Lead Engine Systems Engineer

1 Month ago • 7 Years + • Game Engine • $122,400 PA - $255,600 PA

Job Summary

Job Description

LightSpeed LA seeks a Lead Engine Systems Engineer to develop key engine systems, focusing on performance and optimization. Responsibilities include leading a core technology engineering team, collaborating with design and production, implementing and debugging engine systems (C/C++), establishing budgets, authoring high-performance code, and cultivating strong cross-disciplinary relationships. Leadership duties involve mentoring engineers, building team culture, conducting one-on-ones, participating in recruitment, and refactoring systems for large-scale content. The ideal candidate possesses a passion for game development, experience shipping AAA titles on PC and consoles, expertise in profiling tools, deep understanding of hardware bottlenecks, multithreaded programming, and excellent communication skills.
Must have:
  • Lead engine systems development
  • 7+ years game programming experience
  • AAA title experience
  • C++ expertise
  • Performance optimization
  • Team leadership & mentoring
  • Profiling tools experience
  • Multithreaded programming
Good to have:
  • Experience with Unreal or Unity
  • Understanding of game asset pipelines
Perks:
  • Sign-on payment
  • Relocation package
  • Restricted stock units
  • Medical, financial, and other benefits

Job Details

Responsibilities:

LightSpeed LA is seeking a talented Lead Engine Systems Engineer to join our teams in sunny Irvine California. The ideal candidate will have a strong passion for games and enable content creators to deliver the most polished experience for our players. Join our team of industry veterans and help us build a team and culture of respect that pushes boundaries while having lots of fun.

General:

  • Work with and lead a core technology engineering team to develop key engine systems and focus on performance and optimization

  • Work with design and production and engineering leadership to manage schedules and backlog

  • Implement, debug and optimize engine systems in C/C++ and other languages

  • Help establish budgets for engine systems and pipeline tools to validate them

  • Author lean, high-performance, maintainable code

  • Cultivate strong cross-disciplinary working relationships based on honesty and transparency among various departments within the studio

Leadership and Management:

  • Provide technical leadership across multiple engine systems and features

  • Mentor, develop, and learn from engineering colleagues

  • Be a leadership resource for engineers across the entire engine team

  • Help build and maintain an open and energetic team culture

  • Conduct regular one-on-one meetings with team members to provide guidance, feedback, and support their professional development

  • Participate in the recruitment and onboarding of new team members, ensuring a highly skilled team that aligns with project requirements

  • Facilitate team-building activities to promote a positive and collaborative working environment

  • Refactor existing systems and tools to handle large worlds with dynamic content

  • Utilize profiling tools to identify CPU and GPU performance issues

  • Evolve iteratively existing systems into state of the art solutions

Requirements:

  • A passion and enthusiasm for playing and developing exceptional games.

  • Experience bringing multiple large-scale game titles to completion on PC and consoles

  • 7+ years of professional game programming experience

  • At least 1 shipped/published AAA title

  • Experience using profiling tools to identify CPU performance issues

  • Excellent understanding of PC and console hardware bottlenecks and optimization strategies

  • Experience with game console hardware

  • Deep understanding of multithreaded programming

  • Experience managing direct reports

  • Experience performing in a senior or principal software engineering role or equivalent

  • Ability to collaborate with other engineers, designers, artists and other game developers

  • Ability to work well in a fluid, changing environment as creative challenges evolve

  • Deep knowledge of engine systems involving physics, streaming, audio and other engine systems

  • Expert in C++, debugging, and 3D mathematics

  • Enjoy working closely with creative and technical team members

  • Value lean, simple, efficient, well-tested code

  • Strong written and verbal communication skills

Preferred:

  • Experience working either AAA proprietary engines or third party engines like Unreal and Unity

  • Understanding of game asset pipelines


 

Location State(s)

California


 

The base pay range for this position in the state(s) above is $122,400 to $255,600 per year. Actual pay is based on market location and may vary depending on job-related knowledge, skills, and experience. A sign on payment, relocation package, and restricted stock units may be provided as part of the compensation package, as well as other medical, financial, and/or other benefits, dependent on the specific position offered.

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About The Company

Tencent is a world-leading internet and technology company that develops innovative products and services to improve the quality of life of people around the world.


Founded in 1998 with its headquarters in Shenzhen, China, Tencent's guiding principle is to use technology for good. Our communication and social services connect more than one billion people around the world, helping them to keep in touch with friends and family, access transportation, pay for daily necessities, and even be entertained.


Tencent also publishes some of the world's most popular video games and other high-quality digital content, enriching interactive entertainment experiences for people around the globe.


Tencent also offers a range of services such as cloud computing, advertising, FinTech, and other enterprise services to support our clients' digital transformation and business growth.


Tencent has been listed on the Stock Exchange of Hong Kong since 2004.

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