Lead Game Engineer (f/m/d)

2 Months ago • 7-10 Years • Game Engine

About the job

Job Description

Lead the development of a large-scale MMO game using C# and ECS architecture. 7+ years of programming experience, strong technical leadership, and experience with distributed systems are essential. Experience in live operations is a bonus.
Must have:
  • C# Programming
  • Technical Leadership
  • Distributed Systems
  • ECS Architecture
Good to have:
  • Live Operations
  • Network APIs
  • Actor Frameworks
  • Web UI Frameworks
Perks:
  • Professional Growth
  • Virtual Stock Options
Not hearing back from companies?
Unlock the secrets to a successful job application and accelerate your journey to your next opportunity.

At Klang, we create entertainment experiences that inspire people to deepen their understanding of the emergent nature of society and collectively envision a better future.

At the heart of Klang is SEED, an accessible, persistent world in which players share a history and shape a future. We provide an environment for a broad audience to belong and develop relationships in a society simulation inspired by life itself.

We aspire to bring people together through engaging media experiences and by building strong communities.It's a super exciting project, but for us to achieve a goal like this, we are going to need your help!

About the position

Klang Games is looking for a Lead Game Engineer (f/m/d) who enjoys a collaborative and creative work environment to help us drive the technical vision and execution for our ambitious MMO project, ensuring both high-quality code and effective team collaboration.

What You Will Do:

  • Mentor and manage a team of engineers, fostering their technical and professional growth, and providing candid feedback on their performance and areas for improvement.
  • Lead the design and development of major game systems written in C# and built on a foundation of distributed systems and ECS architecture.
  • Develop and oversee the technical strategy of your team, balancing effort with impact, evaluating technological solutions to align with project and business goals, and making tradeoffs between development speed, technical debt, and feature completeness.
  • Collaborate with colleagues from various disciplines (including production, product, game design, UI/UX design, and art) in cross-functional teams, and fellow engineering leaders across the organization.
  • Enhance our live operations capabilities by ensuring the game's stability, performance, and continuous improvement post-launch. 
  • Champion best practices, and guide the team in monitoring, incident handling, and optimizing live game performance.

Who We Think Will Be a Great Fit:

  • Proven experience in a technical leadership role, with a track record of mentoring and managing engineering teams.
  • 7+ years of professional programming experience with C# or C++.
  • Proven ability to lead project planning sessions, set realistic timelines, and balance technical debt with feature development.
  • Deep understanding of both client- and server-side aspects of modern game engines, and familiarity with ECS architecture.
  • Strong problem-solving skills, with the ability to navigate and optimize complex systems.
  • Excellent communication and collaboration skills, with a focus on stakeholder management.
  • Proven experience in live operations, both on the client and server side.

Bonus:

  • Experience in developing and launching large-scale online multiplayer games.
  • Proficiency in implementing and consuming network APIs (REST, gRPC, etc.).
  • Background in distributed systems and actor frameworks (Akka, Orleans, etc.).
  • Familiarity with modern web UI frameworks, enhancing the ability to work with EvolveUI.

 

Benefits

  • An opportunity to work on a groundbreaking project with a lot of room for professional and personal development
  • Reimbursement for physical health activities
  • Employee Assistance Program, including mental health support, legal advice as well as support finding doctor’s appointments
  • Mental health support
  • Flexible office hours (with core hours)
  • Virtual Stock Options (VSOP)
  • Competitive salary and 23 days of paid vacation
  • Reduced working hours during the month of August
  • Private healthcare
  • Paid trips to Berlin to attend team events and meet the team 

If you don’t feel that you quite meet all the requirements above, but the position still excites you and you think you would love to work for Klang, reach out! We still want to hear from you.

At Klang, we create products that inspire people to deepen their understanding of the emergent nature of society and collectively envision a better future.

At the heart of Klang is SEED an accessible, persistent world in which players share a history and shape a future. We provide an environment for a broad audience to belong and develop relationships in a society simulation inspired by life itself.

