Lead Level Artist (Unannounced Project)

9 Months ago • 4 Years +
Level Design

Job Description

Lead Level Artist needed for an unannounced project. Responsibilities include high-level art direction, collaborating with the concept team, creating and adapting assets, working with various disciplines (designers, 3D artists, lighting), developing new tools, level population and production, performance optimization, and bug fixes. The ideal candidate possesses at least 4 years of game industry experience as a Level Artist, strong skills in Maya, ZBrush, Photoshop, and Substance Painter, and a deep understanding of lighting, materials, composition, and level design principles. The role involves pushing visual targets, guiding the art team, and significantly impacting the overall gaming experience.
Good To Have:
  • Level conception sketches
  • Vertical slice prototype experience
  • Substance Painter & Designer skills
  • Git or revision control experience
  • World Machine / Gaea knowledge
Must Have:
  • 4+ years experience as Level Artist
  • Proficient in Maya, ZBrush, Photoshop, Substance Painter
  • Strong understanding of lighting, materials, composition
  • Excellent communication and teamwork skills
  • Knowledge of level design and optimization
Perks:
  • Career development opportunities
  • Premium Private Health Care
  • Mental well-being program
  • Multisport card
  • Remote work
  • Personal Gaming Account
  • Company events
  • Seniority Awards
  • Referral program

Add these skills to join the top 1% applicants for this job

maya
prototyping
github
zbrush
level-design
substance-painter
photoshop
git
communication
texturing
lighting-shading
composition

Job Overview

We are currently seeking an exceptional talented Lead Level Artist to join our dynamic team in creating captivating  worlds for our upcoming game. This position offers the opportunity to showcase your creativity and expertise in designing visually stunning and detailed  dioramas of vibrant landscapes to industrial areas. Some time will also be spent working with the concept team and art directors to push the visual target and guide the art team in level art production.
If you are passionate about crafting beautiful scenes and have the passion to dive into creating content and possess the  understanding of lighting, materials, proportion, and set dressing standards, then this is the perfect opportunity for you to collaborate with a talented team and make a significant impact on the overall gaming experience.

What will you do?

  • Take on the high level art direction of the project and concept or work closely with the concept team to realise new levels

  • Create and adapt existing assets to help in the conceptual stage of the level conception

  • Create materials to push the high level concepts of level prototypes

  • Work with a variety of disciplines including designers, 3d artists and lighting disciplines

  • Participate in the development of new tools and technologies

  • Engage in level population and production

  • Engage in performance optimization and bug fixes

What are we looking for?

  • Experience in the game industry as a Level Artist for at least 4 years

  • Knowledge of the basics of composition, aerial perspective, theory of light, colour science

  • Good modelling and texturing skills

  • Strong knowledge of: Maya, ZBrush, Photoshop, Substance Painter (or other similar programs)

  • Basic knowledge of gameplay and level design

  • Ability to communicate productively, perceive feedback constructively, ability and desire to work in a team

  • Versatile gaming experience, interest in computer games

  • Initiative, resourcefulness

  • Understanding of game level production processes

  • Understanding of level optimization and asset production methodology

  • Understanding of level lighting

What additional skills will help you stand out?

  • Level conception sketches

  • Working on vertical slice prototypes

  • Knowledge and skills in Substance Painter & Designer

  • Git or revision control experience

  • Knowledge and skills in World Machine / Gaea

Benefits

Benefits and perks are tailored to the local market and culture. Our benefits in Warsaw include:

  • Career development and education opportunities within the company

  • Premium Private Health Care 

  • Mental well-being program (iFeel)

  • Multisport card

  • Remote work

  • Personal Gaming Account 

  • Company events

  • Seniority Awards  

  • Referral program - you can recommend the best talents to the Company and receive a reward  

About Wargaming 

Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.

Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.

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