Lead Programmer - Robocraft 2

4 Weeks ago • All levels

About the job

Description

Freejam is looking for a Lead Programmer, based on-site,  to join our growing team to build the long-awaited sequel Robocraft 2.  Robocraft 2 is developed using cutting-edge technologies, including Unity DOTS and Havok Physics. 


The Lead Programmer is empowered to make technical and architectural decisions, and to influence the roadmap for the project and team, working in partnership with your peers across Product, Project Management and Engineering.


You will contribute to and be part of an engaging, dynamic and inclusive engineering organisation, grounded in great collaboration, functional programming, CI/CD and motivated by a commitment to continuous learning and development.

Freejam is a game development studio based in a glorious waterside location in Portsmouth Harbour, UK.

Responsibilities

  • Planning the technical road map
  • Work with your team to plan, schedule and deliver team commitments
  • Establishing good practices and participating in all phases of software development – including design, implementation, testing, code review, delivery and documentation.
  • Lead and manage the day to day running of the code team, conducting regular 1:1’s and supporting them in their career development
  • Support your team in the implementation of reliable, maintainable and bug-free code
  • Leading a team of talented programmers, providing technical guidance, mentorship and support
  • Develops technical design specifications for complex projects and implements them
  • Responsible for the technical direction of the project
  • Collaborate across multi-disciplinary teams to define technical requirements, project goals, and overall project scope
  • Hire, manage and work effectively with freelance outsource engineers / teams
  • Perform code reviews with the team to ensure good code quality

Requirements

  • Good knowledge of Unity 3D, C# and ideally ECS DOTS
  • Proven leadership experience with strong people management skills
  • Confident in working with the existing codebase and getting quickly up to speed
  • Enthusiastic about the potential of generative AI in coding
  • Exposure to modern infrastructure technologies (e.g. AWS, Kubernetes)
  • Experience with modern software development tooling (Perforce, Git, Gtlab, Jenkins)
  • Worked on at least 2 shipped games from concept to launch as a Lead Programmer

Benefits

This is a permanent position based in the Portsmouth studio.  Competitive salary, visa / relocation assistance is available.

About The Company

Explore gaming industy jobs in one of the leading Game Studios.

England, United Kingdom (On-Site)

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