We explicitly encourage applications from applicants from groups underrepresented in games/tech spaces. We value all kinds of backgrounds and walks of life.

 

View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

Klang is an independent game development studio based in Berlin. It was founded by three Icelanders in the spring of 2013.


In July 2015, Klang launched its first project, ReRunners: Race for the World, for iOS and Android devices, which was extremely well-received by both the gaming press and the gaming community.


Now, Klang is working on its next project, Seed, a simulation MMO utilizing SpatialOS technology.

Madrid, Community Of Madrid, Spain (Hybrid)

Berlin, Berlin, Germany (Hybrid)

Berlin, Berlin, Germany (On-Site)

Community Of Madrid, Spain (On-Site)

Berlin, Berlin, Germany (Hybrid)

Madrid, Community Of Madrid, Spain (Hybrid)

Madrid, Community Of Madrid, Spain (On-Site)

View All Jobs

Get notified when new jobs are added by Klang Games

Similar Jobs

Bethesda - Senior Systems Programmer

Bethesda, Canada (On-Site)

Snowed In Studios - Intermediate Generalist Programmer - Montreal

Snowed In Studios, Canada (Remote)

Nielsen Holdings - Software Engineer (R&D)

Nielsen Holdings, India (Hybrid)

HRingZa Solutions - Unity Game Developer

HRingZa Solutions, India (On-Site)

Ludeo - Game SDK Engineer (C++)

Ludeo, Poland (Remote)

Dream Games - Senior Software Engineer

Dream Games, Türkiye (On-Site)

Activision - 2025 US Summer Internship - Game Engineering

Activision, United States (On-Site)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Activision - 2025 US Summer Internship - Game Engineering

Activision, United States (On-Site)

Rambus - Lead MTS Systems Engineering

Rambus, India (On-Site)

Qualcomm - DSP Engineer - Audio

Qualcomm, India (On-Site)

Druva - Principal Engineer

Druva, India (On-Site)

Luxoft - Android Framework Developer

Luxoft, India (On-Site)

Luxoft - Android Developer / CTS Expert

Luxoft, United States (Remote)

Nexus Studios - Senior Technical Artist - Unity

Nexus Studios, United Kingdom (Hybrid)

Get notifed when new similar jobs are uploaded

Jobs in Madrid, Community of Madrid, Spain

Take-Two Interactive - System Administrator I

Take-Two Interactive, Spain (On-Site)

Larian Studios - Gameplay Programmer

Larian Studios, Spain (On-Site)

Blizzard Entertainment - Senior Technical Designer - Game Balance

Blizzard Entertainment, Spain (On-Site)

IO Interactive - Senior Mobile UI UX Designer

IO Interactive, Spain (Hybrid)

Hero Gaming - Human Resources Assistant

Hero Gaming, Spain (Hybrid)

Saber Interactive - Talent Pool - Technical Artist

Saber Interactive, Spain (On-Site)

Scopely - Senior Analytics Engineer

Scopely, Spain (Hybrid)

Publicis Groupe - Senior Adobe Technical Lead

Publicis Groupe, Spain (Hybrid)

Room 8 Studio - Project Art Director

Room 8 Studio, Spain (On-Site)

Get notifed when new similar jobs are uploaded

Game Engine Jobs

Game District - Trainee Game Developer

Game District, Pakistan (On-Site)

Activision - Senior Engine Programmer

Activision, Poland (On-Site)

PAPAYA - Unity Developer

PAPAYA, Israel (On-Site)

Seedify - Senior UI Engineer (Unreal Engine)

Seedify, Romania (Remote)

Blind Squirrel Games - Gameplay Engineer

Blind Squirrel Games, New Zealand (On-Site)

Light Speed Studios - メインエンジニア|Main Engineer

Light Speed Studios, Japan (On-Site)

LightSpeed Studios - Lead Systems Engineer

LightSpeed Studios, United States (On-Site)

Zynga - Senior Software Engineer - Gram Games

Zynga, United Kingdom (On-Site)

Get notifed when new similar jobs are uploaded