Lead Artist

1 Month ago • 5 Years + • 3D Art

About the job

Job Description

Lead and mentor a team of artists in Prague, creating high-quality assets for games. You'll be hands-on, contributing to the art creation process while ensuring artistic vision aligns with technical constraints. Collaborate closely with designers, developers, and project managers. Participate in recruiting and nurturing artistic growth within the team. Supervise outsourced art production. Deep knowledge of DayZ or Arma (modding experience a plus) is highly desirable. This role requires a minimum of 5 years of game development experience and proficiency in 2D and 3D asset creation software.
Must have:
  • 5+ years game dev experience
  • 2D/3D asset creation skills
  • Team leadership & mentorship
  • Strong communication skills
  • Deep knowledge of DayZ or Arma
Good to have:
  • Modding experience
Perks:
  • 27 days holiday
  • Profit-sharing plan
  • Benefit program
  • Meal contribution
  • Relocation package
  • Free company games

Lead Artist

Join our Art Team in Prague!

As our Lead Artist, you’ll play a pivotal role in crafting unforgettable visuals, while mentoring and inspiring a talented team of artists. You’ll be hands-on, actively contributing to the creation of new assets, and leading the way with your vision and expertise.

Job Description

 

  • Lead and mentor a team of artists to bring creative concepts to life, ensuring top-notch quality at every stage
  • Harmonize artistic expression with technical constraints to create a seamless visual experience
  • Work closely with designers, developers, and project managers to achieve shared goals
  • Participate in recruiting new talent and nurturing the team’s artistic growth
  • Supervise the outsourcing of art production

Requirements

  •  A minimum of 5 years of game development experience as an artist
  • Hands-on skills with 2D and 3D asset creation workflows and software (e.g. 3DS Max/Maya/Blender/ZBrush, Substance Designer and Painter, Photoshop)
  • Skilled in guiding teams, problem solving, and communicating a clear artistic vision
  • Enthusiastic about contributing directly to the art creation process
  • Deep knowledge of DayZ or Arma (modding experience is optional, but a big plus)

Benefits

  • 27 days of holidays per year
  • Company profit-sharing plan, benefit program, meal contribution
  • Relocation package
  • All our games for free and more
Applicants should submit their portfolio and CV detailing their previous work experience as well as a cover letter outlining their interest to work for Bohemia Interactive.
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About The Company

Our story began with our first game, Arma: Cold War Assault, released back in 2001. Developed by just a handful of people, this PC-exclusive title became a massive success. It sold well over a million copies, received numerous industry awards, and was praised by critics and players alike. Since then, we've grown from a ragtag bunch of garage devs to an international family of over 400 professionals – working on major games like Arma 3, DayZ, Ylands, Vigor, and various other projects. Our ambition: to make games that act as platforms for people to explore, create, and connect.


 

Prague, Prague, Czechia (On-Site)

Prague, Prague, Czechia (On-Site)

Prague, Czechia (On-Site)

Prague, Prague, Czechia (On-Site)

Prague, Prague, Czechia (On-Site)

Prague, Prague, Czechia (On-Site)

Prague, Prague, Czechia (On-Site)

Prague, Prague, Czechia (On-Site)

Prague, Prague, Czechia (On-Site)

Prague, Prague, Czechia (On-Site)

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