Lead Core Systems Engineer

2 Months ago • All levels • System Design

Job Summary

Job Description

As the Lead Core Systems Engineer, you will mentor and guide your team's development, collaborating with fellow Lead Engineers, Technical Directors, and your Department Manager. Your responsibilities include 1:1s, salary reviews, performance evaluations, and fostering the personal growth of your team members. You will ensure your team has the tools, guidance, and environment they need to thrive, promoting teamwork, encouraging individual strengths, and celebrating successes. The role requires a positive attitude, professionalism, and a sense of ownership, all while contributing to the creation of great shooter games and a culture of fun and collaboration.
Must have:
  • Experience in leading a team
  • Interest in growing and developing team members
  • Interest in developing leadership skills
  • Shipped a game in a senior or lead tech role
  • At least 4 years of professional C++ experience
  • Enjoys developing architecture and game systems
  • Lead by example and bring out the best in others
  • Solution-minded and always positive
  • A collaborative spirit for communication
Good to have:
  • Experience in console development
  • Experience in render programming
  • Experience working with Unreal Engine
  • Experience in making tools to support development
  • Experience with open-world games
Perks:
  • Refer to the perks section on the career page

Job Details

Sharkmob is looking for a new Lead to our Core Systems team!

Our tech team tackles engine customization, performance profiling and optimization, memory management, streaming, rendering and console platform support, among other things.

What you will do:

As a Lead, you will mentor and guide your team’s development, working in close partnership with fellow Lead Engineers, Technical Directors, and your Department Manager. Collaboration and mutual support are core to our culture. 

We are a team with big ambitions, united by a commitment to smart decision-making, creativity, and a passion for our craft. In your leadership role, you'll be responsible for 1:1s, salary reviews, performance evaluations, and fostering the personal growth of your team members.

At Sharkmob, leadership means empowering others. You’ll ensure your team has the tools, guidance, and environment they need to thrive. By promoting teamwork, encouraging individual strengths, and celebrating your team’s successes, you help build a culture of collaboration and continuous improvement.

We’re looking for individuals who bring positivity, professionalism, and a sense of ownership to everything they do. At Sharkmob, we believe in creating great shooter games while having fun, and sharing ownership.

Requirements:

  • Experience in leading a team
  • You have a genuine interest in growing and developing your team members
  • You as a leader is interested in developing your leadership skills further
  • You have shipped a game in a senior or lead tech role
  • At least 4 years of professional experience working independently in C++
  • Enjoys developing architecture and systems supporting the game
  • You lead by example and bring out the best in the people around you
  • You are solution-minded and always bring a positive attitude
  • A true collaborative spirit that ensures smooth and efficient communication between disciplines

That little extra:

  • Experience in console development
  • Experience in render programming
  • Experience working with Unreal Engine
  • Experience in making tools to support development
  • Experience with open-world games

Who we are:

Sharkmob was founded in 2017 and is headquartered in Malmö, Sweden. We are currently working on Exoborne – a Sharkmob original game. We have previously released Bloodhunt – a battle royale shooter set in the Vampire: The Masquerade universe. We develop games for PC and console, using Unreal 5 to power our vision and ambition.

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.  

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About The Company

Sharkmob is a game development company with studios located in Malmö, (Sweden) and London (UK).


Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022. 

 

We are fortunate to work with things we are passionate about and we have the privilege of creating entertainment for others to enjoy. We believe that if we have fun making games, people will have fun playing them. Fun is also about daring to do mighty things that allow us to reach levels of achievement we otherwise can't. All things said we want a fun, professional experience & so we all must lead by example.


We want everyone to feel like they have a stake in the games we make. Our games are not the brainchild of a few people - we own them together. Everyone’s contributions, opinions, and feedback matter. For this to work everyone needs to respect the big picture and high-level goals of the project. Shared ownership is at the heart of the Sharkmob adventure.


We embrace a system of "disagree and commit". This means that we accept that we might not always get our way but we wholeheartedly support decisions we make as a team. Doing more with less and making an extra effort to find the optimal way forward is always valued. We rely on smart decisions to take us further than otherwise possible. Making games is kind of like rocket science; but harder!

Malmö, Skåne County, Sweden (On-Site)

Malmö, Skåne County, Sweden (On-Site)

Malmö, Skåne County, Sweden (On-Site)

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