Lead Game Designer (m/ f/ d) - 5798

8 Months ago • 5 Years + • Game Design

Job Summary

Job Description

Lead Game Designer with 5+ years of experience in online, mobile, and multiplayer games. Must-have skills include game design, team leadership, Unity/Unreal Engine, and strong communication.
Must have:
  • Game Design
  • Team Leadership
  • Unity/Unreal Engine
  • Strong Communication
Good to have:
  • C++/C#
  • Data Analysis
  • Player Behavior
  • Industry Trends
Perks:
  • Remote Work
  • Flexible Hours

Job Details

Responsibilities
•    Vision-Keeping: Define, maintain, and communicate the creative vision for our games, ensuring it aligns with our strategic goals and resonates with our player base.
•    Design Team Leadership: Lead and mentor a small team of game designers, fostering creativity and collaboration to achieve high-quality results.
•    Cross-Functional Collaboration: Act as the key liaison between the design team and other departments, including programming, graphic design, and marketing, to ensure seamless integration of all game elements.
•    Stakeholder Presentations: Prepare and present game concepts, progress updates, and design strategies to upper management, articulating the vision and rationale behind design decisions.
•    Game Concept Development: Develop and refine game mechanics, systems, and features that enhance player engagement and satisfaction.
•    Review Policy: Ensure the quality, consistency, and innovation of game design across all features, from concept through to final release.
•    Data-Driven Improvements: Analyze game performance metrics and player feedback to inform ongoing improvements and updates.
•    Project Oversight: Oversee the design aspects of the development process, ensuring timelines and budgets are met while maintaining the creative integrity of the product.
Requirements
•    Educational Background: Bachelor’s or Master’s degree in Game Design, Computer Science, or a related field.
•    Proven Experience: 5+ years of experience in game design, with a strong focus on online-, mobile- and multiplayer games.
•    Leadership Skills: Demonstrated ability to lead and inspire a small design team, with a track record of successful project delivery.
•    Creative Vision: Exceptional creative skills with a deep understanding of game mechanics, player behavior, and industry trends.
•    Technical Proficiency: Strong knowledge of game engines like Unity or Unreal Engine and familiarity with programming languages such as C++ or C#.
•    Communication Excellence: Outstanding communication and presentation skills, with the ability to convey complex ideas to both creative and non-creative stakeholders.
•    Strategic Thinking: Experience in aligning game design with business objectives and player expectations.
Benefits
Why you will love working at BIGPOINT... 

  • Entertain millions of players with high-quality games, disrupt the markets with new multiplayer ideas in multiple different genres and tech projects 
  • Matrix structure that offers the possibility to work on multiple projects with a lean hierarchy for fast decision-making 
  • Work-Life Benefits fully remote from around Germany, flexible working hours, 30 days of vacation
  • Visa & Relocation Support
  • Wellbeing Benefits attractive rates for a gym membership in cooperation with QUALITRAIN 
  • Mental Health Benefits anonymous employee counselling at Fürstenberg Institute 
  • Activity Package regular team events, hackathons, and company events 
  • Education Package yearly education budget for every employee 
FAQ Info
Any questions? Feel free to take a look at our FAQ!
Contact
For direct application: please send only completed application (CV, Cover Letter, References) to career@bigpoint.net and refer to the job reference number.
About us
With over 410 million registered players and over 50 games, Bigpoint is one of the leading developers and publishers of free to play games in the world. Being part of the Yoozoo group, we believe that everybody should be able to play great games and, with an uncompromising focus on quality, strive to push the boundaries of gaming, exceeding our players expectations with fun, accessible and innovative content.

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About The Company

Bigpoint was founded in 2002 with the goal to provide great games that everybody can play. Over the following decade and beyond, we have continued to challenge what is possible in the online gaming sector – both from a technical and creative point of view. With releases such as Seafight, DarkOrbit Reloaded and Farmerama as well as the more recent launches of Drakensang, Hocus Puzzle and League of Angels II we have been consistently aiming to go beyond established benchmarks and introduce innovative gameplay to all categories of players. This has resulted in passionate communities who we see not only as consumers, but as invaluable and trusted partners who we involve in the shaping of the future of our titles as well as the company itself. All of our games are free-to play, everybody can access our titles without having to spend any money. Our game designers have the challenge of building monetization systems which are fair for all of our players. We strive for all of our players to have access to the majority of the content available in our games for free. 

Hamburg, Hamburg, Germany (Remote)

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