Lead Character Artist

5 Hours ago • All levels • Concept Art • Undisclosed

Job Summary

Job Description

Lead Character Artist at Bohemia Interactive will oversee all aspects of character art production for the next Arma game. Responsibilities include collaborating with internal and external teams, defining the visual style and character art direction, mentoring the character art team, managing production schedules, maintaining team motivation, and defining character art pipelines. The ideal candidate will have a strong background as a character artist, proven leadership skills, proficiency with character art software, and a keen eye for detail. This role demands sharp problem-solving skills, and proactive engagement with other departments to bring characters to life, ensuring high-quality and timely project delivery.
Must have:
  • Mastery of modern character art workflows
  • Strong leadership and communication skills
  • Proficiency in character art software
  • Strong understanding of anatomy and lighting
  • Problem-solving skills and goal-orientation
Good to have:
  • Familiarity with Jira
  • Up-to-date knowledge of game development trends
Perks:
  • 27 days of holidays per year
  • Company profit sharing plan
  • Benefit program
  • Meal contribution
  • Relocation package
  • All our games for free

Job Details

Lead Character Artist

We’re looking for a visionary Lead Character Artist to join our creative team. If you’re passionate about creating authentic-looking characters and leading talented artists, this role is for you.

Be part of one of the most influential game franchises in the world. The next iteration in the Arma series is in active production and we need your help in shaping the future of Arma, and possibly the future of gaming.

Raise your skills, imagination, and leadership to the next level with Bohemia Interactive!

Job Description

  • Take charge of character art production; work closely with internal and external teams
  • Collaborate with other creative leads to define the visual style and character art direction of the project
  • Create authentic-looking characters that immerse players in our game world
  • Mentor and give constructive feedback to the character art team to help them excel
  • Develop and manage the production schedule to ensure high-quality results are delivered on time
  • Share the project's vision and keep the team motivated to achieve our shared goals
  • Define character art pipelines, staying current with the latest tech and trends in the industry
  • Take an active role in recruiting and developing the character art team

Requirements

  • You have a solid background as a character artist, with a keen eye for quality and detail
  • You’re a natural leader, with excellent communication skills and the ability to motivate and organize a team
  • You’re proficient with the software needed for the entire character art pipeline and keep up with the latest industry trends
  • With sharp problem-solving skills, you’re proactive, goal-oriented, and ready to tackle any challenge
  • Work hand-in-hand with other departments to bring characters to life

Technical Knowledge and Skills:

  • Mastery of modern character art workflows and pipeline tools
  • Strong understanding of anatomy, archetypes, form, and lighting
  • Familiarity with Jira or similar project management tools
  • Up-to-date knowledge of current game development trends

Benefits

  • 27 days of holidays per year
  • Company profit sharing plan, benefit program, meal contribution
  • Relocation package
  • All our games for free and more
Applicants should submit their portfolio and CV detailing their previous work experience as well as a cover letter outlining their interest to work for Bohemia Interactive.

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About The Company

Our story began with our first game, Arma: Cold War Assault, released back in 2001. Developed by just a handful of people, this PC-exclusive title became a massive success. It sold well over a million copies, received numerous industry awards, and was praised by critics and players alike. Since then, we've grown from a ragtag bunch of garage devs to an international family of over 400 professionals – working on major games like Arma 3, DayZ, Ylands, Vigor, and various other projects. Our ambition: to make games that act as platforms for people to explore, create, and connect.


 

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