LightSpeed LA is seeking a talented and enthusiastic Lead Graphics Engineer to join their new studio in Irvine, California. The ideal candidate will have a strong passion for games and enabling content creators to deliver the most polished experience for players. The Lead Graphics Engineer will own the VFX rendering pipeline and tools, working with the VFX team to implement new solutions and push the boundaries of what's possible. Responsibilities include designing and implementing new rendering techniques, collaborating with stakeholders, and mentoring other engineers. The position requires a minimum of 5 years of experience in video game development, with a strong understanding of graphic technologies and modern GPU architecture. Experience with Unreal Engine, DX12, Vulkan, HLSL/GLSL, and performance optimization is preferred.
Experience with DX12, Vulkan or other modern graphics APIs
Experience with HLSL/GLSL or other equivalent Shader languages
Deep understanding of performance considerations
Proven ability to debug complex issues
Good communication skills
Self-driven with a strong sense of quality
Good to have:
Unreal Engine experience
Experience with physical simulation
Experience working on AAA games
Shipped a title on PC and/or Consoles
Perks:
Sign-on payment
Relocation package
Restricted stock units
Medical, financial, and other benefits
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Responsibilities:
LightSpeed LA is seeking for a talented and enthusiastic Lead Graphics Engineer to join our new studio in sunny Irvine California. The ideal candidate will have a strong passion for games and enabling content creators to deliver the most polished experience for our players and push the boundaries of what we can do today. Join our team of industry veterans and help us build a team and culture of respect that pushes boundaries while having lots of fun.
Position Overview With Lightspeed's global growth and development, looking for a highly ambitious and driven individuals who are keen to embark on this "tech for good, value for users" journey with us!
Help maintain a culture of fast iteration and practical problem solving
Own the VFX rendering pipeline and tools
Work with the VFX team to get the most out of the system and implement new solutions to enable them to push the bar higher
Evolve iteratively existing systems into state of the art solutions
Design and implement new and existing rendering related techniques
Implement innovative solutions to feature requests, taking account performance, maintainability and appropriate resource usage, creating stunning industry defining visuals
Collaborate with stakeholders to gather and analyze technical constraints and establish solutions
Mentor other engineers, help engineer team to solve the technical problems
Requirements:
Minimum 5 years’ experience in video game development, Unreal engine experience is a plus
Strong understanding graphic technologies, experiences with physical simulation will be a plus
Thorough understanding of modern GPU architecture, such as PC / PS / XBOX
Experience with DX12, Vulkan or other modern graphics or compute APIs
Experience with HLSL/GLSL or other equivalent Shader languages
Deep understanding of performance considerations, with ability to design and implement well performance systems/features
Proven ability to debug defects of a reasonable complexity, including memory related issues, multi-threading, and assembly level debugging
Good communication skills that support an open and enthusiastic working environment
Self-driven with a strong sense of quality
Preferred:
Experience working on AAA games
Shipped a title on PC and/or Consoles
Location State(s)
California
The base pay range for this position in the state(s) above is $150,000 to $275,500 per year. Actual pay is based on market location and may vary depending on job-related knowledge, skills, and experience. A sign on payment, relocation package, and restricted stock units may be provided as part of the compensation package, as well as other medical, financial, and/or other benefits, dependent on the specific position offered.