Lead Procedural Technical Artist

4 Months ago • 10 Years +

About the job

SummaryBy Outscal

Lead Procedural Technical Artist for unannounced title at Santa Monica Studio, must have Houdini expertise, Python & Vex scripting, 3D math, world building tools.

Why PlayStation?

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

 

Join the award-winning team that created God of War

Santa Monica Studio is seeking an experienced Lead Procedural Technical Artist for the development of a new unannounced title!

You are into games – you love playing them and you love making them. Procedural content creation is your thing. You get excited by saving content creators’ time and speeding up their workflows. You want to use your skills to create bigger and more impressive worlds and are full of ideas how to do so. And you’re half coder and half artist – you get both, you help each understand the other, and you can translate from art to tech and back again, so everyone gets the most out of the tools and knows what to ask for to get awesome art up onto the screen.

Responsibilities

  • Lead a team of procedural technical artists in the development and support of procedural tools for digital content creation
  • Accelerate the building of virtual worlds using proceduralism as your tool
  • Research, define, extend, and maintain procedural production pipelines, processes, and workflows
  • Interface with stakeholders - liaise between team members; drive collaborative projects
  • Troubleshoot issues; resolve them: invent or build robust, quality technical implementations
  • Partner with leads and directors to meet visual and technical standards
  • Work closely with artists and designers to develop/define procedural systems and improve their workflows

Requirements

  • Minimum 10 years of profession experience in computer-generated art
  • Industry experience working or shipping AAA titles
  • Expertise of 3D math fundamentals
  • Experience in designing or creating world building toolsets
  • Expert knowledge of Houdini and best practices in procedural asset creation
  • Familiar with artist workflows and processes
  • Strong understanding of algorithm design and their inherent complexity
  • Proficient scripting/programming experience in Python, PyQT/PySide, Vex
  • Ability to write clean, maintainable and extensible code with attention to reusability
  • Enthusiasm and initiative
  • Excellent spoken and written communication
  • Able and motivated to work with other team members

Preferred Experience

  • Programming experience with C++
  • Expert ability in 3D modelling DCCs such as Maya or equivalent

#LI-SMS

 

 Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.

 

At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.

Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location. 

In addition, this role
is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.

 

The estimated base pay range for this role is listed below.
$170,100$255,100 USD

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

$170.1K - $255.1K/yr (Outscal est.)
$212.6K/yr avg.
Los Angeles, California, United States

About The Company

Want to take your career to the next level? Search open job vacancies at any of the Sony Interactive sites by visiting playstation.com/careers/


Sony Interactive Entertainment pushes the boundaries of entertainment and innovation, starting from the launch of the original PlayStation in Japan in 1994. Today, we continue to deliver innovative and thrilling experiences to a global audience through our PlayStation line of products and services that include generation-defining hardware, pioneering network services, and award-winning games. Headquartered in San Mateo, California, with global functions in California, London, and Tokyo, and game development studios around the world as part of PlayStation Studios, we believe that the power of play is borderless. Sony Interactive Entertainment is a wholly owned subsidiary of Sony Group Corporation.  


For more information about our company, please visit SonyInteractive.com. For more information about PlayStation products, please visit PlayStation.com.

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