Lead Level & Quest Designer AAA The Division Resurgence

3 Months ago • 8 Years + • Level Design

Job Summary

Job Description

Lead Level & Quest Designer for The Division Resurgence at Ubisoft's Saint-Mandé studio. This role involves partnering with the Creative Director to design and implement engaging gameplay activities, including missions, combat encounters, and boss fights. Responsibilities include revamping existing features, mentoring a design team, collaborating with various departments (content, art, programming), creating design documentation, evaluating gameplay, and developing tools. The ideal candidate possesses extensive AAA game development experience in level and quest design, proficiency in game engines (Unity or Unreal), and strong communication and problem-solving skills. Hybrid work arrangement (3 days on-site).
Must have:
  • AAA game development experience
  • Lead role experience
  • Proficiency in game engines (Unity or Unreal)
  • Strong communication and problem-solving skills
  • Experience with linear and non-linear narrative structures
Good to have:
  • Mobile platform knowledge
  • Experience with GaaS genre
Perks:
  • Profit Sharing
  • Yearly company saving plan
  • 25 paid time off + 12 additional paid days off
  • 50% transportation pass
  • Lunch vouchers
  • Healthcare for family
  • Maternity/Paternity leave
  • Gym access

Job Details

COMPANY DESCRIPTION

  • Location: Saint-Mandé, France 
  • Duration of work: Full-time 
  • Remote or on-site: Flexible working organization to be discussed with the manager of the role, in accordance with the Ubisoft Work From Home policy - 3 days a week in our Saint-Mandé office. 

Company Description 
Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown. 

JOB DESCRIPTION

Creative Collaboration:Partner with the Creative Director to achieve the vision for the gameplay experience in the open world, missions, and game modes.

Design and ImplementationLead the detailed design, in-engine implementation, and balancing of gameplay activities (missions, combat encounters, boss fights, interactive challenges) in coordination with content & narrative, system design, and assets teams.

Revamping Existing Features:Assess and improve existing open world maps, level designs, and quest features to enhance player experience and gameplay balance. Fix issues in open world map level design and level art to meet quality expectations.

Team Leadership:Guide and mentor the level design team, ensuring alignment with design goals and quality standards.Provide feedback and validation on team deliveries to meet the Creative Director’s expectations.

Interdepartmental Collaboration:

  • Work closely with content, system, art & animation, and gameplay programming teams to ensure optimal communication and achieve desired results.
  • Validate and secure all elements required for in-engine implementation (Exotic Gameplay, AI, Cameras, Audio, Text, Objectives).

Design Documentation:Create detailed design documentation for open world activities, missions, quests, and game modes.

Gameplay Evaluation:

  • Continuously evaluate the accessibility, ease of understanding, and difficulty level of designs to create clear and intuitive gameplay experiences.
  • Propose new activities, missions, and quests in collaboration with narrative and content teams that fit the overall game vision.

Tool and Pipeline Development:

  • Participate in developing and improving tools for missions and narrative implementation workflows.
  • Revamp existing tools to enhance efficiency in configuring and balancing the game.

Optimization and Problem-Solving:

  • Find solutions to fix buggy features and optimize systems, advocating for necessary reworks.
  • Demonstrate pragmatism in design decisions to prioritize and develop a live product with regular updates.

Best Practices and Standards: Set and share best practices for design, documentation, workflows, methodologies, and tooling.

 

QUALIFICATIONS

Knowledge :Passionate about playing and creating RPG and/or looter-shooter games. In-depth knowledge of top AAA RPG and open world games, ideally in the GaaS genre.

Experience: XP in AAA game development as a level and quest designer, ideally in a lead role. Experience shipping at least one AAA game in level design or quest design.

Proficiency with Game Engines (Unity or Unreal) and scripting language systems.

Technical Skills:

  • Ability to design creative and engaging game levels using 3D tools (Unreal Editor, Unity Engine, Maya, Max, Blender, or similar).
  • Experience with linear and non-linear narrative structures in mission and quest design.
  • Understanding of technical constraints for narrative design on current-gen consoles & PC; mobile platform knowledge is a plus.

