Lead Environment Artist

1 Month ago • All levels

About the job

Job Description

Lead Environment Artist needed for a new international game team in Montreal. Experience in a senior or lead level artist role in the video game industry is required. Proficiency in industry-standard 3D software and game engines is essential. Must have strong artistic and visual design skills, and experience in asset optimization techniques.
Must have:
  • Lead Level Artist
  • 3D Software Proficiency
  • Game Engine Expertise
  • Asset Optimization
Good to have:
  • Environmental Storytelling
  • Gameplay Flow Expertise
  • Industry Trends Knowledge
  • Collaborative Partnerships
Perks:
  • Remote Work Option
  • Insurance Coverage
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Artiste en chef de l'environment

NetEase Games Montréal, ThunderFire Group of NetEase Games, est l'un des principaux développeurs et éditeurs de l'industrie du jeu. Notre objectif est d'offrir aux marchés internationaux une expérience de jeu de la plus haute qualité sur console, PC et mobile. Nous cherchons chaleureusement à collaborer avec des talents du monde entier pour produire des chefs-d'œuvre grâce à l'innovation et à l'inspiration.

Description du poste

En tant que Artiste en chef de l'environment, vous serez le fer de lance de la création, de la conception et de l'intégration de niveaux de jeu captivants et visuellement attrayants. Votre leadership guidera une équipe d'artistes de niveau qualifiés, favorisant une relation harmonieuse entre notre studio et le studio principal en Chine. En collaboration avec le directeur artistique, les concepteurs et les concepteurs techniques, vous veillerez à la réalisation transparente de la vision artistique, en favorisant des expériences qui trouvent un écho auprès des joueurs principalement situés en Chine.

Ce que vous ferez :

  • Diriger, encadrer et superviser une équipe d'artistes de niveau, en fournissant des conseils constructifs et un mentorat afin d'élever le niveau de travail.
  • Collaborer avec le directeur artistique, les concepteurs de jeux et les parties prenantes pour définir et mettre en œuvre le style visuel et la direction artistique des niveaux de jeu, en favorisant l'alignement avec le studio principal en Chine.
  • Construire des plans de niveaux, des environnements et des ressources complexes et visuellement frappants, en trouvant un équilibre délicat entre l'esthétique et la fonctionnalité du jeu.
  • Cultiver et maintenir des pipelines et des flux de travail efficaces pour la création, l'optimisation et l'intégration transparente des niveaux dans les moteurs de jeu.
  • Maintenir une cohérence et une adhésion constantes aux directives artistiques et techniques établies à tous les niveaux, tout en veillant à l'alignement sur les objectifs du studio principal.
  • Dépanner de manière innovante les défis artistiques et techniques qui surviennent au cours du développement, en concevant des solutions imaginatives pour maintenir l'excellence visuelle et des performances optimales.
  • Se tenir au courant des tendances de l'industrie et des technologies émergentes dans le domaine de la conception de niveaux et de l'art, en intégrant des techniques novatrices lorsque cela s'avère nécessaire.
  • Établir des partenariats de collaboration avec des équipes pluridisciplinaires, y compris les concepteurs, les programmeurs et l'assurance qualité, afin d'atteindre les étapes du projet en résonance avec les initiatives du studio principal.
  • Fournir régulièrement des mises à jour sur l'avancement du projet, en assurant une communication, un alignement et une coordination efficaces avec le studio principal en Chine.

Qualifications :

  • Expertise confirmée dans un rôle d'artiste de niveau supérieur ou principal dans l'industrie du jeu vidéo.
  • Maîtrise des logiciels 3D standard (par exemple, Blender, 3ds Max) et des moteurs de jeu (par exemple, Unreal Engine, Unity).
  • Maîtrise des principes de conception des niveaux, de la narration environnementale et du déroulement optimal du jeu.
  • Faire preuve de compétences exceptionnelles en matière de conception artistique et visuelle, caractérisées par un sens aigu de la composition, de l'éclairage et de la théorie des couleurs.
  • Utiliser des techniques d'optimisation des actifs pour garantir des performances optimales sur diverses plateformes.
  • Faire preuve d'un leadership, d'une communication et d'un sens relationnel exemplaires.
  • Présenter un portfolio comprenant un large éventail de conceptions de niveaux et d'environnements qui soulignent vos prouesses et votre vision innovante.

