Lead Artist (UGC)

4 Months ago • All levels • Technical Art

Job Summary

Job Description

As a Lead Artist working with the UGC team, you'll define the artistic vision for User Generated Content (UGC). You will manage a team of artists to deliver high-quality environments, assets, and tools. This leadership role requires artistic talent, technical knowledge, and strong management skills. Key responsibilities include team leadership, defining artistic requirements, pipeline development, cross-disciplinary collaboration, providing feedback, driving innovation, and effective project management. The ideal candidate will have a strong portfolio showcasing environment art and UGC tools, proven experience as a senior/lead artist, leadership skills, proficiency in industry-standard tools (Unreal Engine 5, Unity, 3DS Max, Maya, Blender, Photoshop), and a deep understanding of artistic principles.
Must have:
  • Lead & mentor UGC artists
  • Define artistic requirements
  • Develop efficient workflows
  • Collaborate cross-functionally
  • Provide constructive feedback
  • Proficient in industry tools
  • Strong artistic expertise
Perks:
  • Unlimited coaching & therapy
  • Stock Options
  • Pension scheme
  • Socials
  • 25 Annual Leave + 3 bank holidays
  • Private Medical Insurance
  • Healthcare Cash Plan
  • Cycle2Work Scheme
  • Electric Car Charging

Job Details

As a Lead Artist workign with our UGC team, you will take charge of defining the artistic vision for User Generated Content (UGC) while managing a talented team of artists to deliver AAA-quality environments, assets, and tools. Your leadership and expertise will empower both players and team members to create visually stunning, immersive, and engaging game content. This is a leadership role that requires a blend of artistic talent, technical knowledge, and strong management skills.

Department
Art
Employment Type
Permanent - Full Time
Location
Edinburgh
Workplace type
Onsite
Reporting To
Kelvin Janson

Key Responsibilities

  • Team Leadership: Lead and mentor a small team of UGC artists, fostering creativity, collaboration, and professional growth.
  • Vision & Standards: Help define and maintain the artistic requirements for UGC assets, ensuring they meet both quality and performance benchmarks.
  • Pipeline Development: Collaborate with technical artists and engineers to establish efficient workflows and pipelines for UGC art creation.
  • Cross-Disciplinary Collaboration: Work closely with content designers, programmers, and other stakeholders to align artistic goals with gameplay and technical requirements.
  • Review & Feedback: Provide constructive feedback on team deliverables and ensure consistent quality across all UGC-related art.
  • Innovation & Trends: Stay ahead of industry trends in UGC and game art, driving innovation and the adoption of new tools and techniques.
  • Project Management: Prioritize tasks, manage deadlines, and allocate resources effectively to meet project milestones.

Requirements

  • Portfolio: An impressive portfolio showcasing your work in environment art, UGC tools, or similar content, demonstrating a strong eye for detail and quality.
  • Experience: Proven experience as a senior or lead artist in the games industry, with a track record of delivering high-quality art.
  • Leadership Skills: Experience managing or mentoring a team, with a focus on fostering collaboration and achieving collective goals.
  • Technical Knowledge: Proficiency in industry-standard tools (Unreal Engine 5, Unity, 3DS Max, Maya, Blender and Photoshop) and an understanding of performance optimization.
  • Artistic Expertise: Deep knowledge of composition, lighting, and visual storytelling, with the ability to guide others in achieving artistic excellence.
  • Problem Solving: Strong ability to address technical and artistic challenges in a fast-paced development environment.

Benefits

Our Global Benefits & Perks
  • Unlimited coaching & therapy — with Oliva, to support your mental health
  • Stock Options — everyone owns a piece of our success
  • Pension scheme — up to 5% employer matched contribution to finance those golden years
  • Socials office & remote events, play sessions and company-wide parties
  • And even more benefits based on your location!

If you’re based in the UK
  • 25 Annual Leave + 3 bank holidays - we’re flexible with most bank holidays so you can use the time to celebrate what’s important to you
  • Private Medical Insurance - full cover with AXA
  • Healthcare Cash Plan - Level 3 cover with Medicash
  • Cycle2Work Scheme - lease a bike through us and save on tax too!
  • Electric Car Charging - electric car charging at our Port office in Edinburgh, Scotland.

About Build A Rocket Boy

Build A Rocket Boy is an independent game developer, headquartered in Edinburgh Scotland, with operations in Budapest Hungary, the Netherlands, France, and California USA. Led by game developer Leslie Benzies, Build A Rocket Boy’s team includes hundreds of the industry’s brightest development talents with the shared vision to create new and innovative entertainment experiences. Build A Rocket Boy’s first project is EVERYWHERE – a new multi-world game experience that blurs the line between reality and the digital world.

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About The Company

United Kingdom (Remote)

United Kingdom (Remote)

United Kingdom (Remote)

London, England, United Kingdom (Remote)

United Kingdom (Remote)

Edinburgh, Scotland, United Kingdom (Remote)

United Kingdom (Remote)

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