Lead Level Designer

undefined ago • All levels • Level Design

Job Summary

Job Description

As a Lead Level Designer based in Frankfurt, you will work closely with the Art team to build Locations and Sandbox experiences for Star Citizen. This includes creating everything from small outposts to large sprawling cities across multiple planets, moons, and solar systems. You will be at the core of building out the Sandbox experience and bringing the universe to life!
Must have:
  • Guide team in crafting unique and engaging locations for Star Citizen universe.
  • Link Design and Environment teams for gameplay excellence and visual composition.
  • Hands-on team member, delivering and implementing levels to highest quality.
  • Drive design discussions and foster a creative, inclusive atmosphere.
  • Address feedback from Game Directors and senior management to meet quality bar.
  • Contribute to Tools and workflow development, highlighting bottlenecks.
  • Mentor team members and be a positive influence.

Job Details

As a Lead Level Designer based in Frankfurt, you will be working closely with the Art team to build Locations and Sandbox experiences for Star Citizen. You will take part in building everything from small outposts to large sprawling cities across multiple planets, moons, and solar systems. Together with the Artists, you will be at the core of building out our Sandbox experience and bringing the universe to life!

What does a Lead Level Designer at CIG do?

  • Working directly with the Game Directors in guiding the team in crafting unique and engaging locations that populate the extensive Star Citizen universe.
  • Become the direct the link between the Design teams and the Environment teams in ensuring the spaces created achieve gameplay excellence while still retaining a believable and visually stunning composition
  • Be a hands-on member of the team, helping deliver and implement levels to the highest quality while still having an eye for the bigger picture
  • Driving design discussions on the team and fostering a creative and inclusive atmosphere allowing your team members to shine
  • Directly address feedback from the Game Directors and senior management in ensuring the highest quality bar is met
  • Contribute to Tools and workflow development, highlighting bottlenecks or suggesting areas where tools could improve workflow
  • Mentor members of the team and be a positive influence

What do we expect from our Lead Level Designer?

  • Extensive background of professional game production experience including work on at least one large-scale FPS or third-person combat action game as a senior/lead level designer
  • Eye for art composition, architectural concepts, and an ability to create realistic engaging environments
  • Strong understanding of visual scripting principals
  • Ability to create design proposals for peer reviews
  • Focused, motivated and effective on all tasks through completion
  • Proactive and self-motivated with a good organizational and problem-solving skill

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About The Company

Cloud Imperium Games is a new kind of independent studio dedicated to delivering AAA experiences outside the established publisher system, founded by Chris Roberts, creator of the best selling Wing Commander and Freelancer series, Cloud Imperium is currently developing Star Citizen, a record-shattering crowd funded title that combines classic space sim gameplay with Hollywood-caliber visuals.


Cloud Imperium aims to pave new ground in game development by sharing the process with the players. Where game development was once hidden, Cloud Imperium has opted to share the process with those backing Star Citizen. Supporters come to know the team and follow them every step of the way as the game created. The community is closely engaged and their feedback Is considered in all aspects of game development, avoiding standard publicity to put Roberts’ epic vision directly in players’ hands.


Cloud Imperium has studios in Los Angeles, California ; Austin, Texas ; Manchester, UK and Frankfurt, Germany.

Frankfurt Am Main, Hessen, Germany (On-Site)

Frankfurt Am Main, Hessen, Germany (On-Site)

Austin, Texas, United States (On-Site)

Manchester, England, United Kingdom (On-Site)

Frankfurt Am Main, Hessen, Germany (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

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