Lead Level & Quest Designer

6 Months ago • 5 Years + • Level Design

Job Summary

Job Description

As the Lead Level & Quest Designer for The Division Resurgence, you'll implement missions in the open world and instances, working closely with the Creative Director to realize their vision. Responsibilities include detailed design, in-engine implementation, and balancing of gameplay experiences (missions, combat, challenges). You'll lead the level design team, ensuring designs meet expectations and create engaging player experiences. Collaboration with other teams (content, system, art) is crucial for optimal communication and achieving desired results. You'll create design documentation, follow up on implementation, and evaluate accessibility and difficulty. Proposing new activities and participating in tool development are also key aspects of the role, requiring experience in AAA game development, ideally with RPGs and looter-shooters. A passion for the Division IP is a plus.
Must have:
  • 5+ years AAA game dev experience as Level/Quest Designer
  • Experience with game engines (Unreal preferred)
  • Lead & guide level design teams
  • Design creative and engaging game levels
  • Collaborate with various dev teams
  • Strong problem-solving and creative skills
Good to have:
  • Experience with Unreal Engine
  • Knowledge of mobile platform development
  • Knowledge of The Division IP
Perks:
  • Profit Sharing
  • Yearly company saving plan
  • 25 paid time off + 12 additional paid days off
  • 50% transportation pass reimbursement
  • Lunch vouchers
  • Healthcare for you and your family
  • Maternity leave (20 weeks)
  • Paternity/co-parental leave (7 weeks)
  • On-site gym

Job Details

Company Description

  • Location: Saint-Mandé, France 
  • Duration of work: Full-time 
  • Remote or on-site: Flexible working organization to be discussed with the manager of the role, in accordance with the Ubisoft Work From Home policy - 3 days a week in our Saint-Mandé office. 

Company Description 
Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown. 

Job Description

Job summary
Implement missions in OW and in instances with the editor, both LD (and in coordination with LA) and quest steps & content (dialogues trigger, cinematics, gameplay blocks, etc.), also fix issues in OW map LD/LA

Key responsibilities

  • Work hand in hand with the Creative Director to achieve in the game their creative vision, intentions and expectations for the gameplay experience in the open world, in missions, and in game modes
  • Lead and be responsible for the detailed design, implementation in-engine, and balancing, of activities gameplay experience (missions/activities level design steps and flow, combat encounters, boss fights, interactive challenges…), in coordination with the content & narrative team, the system design team, and the assets team (for level art)
  • Lead and be responsible for the detailed design and implementation in-engine of activities narrative experience (level design steps and flow, narrative events and dialogues, scripted sequences, cinematics…), based on the designs defined by the content & narrative team (outlines, scripts…), and in coordination with the assets team (for level art and audio/VO)
  • Collaborate with other dev team cells (content, system, art & animation, gameplay programming) to ensure optimal communication of design info and achieve the results expected by the game Directors
  • Create design documentation from creative brief to detailed designs for open world activities, missions and quests, and game modes
  • Lead and guide the level design team in their tasks, to ensure that the level design and gameplay balancing answer the various constraints, meet the Creative Director’s expectations, and ultimately create the right player experience
  • Follow-up on final implementation of all level and quest designs to ensure proper execution
  • Constantly evaluate the accessibility, ease of understanding, and level of difficulty of your designs, to create gameplay experiences that are clear and intuitive for players, and at the right level of challenge expected by the Creative vision
  • Work closely with other teams to validate and secure all elements required for in-engine implementation of the activities (Exotic Gameplay, AI, Cameras, Audio, Text, Objectives, etc.)
  • Propose ideas to create new activities / missions / quests, in collaboration with narrative and content team, that can fit within the overall game vision and content plans
  • Participate in the development of tools to improve the missions and narrative implementation pipelines and workflows
  • Demonstrate pragmatism in your design priorities and decisions, to weight possible solutions and find the right ones to develop a live product and steer it through regular live updates (addition of content and adjustments)
  • Set and share best practices in your area of expertise for design, creation, documentation, workflows, methodologies and tooling
  • Constantly participate in finding solutions to fix buggy features and optimize systems, pushing for reworks when they are necessary to reach the expected quality.

