Lead Material Artist

4 Months ago • All levels
Art

Job Description

As the Lead Material Artist at Lighthouse Games, you will lead the creation and implementation of high-quality materials for a new AAA game. You will oversee a team of Material Artists, collaborating with various departments to ensure materials meet AAA standards and define the game's visual direction. Your responsibilities include leading the material creation process, developing PBR materials, ensuring studio-wide adherence to standards, collaborating with different art teams, establishing a material creation pipeline, mentoring junior artists, and communicating effectively with other technical teams. You will also focus on improving quality and productivity within the art team.
Must Have:
  • Lead and define the material creation process for high-quality PBR materials.
  • Ensure materials and shaders conform to agreed standards across the studio.
  • Collaborate with various art teams to produce accurate materials and shaders.

Add these skills to join the top 1% applicants for this job

lighting-shading
material-creation
lighthouse

Lighthouse Games is a new AAA studio in Leamington Spa, known for its exceptional talent and unwavering ambition to create a new best-in-class game. Joining us means you will have the opportunity to produce the best work of your career in a truly collaborative environment. You will learn alongside industry leaders and help shape the future of gaming.

As the Lead Material Artist, you will oversee the creation and implementation of high-quality materials across our groundbreaking new IP. You will guide a team of Material Artists and collaborate closely with other departments to ensure our materials meet AAA standards. Your expertise will be pivotal in defining the visual direction of the game, ensuring consistency and quality throughout.

Key Duties Include

  • Leading and defining the material creation process, developing high-quality PBR materials and shaders in support of an art team working on a photo-real project.
  • Studio-wide responsibility for ensuring materials and shaders are conforming to agreed standards
  • Collaborating with Environment, Foliage, Scanning, and Vehicle art teams to produce physically accurate materials and shaders
  • Establishing and documenting the material creation pipeline, ensuring clear workflows and efficient processes
  • Mentoring and guiding junior Material Artists to foster their growth and maintain quality standards
  • Communicating effectively with Technical Artists, Lighting Artists and Render Engineers to achieve the best results.
  • Continuously seeking opportunities to improve quality and productivity across the art team

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