Lead Level Designer

2 Months ago • All levels • Level Design

Job Summary

Job Description

As a Lead Level Designer based in Manchester, you will be working with Senior Leadership to build Locations and Sandbox experiences for Star Citizen. You will be involved in creating everything from small outposts to large cities across multiple planets, moons, and solar systems. The role involves guiding the team in crafting unique and engaging locations, bridging the Design and Environment teams to ensure gameplay excellence, delivering and implementing levels to the highest quality, leading design discussions, addressing feedback from Game Directors, contributing to tools and workflow development, and mentoring team members. You'll be at the core of building out our Sandbox experience and bringing the universe to life!
Must have:
  • Extensive experience in game production as a senior/lead level designer
  • Eye for art composition, architectural concepts, and creating engaging environments
  • Strong understanding of visual scripting principles
  • Ability to create design proposals for peer reviews
  • Focused, motivated, and effective on all tasks through completion

Job Details

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

As a Lead Level Designer based in Manchester, you will be working directly with Senior Leadership to build Locations and Sandbox experiences for Star Citizen. You will take part in building everything from small outposts to large sprawling cities across multiple planets, moons, and solar systems. Together with the Artists, you will be at the core of building out our Sandbox experience and bringing the universe to life!
 

Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We’re currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history.
 

For more information about life at Cloud Imperium Games, check this out - https://www.youtube.com/watch?v=rH59z29Odfo
 

What does a Lead Level Designer at CIG do?

  • Working directly with the Game Directors in guiding the team in crafting unique and engaging locations that populate the extensive Star Citizen universe.
  • Become the direct the link between the Design teams and the Environment teams in ensuring the spaces created achieve gameplay excellence while still retaining a believable and visually stunning composition
  • Be a hands-on member of the team, helping deliver and implement levels to the highest quality while still having an eye for the bigger picture
  • Driving design discussions on the team and fostering a creative and inclusive atmosphere allowing your team members to shine
  • Directly address feedback from the Game Directors and senior management in ensuring the highest quality bar is met
  • Contribute to Tools and workflow development, highlighting bottlenecks or suggesting areas where tools could improve workflow
  • Mentor members of the team and be a positive influence
     

What do we expect from our  Lead Level Designer?

  • Extensive background of professional game production experience including work on at least one large-scale FPS or third-person combat action game as a senior/lead level designer
  • Eye for art composition, architectural concepts, and an ability to create realistic engaging environments
  • Strong understanding of visual scripting principals
  • Ability to create design proposals for peer reviews
  • Focused, motivated and effective on all tasks through completion
  • Proactive and self-motivated with a good organizational and problem-solving skill
     

Diversity Statement

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special.

Fraud Statement

We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment.

If you suspect fraud, please 

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!

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About The Company

Cloud Imperium Games is a new kind of independent studio dedicated to delivering AAA experiences outside the established publisher system, founded by Chris Roberts, creator of the best selling Wing Commander and Freelancer series, Cloud Imperium is currently developing Star Citizen, a record-shattering crowd funded title that combines classic space sim gameplay with Hollywood-caliber visuals.


Cloud Imperium aims to pave new ground in game development by sharing the process with the players. Where game development was once hidden, Cloud Imperium has opted to share the process with those backing Star Citizen. Supporters come to know the team and follow them every step of the way as the game created. The community is closely engaged and their feedback Is considered in all aspects of game development, avoiding standard publicity to put Roberts’ epic vision directly in players’ hands.


Cloud Imperium has studios in Los Angeles, California ; Austin, Texas ; Manchester, UK and Frankfurt, Germany.

Manchester, England, United Kingdom (On-Site)

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Manchester, England, United Kingdom (On-Site)

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