Lead Gameplay Animator

4 Days ago • 8 Years +

About the job

SummaryBy Outscal

Lead Gameplay Animator at Striking Distance Studios, San Ramon, CA. Must have strong Animation Skills, UE5 Blueprint experience, Locomotion & Combat system knowledge, and proven leadership. Create engaging player and enemy experiences for a new UE5 title.

Welcome to Striking Distance Studios!

Driven by people. Inspired by challenges. Relentless to deliver creative excellence.

At the intersection of art, design and technology lies Striking Distance Studios. We are a AAA development studio within the San Ramon Hills of the San Francisco Bay Area. With the release of our first title, The Callisto Protocol, we are excited to continue to grow our team.

Here at Striking Distance Studios it is amazing people, an immersive experience and a passion for excellence that drives us each day. We are looking for people who push themselves creatively and learn with every new challenge. We give you the setting and the opportunity to do work you are proud of. We’re looking for the best to come join us and become part of a world-class team.

To us excellence is not a skill, but an attitude!

***This role is onsite at Striking Distance Studios in San Ramon, CA. Relocation support will be provided***

What we are looking for:

Striking Distance Studios is looking for a Lead Gameplay Animator to help us create the most dynamic and engaging player and enemy experiences for a brand new, unannounced UE5 title. The Lead Gameplay Animator's main responsibilities are to plan, organize, supervise and inspire the work of his/her team. 

Responsibilities:

  • Create animations that blow our minds and inspire your team to do the same
  • Work with the Animation Director to align animation goals with Design expectations
  • Prototype and Previs new Gameplay Systems
  • Direct motion capture sessions
  • Interact with different departments to make sure Design, Sound and VFX goals are in alignment with Animation priorities
  • Define, prioritize, assign and regularly follow up on tasks and the advancement of the team’s work with regards to deliverables
  • Anticipate and recognize potential conflicts or production issues and recommend solutions
  • Motivate and develop the team members and act as a mentor in terms of technical/artistic aspects

Qualifications:

  • Amazing Animation Skills
  • Strong understanding of UE5 Blueprints
  • Experience & understanding in creating Locomotion and Combat systems
  • Strong leadership skills, time and priority management
  • Ability to create and develop productive teams
  • Strong interpersonal and communication skills

In California, the expected salary range for this position is $150,000-$185,000. The listed expected salary range represents a good faith estimate and the actual pay may depend on a variety of job-related factors that can include experience, education, skills, and location.

Striking Distance Studios provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. This policy applies to all terms and conditions of employment, including recruiting, hiring, placement, promotion, termination, layoff, recall, transfer, leaves of absence, compensation and training.

Due to recent scams, our recruiters will only reach out to you via @sds.com, @krafton.com or @pubg.com. If you received an email and are unsure you can always email recruiting_ka@krafton.com

 

$150.0K - $185.0K/yr (Outscal est.)
$167.5K/yr avg.
San Ramon, California, United States

California, United States (On-Site)

California, United States (On-Site)

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