Lead Animator

2 Months ago • 10 Years + • Animation

Job Summary

Job Description

Lead Animator sought by a newly formed, acclaimed gaming studio comprised of industry veterans. Responsibilities include establishing and improving gameplay animation systems, creating engaging animations using keyframing and mocap data, collaborating with tech and art teams, defining and maintaining quality expectations, and managing a team of animators. The ideal candidate possesses 10+ years of AAA game animation experience, expertise in animation tools (Maya, MotionBuilder), strong leadership skills, and a deep understanding of animation principles. This is a remote, full-time role within North America.
Must have:
  • 10+ years AAA game animation experience
  • Lead animation teams, drive results
  • Mastery of Maya, MotionBuilder
  • Motion matching, inverse kinematics
  • Animation fundamentals, storytelling through movement
  • Rigging, skinning, animation pipeline development
  • Mocap planning, execution
  • Unreal Engine proficiency (character, in-world animations)
Good to have:
  • Excellent communication, positive team interaction
  • Self-organization, organization of others
  • Positive stakeholder relationships
  • Simple, logical communication of ideas
  • Preparation, presentation, documentation skills
  • Passion for narrative-driven games, market trend knowledge

Job Details

About the Studio

The opportunity of a lifetime! Join an exciting, newly-formed studio that is comprised of industry veterans responsible for one of gaming’s most acclaimed video game series ever. Harbouring an inclusive, diverse development environment in one of Canada’s most prominent gaming hubs, this new gathering of minds will surely take the industry by storm in the coming years.

Ready to make history in gaming?

Responsibilities and Requirements

Our client seeks a Lead Animator with a curious, collaborative approach to elevating gaming experiences through character development and engaging gameplay. 

As a key contributor, you will focus on crafting and setting the standards for in-world player character animations, especially within gameplay contexts, to ensure every movement is realistic and fluid and elevates the overall gaming experience. This role requires a unique blend of exceptional artistic talent, in-depth technical knowledge, superior organizational skills, and a deep passion for video games.

  • Establish and improve gameplay animation systems, in collaboration with art, programming and design.
  • Create engaging and dynamic gameplay animations using keyframing and mocap data.
  • Collaborate closely with our Tech team to develop and help implement our animation pipeline.
  • Review gameplay animations and, in collaboration with the Animation Director, define our quality expectations.
  • Ensure quality expectations are met throughout the different production phases.
  • Collaborate with gameplay programmers, game designers and character artists to implement gameplay animations, ensuring the artistic vision is in sync with technical specifications.
  • Identify potential risks and implement mitigation plans before issues arise.
  • Participating in the planning and hiring of a team of animators to lead, manage and mentor as the team grows.
  • Establish and maintain constructive feedback loops with the animation team, maintaining a consistent style and quality level, fostering a curious, collaborative, creative and safe environment.
  • Work in collaboration with the Production team to define and improve animation pipelines and priorities and streamline workflows.
  • Stay abreast of industry trends and best practices in animation and management, incorporating these insights into workflows.

About You

  • 10+ years of experience working in video game animation, specifically for AAA games.
  • Extensive experience in leading animation teams, building trust and driving results.
  • Mastery of animation tools and software (Maya, MotionBuilder).
  • Great knowledge of motion matching and inverse kinematics methods.
  • Expert in animation fundamentals such as rhythm, timing, anticipation, and silhouette, skilled in expressing emotion and storytelling through movement to ensure characters are both believable and immersive.
  • Good understanding of rigging and skinning techniques.
  • Experience developing and maintaining animation pipeline (from conception to ship).
  • Experience planning, organizing and directing mocap shoots.
  • Proficiency in Unreal Engine, particularly in character and in-world animations.

Desirable bonus skills include the following:

  • Ability to communicate efficiently, with an emphasis on maintaining positive interaction with the rest of the team.
  • Ability to self-organize and organize others autonomously.
  • Capability to cooperate and build positive relationships with key stakeholders.
  • Proficiency in communicating ideas to others with simplicity and logic.
  • Skill in preparing, presenting, and documenting comprehensive materials for various groups.
  • A passion for narrative-driven games with a broad knowledge of the gaming landscape and market trends.

About Us

At Haptic, we know that people-first recruitment is fundamental to our success. We work closely with talented candidates and innovative studios to offer the best opportunities and build the most promising teams.

Operating on the belief that a studio’s strength comes from the team they build to bring their ideas to life, we are committed to assembling the most talented, diverse game makers.

As part of this pledge, whenever you apply for a job with us, one of our specialist recruiters will support you through each stage. From introductions and interviews to accepting an offer and submitting your resignation, we’re always here to help.