Soft Skills:

  • Creative, flexible, and open to feedback and iterations.
  • Strong communication and interpersonal skills for effective collaboration.
  • Analytical and problem-solving skills with a creative mindset.
  • Attention to detail and high standards of work quality.
  • Fluent in English

ADDITIONAL INFORMATION

Ubisoft's perks (for a position based in Saint-Mandé)
💰 Profit Sharing, yearly company saving plan. 25 paid time off + 12 additional paid days off. 50% of your transportation pass is paid by the company, lunch vouchers (9€/day), healthcare for you and your family, and lots of Ubisoft additional perks. 
👶 Maternity leaves of 20 weeks, paternity/co-parental leaves of 7 weeks. 
📍 Our office is located in Saint Mandé, (Metro line 1, Saint Mandé station). Gym available in the building. Ability to work with a hybrid work arrangement according to the Ubisoft Work From Home policy.  

Recruitment process 
Recruitment Process: Jonathan Lavergne > Etienne Fougerousse > Fabrice Navrez
Hiring Manager: Jonathan Lavergne

Additional Information 
Ubisoft offers the same job opportunities to all, without any distinction of gender, ethnicity, religion, sexual orientation, social status, disability, or age. Ubisoft ensures the development of an inclusive work environment which mirrors the diversity of our gamers’ community. 
The job reports to Ubisoft Mobile Games. 

Location: Saint-Mandé, France 
Duration of work: Full-time 
Remote or on-site: Flexible working organization to be discussed with the manager of the role, in accordance with the Ubisoft Work From Home policy - 3 days a week in our Saint-Mandé office. 

This role requires candidates to be based in the Paris area, and to be on-site in our Saint-Mandé office 3 days a week. This role is not eligible for relocation support.

Check out to help you with your application, and learn about our actions to encourage more diversity and inclusion.

Similar Jobs

DNEG - Animator (DNEG Animation)

DNEG

Mumbai, Maharashtra, India (On-Site)
6 Months ago
Ubisoft - Animator

Ubisoft

Pune, Maharashtra, India (On-Site)
1 Month ago
Netflix - N-Tech Manager, Technology Systems and Operations (VFX)

Netflix

Seoul, South Korea (On-Site)
4 Weeks ago
Lighthouse Games - Senior Environment Artist

Lighthouse Games

Royal Leamington Spa, England, United Kingdom (Hybrid)
3 Days ago
Sphere Entertainment Co - Senior Director Pipeline Engineering

Sphere Entertainment Co

Burbank, California, United States (On-Site)
3 Months ago
Techland - Lead Level Designer

Techland

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)
5 Months ago
Playtika - Senior Level Designer - Solitaire Grand Harvest

Playtika

Spain (On-Site)
3 Months ago
Spyke Games - Level Designer

Spyke Games

İstanbul, Türkiye (On-Site)
10 Months ago
Ubisoft - Lead Level & Quest Designer AAA

Ubisoft

Saint-Mandé, Île-de-France, France (Hybrid)
3 Weeks ago
Asobo Studio - Level Designer

Asobo Studio

Bordeaux, Nouvelle-Aquitaine, France (On-Site)
1 Month ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

DNEG - Animator (DNEG Animation)

DNEG

India (On-Site)
9 Months ago
Penrose studios - Animator

Penrose studios

San Francisco, California, United States (On-Site)
4 Years ago
Flying Bark Productions - Surfacing Lead

Flying Bark Productions

New South Wales, Australia (Hybrid)
1 Month ago
Liquid Development - 3D Character Artist

Liquid Development

Ontario, Canada (Remote)
3 Weeks ago
Scanline VFX - Lighting Artist

Scanline VFX

London, England, United Kingdom (Remote)
1 Month ago
Redhill Games - Senior VFX Artist

Redhill Games

Nicosia, Nicosia, Cyprus (Hybrid)
3 Months ago
Frontier Developments - Character Artist

Frontier Developments

Cambridge, England, United Kingdom (Hybrid)
3 Months ago
Frontier Developments - Experienced Technical Artist

Frontier Developments

Cambridge, England, United Kingdom (Hybrid)
3 Months ago
Sperasoft - 3D Animator

Sperasoft

Masovian Voivodeship, Poland (Hybrid)
1 Month ago
CD PROJEKT RED - Asset Artist (Geology Environment)

CD PROJEKT RED

(Remote)
1 Month ago

Get notifed when new similar jobs are uploaded

Jobs in Saint-Mandé, Île-de-France, France

The Walt Disney Company - Legal Assistant Internship

The Walt Disney Company

Paris, Île-de-France, France (On-Site)
1 Month ago
Luni - User Acquisition Manager

Luni

Bordeaux, Nouvelle-Aquitaine, France (Hybrid)
4 Months ago
PwC - Consultant expérimenté Contrôle Permanent - Banque | CDI | H/F

PwC

Neuilly-sur-Seine, Île-de-France, France (On-Site)
7 Months ago
Thales - Operational Submarine Expert F/H

Thales

Provence-Alpes-Côte D'Azur, France (On-Site)
1 Week ago
Tesla - Senior Automobile Service Technician

Tesla

Maurepas, Île-de-France, France (On-Site)
3 Months ago
Technicon Design - Project Manager

Technicon Design

Paris, Île-de-France, France (On-Site)
2 Weeks ago
The Walt Disney Company - Commis de cuisine Restaurant gastronomique (F/H/NB) - CDI

The Walt Disney Company

Chessy, Île-de-France, France (On-Site)
5 Months ago
PwC - Analyste expérimenté | Valuation and Business Modelling | CDI | H/F

PwC

Neuilly-sur-Seine, Île-de-France, France (On-Site)
6 Months ago
PwC - Consultant junior SAP Architecture – Cloud - BTP | CDI | H/F

PwC

Neuilly-sur-Seine, Île-de-France, France (On-Site)
7 Months ago
Ubisoft - Principal R&D Scientist on Bots & Behaviors

Ubisoft

Bordeaux, Nouvelle-Aquitaine, France (Hybrid)
1 Month ago

Get notifed when new similar jobs are uploaded

Level Design Jobs

Owlcat Games - Living World Designer

Owlcat Games

Nicosia, Nicosia, Cyprus (Hybrid)
1 Month ago
Epic Games - Senior Gameplay Designer, Fortnite

Epic Games

(On-Site)
8 Months ago
FISHLABS GmbH - Level Designer

FISHLABS GmbH

Hamburg, Hamburg, Germany (Hybrid)
1 Month ago
Onward Search - Sr. Technical Game Designer

Onward Search

Los Angeles, California, United States (On-Site)
6 Months ago
HoYoverse - Quest Designer

HoYoverse

Singapore (On-Site)
1 Month ago
Naughty Dog - Senior Game Designer

Naughty Dog

Los Angeles, California, United States (Hybrid)
1 Month ago
Riot Games - Game Designer, Level Design - R&D

Riot Games

Shanghai, Shanghai, China (On-Site)
1 Month ago
Epic Games - Lead Level Designer

Epic Games

Cary, North Carolina, United States (On-Site)
8 Months ago
Cloud Imperium Games - Senior Level Designer

Cloud Imperium Games

Frankfurt Am Main, Hessen, Germany (On-Site)
5 Months ago

Get notifed when new similar jobs are uploaded

About The Company

Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences.


Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. 


Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. 


If you are excited about solving game changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us Create the unknown.

Paris, Île-de-France, France (Hybrid)

Paris, Île-de-France, France (Hybrid)

Newcastle Upon Tyne, England, United Kingdom (Hybrid)

Bucharest, Bucharest, Romania (Hybrid)

Malmö, Skåne County, Sweden (Hybrid)

Montreal, Quebec, Canada (Hybrid)

Montreal, Quebec, Canada (Hybrid)

Saint-Mandé, Île-de-France, France (Hybrid)

Paris, Île-de-France, France (Hybrid)

View All Jobs

Get notified when new jobs are added by Ubisoft

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug