Lead Lighting & Compositing Artist

2 Months ago • 1-2 Years
VFX

Job Description

DIGIC is seeking a Lead Lighting & Compositing Artist for a full-time, remote freelance role on the "Magic: The Gathering" Netflix series. The Lead Artist will bridge production and the team, translating creative direction into organized execution. Responsibilities include coordinating task distribution, supporting artists, ensuring quality and timely delivery, breaking down department responsibilities, collaborating with supervisors, assigning and briefing artists, monitoring progress, leading and motivating the team, reviewing and approving deliverables, presenting shots, resolving technical and artistic challenges, and participating in process improvements. The role requires strong knowledge of Autodesk Maya lighting/shading, Gaffer, and Nuke node-based compositing, along with excellent communication, mentorship, and organizational skills.
Good To Have:
  • Broader 3D animation experience
  • Familiarity with DIGIC tools
Must Have:
  • 1-2 years CG artist experience
  • 1 year lead role experience
  • Autodesk Maya lighting/shading
  • Gaffer or similar
  • Nuke compositing
  • Excellent communication
  • Mentorship skills
  • Workflow understanding
  • Estimation skills
  • Solid English skills
Perks:
  • Unique projects
  • Freelance contract
  • Full-time remote work
  • Collaborative team

Add these skills to join the top 1% applicants for this job

3d-animation
communication
team-player
nuke
autodesk-maya
lighting-shading
maya
autodesk


🎬 Full-time | Remote freelance within ±2h of Budapest (CET)

DIGIC is casting light on a stylized fantasy realm for the upcoming Magic: The Gathering Netflix series – and we’re looking for a Lead Artist to help steer one of our core departments.
As a Lead, you’ll be the key bridge between production and the team, transforming creative direction into organised execution. You’ll coordinate task distribution, support artists, and ensure that everything lands at the highest quality, right on schedule.

What you’ll do:

  • Represent your craft area professionally on the project
  • Break down and plan the department’s responsibilities based on priority and complexity
  • Collaborate with the CG Supervisor and other leads to develop optimal task workflows
  • Assign tasks and brief artists with clear requirements and reference
  • Monitor progress in our internal pipeline (dProject), supporting accurate scheduling
  • Lead and motivate your team with proactive, transparent communication
  • Review and ensure the quality of deliverables, provide constructive feedback, and approve final outputs
  • Present shots and progress in internal and client reviews
  • Help resolve daily technical and artistic challenges with other departments when needed
  • Collaborate with other divisions and the project supervisor to meet deadlines
  • Participate in project post mortems and suggest process improvements
  • Maintain documentation and notes in English where needed (in dProject)

What we're looking for:

  • Freelancers or contractors legally able to invoice under Hungarian law
  • 1–2 years of experience as a CG artist, with at least 1 year in a lead role
  • Deep knowledge of:
    • Autodesk Maya lighting/shading features
      - Gaffer (/katana or other node based 3d software)
      - Node-based compositing experience ( Nuke)
  • Excellent communication and mentorship skills
  • Clear understanding of task dependencies, optimal workflows, and production scheduling
  • Strong estimation skills for task durations and team capacity
  • Solid English skills (spoken and written)
  • Familiarity with production/project management tools and methods
  • Strong technical and artistic knowledge within your CG specialty
  • Understanding of the full asset and animation pipeline and cross-department expectations
  • Able to work independently, prioritize, and problem-solve quickly

Soft skills that matter:

  • Great team player, proactive communicator
  • Organised, responsible, and solution-focused
  • Able to present and defend your ideas clearly
  • Comfortable mentoring and motivating others
  • Quick to adapt to changing priorities

Bonus points for:

  • Broader experience across additional 3D animation disciplines
  • Familiarity with DIGIC’s tools and workflow (e.g. dProject)

What we offer:

  • Unique, high-profile stylised projects
  • Freelance contract
  • Full-time (40 hrs/week) remote work
  • A collaborative, world-class team

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