Similar Jobs

Sony Pictures Animation - CG Generalist

Sony Pictures Animation

Los Angeles, California, United States (On-Site)
6 Days ago
Scanline VFX - Matte Painter

Scanline VFX

London, England, United Kingdom (Remote)
6 Days ago
The Walt Disney Company - Technical Assistant

The Walt Disney Company

London, England, United Kingdom (Hybrid)
6 Days ago
Ubisoft - Technical Director, Animation

Ubisoft

Annecy, Auvergne-Rhône-Alpes, France (On-Site)
5 Days ago
Playgendary - 3D Generalist (Casual)

Playgendary

Limassol, Limassol, Cyprus (Remote)
1 Month ago
Fugo Games - 2D Animator

Fugo Games

İstanbul, Türkiye (On-Site)
2 Weeks ago
Framestore - Previs Artist - Film & Episodic

Framestore

England, United Kingdom (Hybrid)
2 Months ago
DNEG - DMP Artist

DNEG

Mumbai, Maharashtra, India (On-Site)
1 Week ago
DNEG - Creature TD - Rigging

DNEG

Bengaluru, Karnataka, India (On-Site)
1 Week ago
DNEG - Animation TD (DNEG Animation)

DNEG

Mumbai, Maharashtra, India (On-Site)
5 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Tencent - Animator

Tencent

(On-Site)
2 Months ago
Frontier Developments - Experienced Technical Artist

Frontier Developments

Cambridge, England, United Kingdom (Hybrid)
2 Months ago
Lighthouse Games - Lead Concept Artist

Lighthouse Games

England, United Kingdom (On-Site)
6 Days ago
DNEG - Environment Generalist - 3D

DNEG

India (On-Site)
5 Months ago
Thatgamecompany - Gameplay Engineer

Thatgamecompany

United States (Remote)
6 Days ago
The Walt Disney Company - Senior Effects Technical Director

The Walt Disney Company

Sydney, New South Wales, Australia (On-Site)
8 Months ago
Flying Wild Hog - Cinematic Animator

Flying Wild Hog

(Remote)
1 Week ago
HYPERHUG - Senior 3D Artist

HYPERHUG

(Remote)
1 Week ago
Hutch - UI Artist

Hutch

England, United Kingdom (Hybrid)
1 Week ago
Virtuos - Senior Rigger (3-Month FTC)

Virtuos

Dublin, County Dublin, Ireland (Remote)
1 Week ago

Get notifed when new similar jobs are uploaded

Jobs in Dallas, Texas, United States

CharacterAI - Research Engineer, Post-Training

CharacterAI

New York, New York, United States (On-Site)
5 Days ago
ByteDance - Software Engineer, ML System Architecture

ByteDance

San Jose, California, United States (On-Site)
5 Months ago
Onward Search - Digital Media Campaign Manager

Onward Search

Hoboken, New Jersey, United States (Hybrid)
1 Week ago
Nagarro - Staff Consultant ,SAP Sales Service

Nagarro

Atlanta, Georgia, United States (On-Site)
5 Months ago
Scopely - Lead UI Artist- Monopoly GO!

Scopely

Culver City, California, United States (On-Site)
5 Months ago
ION - Senior Software Project Manager - Professional Services

ION

New York, New York, United States (On-Site)
5 Months ago
Britive - SENIOR SOFTWARE ENGINEER

Britive

San Francisco, California, United States (Remote)
4 Months ago
Riot Games - Staff Research Scientist - Tech Research

Riot Games

Los Angeles, California, United States (On-Site)
1 Week ago
Patel greene - Senior PD&E Planner

Patel greene

Bartow, Florida, United States (On-Site)
5 Months ago
Hitachi - D365 F&O Senior Solution Architect

Hitachi

Chicago, Illinois, United States (Remote)
5 Months ago

Get notifed when new similar jobs are uploaded

Animation Jobs

Epic Games - Research Engineer

Epic Games

Berlin, Berlin, Germany (On-Site)
1 Month ago
Rockstar Games - Animation R&D Programmer

Rockstar Games

New York, New York, United States (On-Site)
4 Months ago
Scanline VFX - Développeur Pipeline Senior (Maya)/ Senior Pipeline Developer (Maya)

Scanline VFX

Montreal, Quebec, Canada (On-Site)
5 Months ago
Flying Bark Productions - Senior Surfacing Artist

Flying Bark Productions

Sydney, New South Wales, Australia (Hybrid)
1 Week ago
Amber - 3D Animator (Project Based)

Amber

Brazil (On-Site)
8 Months ago
Framestore - Previs Artist - Film & Episodic

Framestore

England, United Kingdom (Hybrid)
2 Months ago
Track vfx - Vancouver | Matchmove | Lead

Track vfx

Vancouver, British Columbia, Canada (On-Site)
6 Months ago
Sony Pictures Animation - Custom Animation Production Coordinator

Sony Pictures Animation

Los Angeles, California, United States (On-Site)
6 Days ago
PlayStation Global - Principal Gameplay Animator

PlayStation Global

Liverpool, England, United Kingdom (Hybrid)
5 Days ago
DNEG - Layout Technical Supervisor (FEAT)

DNEG

Montreal, Quebec, Canada (Hybrid)
5 Days ago

Get notifed when new similar jobs are uploaded

About The Company

Created in 2018, Haptic was established as a gaming recruitment agency that wanted to do things differently.

But, what does that actually mean?

Each consultant that works at Haptic knows that a studio is not only about their games,
but their culture, passion, and ideas.

This enables us to provide a specialist service that is rooted in care, knowledge, and trust. That makes us pretty great at what we do!

United Kingdom (On-Site)

Sweden (On-Site)

Sweden (On-Site)

Sweden (On-Site)

Sweden (On-Site)

Sweden (On-Site)

Sweden (On-Site)

United Kingdom (Hybrid)

Sweden (On-Site)

View All Jobs

Get notified when new jobs are added by WeareHaptic

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug