Lead Platform Engineer

5 Years ago • 5 Years +
Devops

Job Description

Penrose Studios is seeking a Lead Platform Engineer to help build a platform for immersive stories on VR and AR devices. The role involves collaborating with the artistic team to optimize content for various platforms and creating new tools for the release and porting processes. The responsibilities include adapting content for various VR and AR devices, developing plans for releasing material, managing a team of engineers, and optimizing VR content for different platforms, with a focus on the build, port, and release processes. This role requires a strong leader with a collaborative mindset.
Good To Have:
  • Experience with Android and or iOS development
  • Experience with SDKs and writing plugins for third party applications
  • Experience developing cross platform software
Must Have:
  • 5+ years of software engineering experience
  • 1+ year of software engineering leadership experience
  • Strong knowledge of at least one game engine
  • Strong knowledge of C++, Python, C, C#, or Java
  • Collaborative mindset and ability to communicate effectively
  • Strong debugging, profiling, and run-time analysis skills

Add these skills to join the top 1% applicants for this job

communication
leadership
problem-solving
cpp
c#
ios-development
python
java

Penrose Studios crafts ground-breaking immersive stories, and needs your help building a platform for this new artistic medium.  We seek a passionate and experienced lead engineer who is excited about guiding a team responsible for delivering our content on a large variety of VR and AR devices.  You’ll collaborate with the artistic team to optimize content for various platforms and create new tools to help the release and porting processes.

Responsibilities

  • Help determine ways of adapting content for a large list of VR and AR devices
  • Collaborate with the content team to develop plans for releasing material on numerous platforms
  • Manage a team of platform engineers who are responsible for our content release process, and content porting
  • Optimize VR content for release on a variety of platforms
  • Design and develop tools to aid aspects of the build, port, and release processes

Requirements

  • 5+ years of software engineering experience in games, visual effects or related field
  • At least one year of software engineering leadership experience
  • Strong knowledge of at least one game engine
  • Strong knowledge of C++, Python, C, C#, or Java
  • Collaborative mindset and ability to communicate effectively
  • Strong debugging, profiling, and run-time analysis skills

Preferred

  • Experience with Android and or iOS development
  • Experience with SDKs and writing plugins for third party applications
  • Experience developing cross platform software

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