC design experience
  • Action game experience
  • Knowledge of iterative development

Job Details

COMPANY DESCRIPTION

Massive Entertainment is a world-renowned AAA game development studio located in Malmö, Sweden, and a proud part of the Ubisoft family. Our diverse and talented team of over 750 professionals hails from more than 50 countries, all driven by a shared passion for crafting memorable gaming experiences.

At Massive, we are committed to pushing the boundaries of creativity and technology, currently leading projects such as Tom Clancy’s The Division 3 while continuously working on our live games Avatar: Frontiers of Pandora, Star Wars Outlaws, and Tom Clancy’s The Division 2

We're also at the forefront of tech innovation, developing our proprietary Snowdrop engine, which powers many of Ubisoft’s flagship titles, and contributing to Ubisoft Connect, Ubisoft's digital ecosystem and distribution platform.

Join us, and you'll have the opportunity to do what you love while shaping the future of interactive entertainment. 

JOB DESCRIPTION

We’re looking for a Lead AI Game Designer, to join our team working on our new game. We are evolving the leadership roles at Massive by clearly distinguishing the mandates and responsibilities between Craft Leads and People Managers within our projects. As a Lead, your mission is to play a central part in our development process, guiding and enhancing the quality and technical expertise of our teams. You will own the combat experience, AI features and workflows to create them. In this role you’ll work closely with our Game Director and Creative Director, ensuring that the content meets the high-quality bar of our combat experiences. 

What you’ll do   

  • Interpret the vision for combat in the game and translate it into clear guidelines and design principles for the team, hold regular reviews and provide iterative feedback to help them deliver the highest quality experience possible 
  • Establish workflows and best practices for the technical architecture and implementation style of our in game AI characters. 
  • Collaborate with other teams to build world class PVE combat experiences, while also integrating their goals into your teams designs 
  • Work with other disciplines leads to plan, assess risks and ensure timely delivery. 
  • Evaluate user testing results and formulate strategies for how to respond with design changes to maximize our players experiences 
  • Delegate responsibilities, guide team members and be active in prioritizing initiatives to improve the game in the best way possible 

​ We're offering a permanent position in Malmö, Sweden, with the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy. Please apply using English, our company's primary language.

QUALIFICATIONS

What you’ll bring:   

  • You have significant experience in AAA game development and have shipped at least one AAA title as a Lead 
  • Professional experience in managing a team of direct reports 
  • Experience working with behavior trees is a must  
  • Experience designing enemy A.I. & non-hostile NPCs;  
  • Experience working on character-driven action games 
  • Knowledge of an iterative development process and rapid prototyping; 
  • Working knowledge with node-based tools/game engines 

ADDITIONAL INFORMATION

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown. 

You can also find a summary of the Massive Job Perks  

Questions? We're more than happy to answer them! Please contact   

All your application information will be kept confidential according to EEO & GDPR guidelines. 

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About The Company

Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences.


Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. 


Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. 


If you are excited about solving game changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us Create the unknown.

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