Pourquoi sommes-nous l'endroit idéal pour vous ?

Nous offrons l'expérience unique de faire partie de la fondation d'une nouvelle équipe de jeu internationale au cœur de Montréal, qui bénéficie de la riche diversité de ses membres et de l'échange culturel avec nos partenaires à Hangzhou.

Nous offrons également :

- La flexibilité de travailler à distance ou dans le confort de nos bureaux,

- Une couverture d'assurance et la télémédecine dès le premier jour,

- Une indemnité de transport et de repas,

- Une prime de référence,

- un REER avec contribution de l'employeur.

 

Lead Level Artist

NetEase Games Montréal, ThunderFire Group of NetEase Games, is one of the leading developers and publishers in the gaming industry. Focused on delivering the best quality gaming experience on console, PC and mobile to international markets, we warmly seek collaboration with talents around the world to produce masterpieces through innovation and inspiration.

Job Description
As the Lead Level Artist, you will spearhead the creation, design, and integration of captivating and visually engaging game levels. Your leadership will guide a team of skilled level artists, fostering a harmonious relationship between our studio and the head studio in China. Working in tandem with the art director, designers, and technical designers, you will ensure the seamless realization of the artistic vision, fostering experiences that resonate with players primarily located in China.

What you’ll be doing:

  • Lead, mentor, and oversee a team of level artists, providing constructive guidance and mentorship to elevate the standard of work.
  • Collaborate with the art director, game designers, and stakeholders to define and implement the visual style and artistic direction of game levels, fostering alignment with the head studio in China.
  • Construct intricate and visually striking level layouts, environments, and assets, striking the delicate balance between aesthetics and gameplay functionality.
  • Cultivate and sustain efficient pipelines and workflows for level art creation, optimization, and seamless integration into game engines.
  • Maintain steadfast consistency and adherence to established artistic and technical guidelines across all levels, while ensuring alignment with the head studio's objectives.
  • Innovatively troubleshoot artistic and technical challenges that arise during development, devising imaginative solutions to uphold visual excellence and optimal performance.
  • Stay abreast of industry trends and emerging technologies in level design and art, infusing novel techniques where fitting.
  • Forge collaborative partnerships with cross-disciplinary teams, including designers, programmers, and QA, to achieve project milestones in resonance with the head studio's initiatives.
  • Regularly furnish progress updates, ensuring effective communication, alignment, and coordination with the head studio in China.
     

Qualifications

  • Showcased expertise in a senior or lead level artist role within the video game industry.
  • Demonstrate proficiency in industry-standard 3D software (e.g., Blender, 3ds Max) and game engines (e.g., Unreal Engine, Unity).
  • Firm grasp of level design principles, environmental storytelling, and optimal gameplay flow.
  • Exhibit outstanding artistic and visual design skills, characterized by a discerning eye for composition, lighting, and color theory.
  • Utilize asset optimization techniques to ensure peak performance on diverse platforms.
  • Showcase exemplary leadership, communication, and interpersonal acumen.
  • Present a portfolio featuring a diverse array of level design and environment art that underscore your prowess and innovative vision.

Why could we be the perfect place for you:

We offer the unique experience of being part of the foundation of a new international game team right in the heart of Montreal, which benefits from the rich diversity of its members and the cultural exchange with our partners in Hangzhou.

We also offer:

  • The flexibility of working remotely or the comfort of our office,
  • Insurance coverage and telemedicine from day one,
  • Transportation and meal allowance,
  • Referral bonus,
  • RRSP with employer contribution.

Join us to work on an ambitious project, in a unique ‘Start-Up Atmosphere’ and with a team of passionate and energetic game developers!

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About The Company

NetEase Games, the video games division of NetEase, Inc., is a leading global video game developer and publisher, with operations in nine countries including owning global games studios that operate independently in North America, Europe and Japan.

We have developed and published international titles such as Knives Out, Harry Potter: Magic Awakened, and Naraka: Bladepoint.

NetEase Games works with other industry leaders and premium intellectual property holders to co-develop, distribute and market video games and content to players globally. Since our founding in 2001, we have developed or published hundreds of mobile, console and PC video games.

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