Lead Developer

5 Months ago â€ĸ 3 Years + â€ĸ Technical Art

About the job

Job Description

Lead Developer for real-time applications using game engines, experience with GLSL/HLSL, C++/C#, Unreal Engine, Unity.
Must have:
  • GLSL/HLSL fluency
  • C++/C# proficiency
  • Unreal Engine
  • Unity experience
Good to have:
  • Git/Perforce
  • New languages
  • Software engineering
  • Rapid prototyping
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Job Description

The Mill has been creating world-class visual effects built on creative excellence and cutting-edge technologies for over twenty-eight years. We believe in creating work that touches people emotionally, that becomes popular culture and that people love, talk about and want to share. We believe in great ideas beautifully told.

 

We are currently looking for a Lead Developer to join our team in New York.

 

As a Lead Developer, you will be responsible for the architecture, design, implementation and deployment of real-time applications, using game engines or other similar frameworks. You will assist production in project scoping and planning from a technical perspective. Through familiarity with design and CG processes, you will collaborate closely with creatives to achieve high-quality immersive content within the constraints of the medium. You will provide technical leadership for a team of developers and technical artists. You will assume ownership over the quality and robustness of the final project deliveries. You will constantly maintain awareness of emerging technologies related to new media applications.

 

 

 

Qualifications

Responsibilities: 

  • Lead a team of developers and technical artists on various Emerging Technology projects.
  • Be able to articulate technically complex concepts concisely for non-technical collaborators and clients.
  • Collaborate directly with creative directors, designers, clients and external vendors.
  • Daily interactions with production team to stay on schedule with all tasks and assist with bidding.
  • Research / experiment with new hardware and software.

 

Required skills, knowledge and experience:

  • Bachelor's degree or equivalent experience in Computer Science or similar field.
  • A minimum of 3 years of professional experience.
  • Fluency writing real-time shaders using GLSL/HLSL.
  • Understanding of the real-time graphics GPU pipeline.
  • Fluency in C++ and/or C#.
  • Proficiency with Unreal Engine, Unity or any proprietary game engine.
  • Proficiency with Git/Perforce or other version control systems.
  • Comfortable learning new software and programming languages.
  • Understanding of content & technical pipeline.
  • Solid software engineering skills; ability to write maintainable and robust code.
  • Able to self-direct and comfortable with rapid prototyping and iteration.
  • Able to think creatively outside the box.Experience working in interdisciplinary teams.
  • Ability to collaborate and communicate under tight deadlines.Strong time management & organization skills.

Additional Information

All your information will be kept confidential according to EEO guidelines.

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About The Company

The Mill is a global creative partner for agencies, production companies and brands, working across multiple media channels and platforms.


We are trusted specialists in Visual Effects, Creative Production and Experience design. Our projects include the creation of digital products and virtual experiences, as well as world class VFX and video production for the Advertising and Brand Experience industries.


We are a vibrant network of talented Artists, Producers, Directors and Creative Technologists from multinational backgrounds. We nurture innovation, flexibility and diverse ideas across our studios in London, Paris, New York, Los Angeles, Seoul, Shanghai, and Bangalore. We are all united by one single ambition: To create extraordinary and memorable work that captivates and excites audiences.  


Follow @millchannel on Facebook & Instagram for more updates:

Website: http://themill.com

Facebook: http://facebook.com/MillChannel

Instagram: http://instagram.com/millchannel

Chicago, Illinois, United States (On-Site)

New York, United States (On-Site)

New York, New York, United States (On-Site)

New York, New York, United States (On-Site)

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