Qualifications

Relevant experience, skills and knowledge

  • Passionate about playing and making games, notably RPG games and/or looter-shooter games
  • In-depth knowledge of the game industry, notably of the top AAA games in the RPG and open world genre, ideally in the GaaS genre as well
  • Strong understanding of the full development cycle of a game and a strong understanding of all its stages, from the conception to live phase
  • You already shipped at least a AAA game in level design or quest design
  • Significant experience (at least 5 years) working in a AAA video game development team as a level designer and quest designer in narrative-driven AAA games, ideally in a lead role
  • Experience with Game Engines (i.e. Unity or Unreal) and scripting language systems. Experience with Unreal Engine is a plus.
  • Ability to design creative and interesting game levels utilizing 3D tools (Unreal Editor, Unity Engine, Maya, Max, Blender or similar 3D editor).
  • Experience with linear & non-linear narrative structures in mission & quest design.
  • Strong knowledge of Game Design systems and Level Design elements and how they correlate.
  • Understanding of the technical constraints regarding narrative design implementation, on current-gen consoles & PC
  • Knowledge of technical constraints on mobile platform is a plus
  • You are creative, flexible and open to feedback and iterations, and a good team player
  • Role Model: you set a high standard and expect the same from your team. Attention to detail, meticulous and organized working habits to ensure high quality in day-to-day work
  • Fluent in English
  • A solid knowledge of the universe of The Division IP (its world, stories, characters, key mechanics and game systems, etc), and a passion for believable game world grounded in reality, is a plus
  • Demonstrate an ability to balance various aspects of combat experiences to create engaging gameplay.
  • Demonstrate strong problem-solving skills and the ability to think creatively while still adhering to a creative direction.
  • Experience with Unreal Engine is a plus.
  • Knowledge of mobile platform development is a plus.

Additional Information

Ubisoft's perks (for a position based in Saint-Mandé)
💰 Profit Sharing, yearly company saving plan. 25 paid time off + 12 additional paid days off. 50% of your transportation pass is paid by the company, lunch vouchers (9€/day), healthcare for you and your family, and lots of Ubisoft additional perks. 
👶 Maternity leaves of 20 weeks, paternity/co-parental leaves of 7 weeks. 
📍 Our office is located in Saint Mandé, (Metro line 1, Saint Mandé station). Gym available in the building. Ability to work with a hybrid work arrangement according to the Ubisoft Work From Home policy.  

Recruitment process 
Recruitment Process: Jonathan Lavergne > Etienne Fougerousse > Fabrice Navrez
Hiring Manager: Jonathan Lavergne

Additional Information 
Ubisoft offers the same job opportunities to all, without any distinction of gender, ethnicity, religion, sexual orientation, social status, disability, or age. Ubisoft ensures the development of an inclusive work environment which mirrors the diversity of our gamers’ community. 
The job reports to Ubisoft Mobile Games. 

Location: Saint-Mandé, France 
Duration of work: Full-time 
Remote or on-site: Flexible working organization to be discussed with the manager of the role, in accordance with the Ubisoft Work From Home policy - 3 days a week in our Saint-Mandé office. 

This role requires candidates to be based in the Paris area, and to be on-site in our Saint-Mandé office 3 days a week. This role is not eligible for relocation support.

Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion.

Similar Jobs

WebMD - Associate Sales Planner

WebMD

Newark, New Jersey, United States (On-Site)
1 Month ago
USE Insider - Senior Digital Designer

USE Insider

Türkiye (Remote)
6 Months ago
welevel  - Unreal Environment Artist

welevel

Munich, Bavaria, Germany (On-Site)
8 Months ago
Rockstar Games - Senior Data Engineer

Rockstar Games

Andover, Massachusetts, United States (On-Site)
1 Month ago
Interactive Brokers - Junior Clearing Operations Associate

Interactive Brokers

Budapest, Hungary (Hybrid)
2 Months ago
Varonis  - Low-level Engineer (Linux)

Varonis

Herzliya, Tel Aviv District, Israel (Hybrid)
4 Months ago
Square enix Japan - Level Designer (Level Planner)

Square enix Japan

Shibuya, Tokyo, Japan (On-Site)
2 Months ago
Activision - Principal Level Designer

Activision

Warsaw, Masovian Voivodeship, Poland (On-Site)
3 Months ago
HII - Mid Level Engineer Designer HYBRID (Engineer Design 2) - 19378

HII

Hampton, Virginia, United States (Hybrid)
1 Year ago
supernova games studio - Level Designer

supernova games studio

(Remote)
2 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Adyen - Web UI Brand Design

Adyen

New York, United States (On-Site)
3 Weeks ago
Epic Games - Environment Outsource Lead

Epic Games

London, England, United Kingdom (On-Site)
3 Months ago
Valeo - Production Quality Engineer

