Lead Environment Artist

2 Days ago • 6 Years + • Technical Art • 3D Art

Job Summary

Job Description

Lead Environment Artist responsible for overseeing the creation of game environment assets, ensuring timely completion and adherence to art style and quality. Responsibilities include coordinating art production, creating asset briefs and training materials, defining tools and pipelines, preparing content submissions for clients, and contributing to artistic goal setting. The role also involves mentoring artists, monitoring team well-being, optimizing graphical content, and collaborating with technical artists and other team members. Requires at least 6 years of professional game development experience, proficiency in industry software (Unreal Engine, 3ds Max, Maya, Zbrush, Photoshop), and experience leading teams.
Must have:
  • Lead a team of artists
  • 6+ years experience
  • Proficient in Unreal Engine, 3ds Max, Maya, Zbrush, Photoshop
  • Model, sculpt, texture environment assets
  • Coordinate art production
  • Client communication
Perks:
  • Learning & Development opportunities
  • Medical Care package
  • Flexible working hours
  • Breakfasts, snacks, fruits
  • Friendly team environment

Job Details

Description

Responsibilities

  • Work with Producer and Art Director to ensure timely completion of game environment assets
  • Maintain production appearance, including quality and art style
  • Be responsible for coordinating and facilitating day-to-day art production processes for the project
  • Create briefs and documents for asset creation and training
  • Participate in defining tools and art production pipeline; understand advantages and limitations of technology and develop strategies for maximizing performance
  • Prepare content submission packages to be sent to clients, and ensure all content is actual, organized, quality-checked and ready to be submitted to client review in-time
  • Participate in the establishment of short and long-term artistic goals
  • Be responsible for identifying and recommending areas of artistic growth of each artist of their team
  • Be fully aware of the client’s expectations for upcoming content drops, or rejected assets
  • Communicate regularly with the Project Manager and Art Director regarding status of current project milestones
  • Interact with (Lead) Artist or Manager on client/partner side
  • Investigate client technology and train team artists in using it
  • Assist monitoring team wellbeing and identifying potential risks
  • Work with Technical artists on constant optimization of the graphical content
  • Take an active part in team art discussions, critiques and reviews

Requirements

  • At least 1 published game as an Environment\Level Artist on PC or console platform
  • 6+ years of experience as a professional game development Environment\3D Artist
  • Experience in leading a team of artists
  • Proficient awareness of the software packages and tools of the games industry
  • Solid experience of using Unreal
  • Being an expert in at least three areas of artistic production
  • Ability to work collaboratively with colleagues and staff to create results driven and team-oriented environment
  • Open minded
  • Self-motivation, great communication skills, and a great team-player attitude
  • English from B2
  • Solid experience in modeling, sculpting and texturing environment components using 3ds Max, Maya, Zbrush and Photoshop (or equivalent packages) shown in portfolio

Benefits

  • Working with an international team of world-class professionals on exciting and challenging projects 
  • Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events 
  • Medical Care package  
  • Sensibly flexible working hours  
  • Breakfasts, snacks and fruits available during the day, tea and coffee machines  
  • Friendly team and a family-like environment  

Role Information: EN

Studio: Sperasoft

Location: Europe, Serbia, Belgrade

Area of Work: Game Development

Service: Create

Employment Type: Full-time, Permanent

Working Pattern: On-site

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About The Company

Sperasoft is a leading international game development company (a contributor to such franchises as Halo, Battlefield, Assassin’s Creed, Rainbow 6) headquartered in Burbank, CA.


We offer fully international development capabilities with comprehensive professional teams that are constructed with the best producers, engineers, designers, and artists in the gaming industry.


Sperasoft is a part of Keywords studios – international technical and creative services provider to the global video games industry and beyond.


Our partners and clients: Ubisoft, Microsoft, Warner Brothers, 343 Industries, Riot Games, Electronic Arts, Sony, BioWare, Blizzard Entertainment, and many others.

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