Lead Game Designer

2 Months ago • 6-8 Years • Game Design

Job Summary

Job Description

As a Lead Game Designer at MY.GAMES, you will be responsible for the full game development lifecycle, from ideation and concept pitching to system development, engine tuning, and metrics analysis. You'll collaborate closely with the project team, design department, and studio management. Responsibilities include identifying and selecting project ideas, writing technical specifications and documentation, conducting playtests, working with analytics tools, and continuously improving game components and processes. Experience in midcore games with developed meta and casual core genres is highly valued. The role requires strong communication and documentation skills, as well as experience with mobile game monetization.
Must have:
  • Game design experience across genres
  • Mobile F2P monetization expertise
  • Strong game documentation skills
  • Excellent communication skills
Good to have:
  • R&D team experience
  • Team management experience
  • Unity experience
Perks:
  • Remote work
  • Collaborative work environment
  • Access to unique expertise
  • Opportunity to work on ambitious projects

Job Details

MY.GAMES is a leading European developer and publisher, driven by a singular goal: making great games that capture the hearts of players worldwide. Our community unites 1+ billion registered players.

We’ve developed or produced games, including War Robots, Hustle Castle, Rush Royale, Left to Survive, Tacticool, Grand Hotel Mania – and many more.

Our internationally distributed team consists of top-tier gamedev professionals. We work remotely, and our hubs are located in the Netherlands, Cyprus, Armenia, UAE and Serbia.

Come join a universe of professional opportunities: develop and support large scale projects from PC/console/mobile, and create products across various genres – from casuals to shooters.

What you’ll do:
  • Perform the systematic search and selection of ideas and references for new projects of various game genres; pitch strong concepts to studio management together with producer
  • Perform the full cycle of game systems development: from concept pitch to engine tuning and metrics analysis
  • Continuously analyze and develop suggestions for improving various components of the project being worked on, as well as the project search and selection processes themselves
  • Write technical specifications and working documentation
  • Work closely with the project team, game design department, and studio management
  • Conduct playtests of new projects
  • Work with statistics and analytical tools
What you need to succeed:
  • Experience designing games of different genres and large game systems from scratch (primarily of interest: experience in midcore games with developed meta and casual core)
  • Excellent understanding of different types of game meshes and monetization of mobile F2P games
  • Rich exposure to mobile games
  • Strong experience writing game documentation and TORs (tasks for programmers, artists, and other specialists)
  • Strong communication skills to get your ideas across to management and for working with specialists across different areas
Nice to have:
  • Experience working in an R&D team
  • Experience building processes and team management
  • Experience working in Unity (building prefabs, customizing components)
What we offer:
  • Work remotely from all around the world
  • Collaborative working atmosphere in an internal game dev community that unites more than a dozen of internal game studios, crafting innovative experiences across mobile, PC, and console platforms
  • A strong team of specialists across different areas — access unique expertise and professional knowledge
  • Possibility to experiment and work on interesting tasks with ambitious goals — we have all resources to implement new ideas
  • Create great games and win the hearts of players
  • Push the boundaries of the game industry and lead the way forward

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