Lead Gameplay Programmer (Project Baxter)

1 Month ago • All levels

About the job

We are looking for a Senior Gameplay Programmer II to lead our Project Baxter programming team here in Stockholm.

This is a crucial member of the project and overall tech teams. You will lead by example by guiding, coaching and mentoring the Gameplay Programming team, whilst also taking on some tasks yourself across many different aspects of a game; be it player movement, weapon systems, sound implementation, network, support systems, game state machines, controllers and more.

Furthermore, you are a team player that embraces the idea of working across disciplines to reach the goals set by Production towards the creation of a high quality product.

Project Baxter is a cooperative action game set in the world of Dungeons & Dragons®. Inspired by our love of tabletop RPGs and built from the ground up in Unreal Engine 5, we will embrace cutting edge technology to create entertaining and emergent gameplay scenarios. Project Baxter is set to launch on all major platforms in 2026.

Please note, this role must be based in Stockholm with a minimum of 3 days per week in the office.

Responsibilities:

  • Lead the Gameplay Programming team on Project Baxter by providing feedback, guiding, coaching and mentoring the team;

  • Take on more challenging programming tasks yourself across many different aspects of a game; be it player movement, weapon systems, sound implementation, network, support systems, game state machines, controllers and more;

  • Act as Gameplay Programming point of contact within the project and towards Production communicating progress and foreseeing and resolving any future issues;

  • Collaborate with other craft Leads to drive towards our product goals.

Requirements:

  • Multiple years of proven experience in a similar Senior/Lead role on a AA+ game project;

  • Proven experience working with Unreal Engine 4 and/or 5;

  • Experience providing feedback, guiding, coaching and mentoring less experienced programmers.

Nice to have:

  • Experience working on an online co-op game.

Still reading? Good, because here’s the best part:

We offer you a position at Sweden’s oldest independent game development studio where we value empowerment, agility and ownership. While we evolve we want you to grow with us and to develop as a professional.

What more do we offer?

  • Competitive salaries with annual reviews

  • Private medical insurance

  • Annual wellness benefit

  • 30 days of paid vacation per year

  • Occupational pension ≈50% above collective agreement standard

  • Referral bonuses

  • Free monthly massage sessions in the office!

Sounds good? Then we can’t wait to see your CV and look forward to meeting you. We recommend that you apply as soon as possible as selection and interviews are held continuously. Please submit your CV and cover letter in English.

Starbreeze values diversity and inclusion, and is proud to be an equal opportunity employer. We welcome you as who you are, no matter where you are from or what games you play. If there are preparations or accommodations that we can make to help ensure that you have a comfortable and positive interview experience, please let us know.

Recruitment agencies may not submit CVs through this website or directly to hiring managers. Starbreeze Entertainment does not accept unsolicited recruitment agency CVs, and will not pay fees to any third-party agency or company that does not have a signed agreement with us.

About The Company

Starbreeze is an independent developer, publisher, and distributor of PC and console games targeting the global market, with studios in Stockholm, Barcelona, Paris and London. Housing the smash hit IP PAYDAY™, Starbreeze develops games based on proprietary and third-party rights, both in-house and in partnership with external game developers.


Starbreeze shares are listed on Nasdaq Stockholm

Stockholm County, Sweden (On-Site)

Stockholm County, Sweden (Hybrid)

Stockholm County, Sweden (Hybrid)

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