Valeo

Tuam, County Galway, Ireland (On-Site)
4 Months ago
Sandsoft Games - Business Development Director

Sandsoft Games

(Remote)
4 Months ago
Marsh McLennan - IT Application Support Analyst

Marsh McLennan

Mexico City, Mexico (Hybrid)
2 Months ago
Rackspace Technology - Cloud Practice Engineer III

Rackspace Technology

Jalisco, Mexico (Remote)
3 Months ago
Glean - Software Engineer, Backend

Glean

Bengaluru, Karnataka, India (On-Site)
2 Months ago
Aristocrat - Product Owner

Aristocrat

Warsaw, Masovian Voivodeship, Poland (Hybrid)
3 Months ago
GT HQ - Senior HR Manager

GT HQ

Poland (Remote)
1 Month ago
PwC - (Senior) Manager Tax Compliance, Reporting & Strategy

PwC

Rotterdam, South Holland, Netherlands (Hybrid)
1 Month ago

Get notifed when new similar jobs are uploaded

Jobs in Saint-Mandé, Île-de-France, France

Asobo Studio - Senior UI Art Designer (Flight Sim)

Asobo Studio

Bordeaux, Nouvelle-Aquitaine, France (On-Site)
5 Months ago
Assystems - Automation Engineer EPR2 H/F

Assystems

Lyon, Auvergne-Rhône-Alpes, France (On-Site)
1 Month ago
warner bros games - Sales & Retail Business Development Internship (Derivative Products)

warner bros games

Neuilly-sur-Seine, Île-de-France, France (On-Site)
3 Months ago
TTC Global - Software Test Engineer

TTC Global

France (On-Site)
2 Months ago
Pivotroots - Strategic Planning

Pivotroots

Puteaux, Île-de-France, France (Hybrid)
2 Weeks ago
Ubisoft - Art Director

Ubisoft

Annecy, Auvergne-Rhône-Alpes, France (On-Site)
3 Months ago
Ubisoft - Lead Technical Artist

Ubisoft

Annecy, Auvergne-Rhône-Alpes, France (On-Site)
4 Months ago
Asobo Studio - Level Designer

Asobo Studio

Bordeaux, Nouvelle-Aquitaine, France (On-Site)
3 Months ago
Quantic Dream - Graphic Programmer

Quantic Dream

Paris, Île-de-France, France (Hybrid)
3 Weeks ago
Ubisoft - Global HR Business Partner – Online Services

Ubisoft

Paris, Île-de-France, France (Hybrid)
2 Months ago

Get notifed when new similar jobs are uploaded

Level Design Jobs

Epoch Games - Unreal Engine Level Designer

Epoch Games

North Carolina, United States (Remote)
4 Months ago
Kavalirio - Secret Clearance Manufacturing Engineer Level 3

Kavalirio

Los Angeles, California, United States (On-Site)
3 Weeks ago
Biblex games - Senior Level Designer

Biblex games

Norway (Hybrid)
3 Weeks ago
SEGA - Principal Level Designer

SEGA

Sofia, Sofia City Province, Bulgaria (On-Site)
2 Months ago
Amanotes - Senior Level Designer (New Games - Hybrid Casual Games)

Amanotes

Ho Chi Minh City, Ho Chi Minh City, Vietnam (On-Site)
4 Months ago
Ion - IT Desktop Support Engineer (Level 2)

Ion

New York, New York, United States (On-Site)
9 Months ago
Techland - Level Designer

Techland

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)
2 Months ago
SuperGaming - Level Designer

SuperGaming

Pune, Maharashtra, India (On-Site)
1 Week ago
Side - Mid-level Android Developer

Side

São Paulo, State Of São Paulo, Brazil (Remote)
2 Months ago
White board games - Level Designer (JR/SSR)

White board games

Argentina (Remote)
2 Months ago

Get notifed when new similar jobs are uploaded

About The Company

Montreal, Quebec, Canada (Hybrid)

San Francisco, California, United States (Hybrid)

Montreal, Quebec, Canada (Hybrid)

Montreal, Quebec, Canada (Hybrid)

Lyon, Auvergne-Rhône-Alpes, France (Hybrid)

Chengdu, Sichuan, China (On-Site)

Newcastle Upon Tyne, England, United Kingdom (Hybrid)

Paris, Île-de-France, France (Hybrid)

Kyiv, Kyiv City, Ukraine (Hybrid)

Chengdu, Sichuan, China (On-Site)

View All Jobs

Get notified when new jobs are added by Ubisoft

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug