Lead / Senior Tech Artist

1 Month ago • 7 Years + • Technical Art

Job Summary

Job Description

Rebel Wolves is seeking an experienced Lead/Senior Tech Artist to join their team working on "The Blood of Dawnwalker," a AAA story-driven dark fantasy RPG. The role involves leading and mentoring a team of Technical Animators and Artists, identifying and mitigating technical risks, developing efficient technical solutions, and streamlining workflows with artists and programmers. The ideal candidate will have a minimum of 7 years of experience as a Technical Animator or Technical Artist, including experience on a commercially shipped AAA title, deep knowledge of Unreal Engine 5, optimization skills using tools like Unreal Insights, and experience with console optimization (XSS or PS5). Basic rendering programming skills are also required. The company offers a competitive salary, profit share possibility, a flexible work environment (on-site, remote, or hybrid) with flexible hours, a strict no-crunch policy, and a modern office in Ursynów.
Must have:
  • 7+ years as Technical Animator/Artist (senior/lead)
  • Shipped AAA title experience
  • Deep knowledge of Unreal Engine 5
  • Asset optimization & profiling tools (Unreal Insights)
  • Console optimization (XSS/PS5)
  • Basic rendering programming
  • Proficient English (written/spoken)
  • Proactive and solution-oriented
Good to have:
  • Familiarity with Metahuman
Perks:
  • Competitive Compensation
  • Profit share possibility
  • Flexible Work Environment (on-site, remote, hybrid)
  • Flexible working hours
  • Strict no-crunch policy
  • Modern Workspace

Job Details


Rebel Wolves is a new studio, but our team has years of experience working on some of the most critically acclaimed video games of all time. We co-created titles such as “The Witcher 3”, “Cyberpunk 2077”, and many others. We decided to create and run our own studio on our own terms. Chief among them: the team comes first, always. Happy people make great games – games players want and deserve. Yes, it’s as simple as that.
We’re industry veterans, but we’re hungry for more. We want to create amazing virtual worlds filled to the brim with powerful emotions and unique experiences. Most of all, we want to share our boundless passion for video games. We know what players love because we’re players ourselves.

We’re working on The Blood of Dawnwalker - AAA story-driven dark fantasy RPG for PCs and consoles in Unreal Engine 5. And we’re looking for you to join us!

Website: https://rebel-wolves.com

The Blood of Dawnwalker features a unique, immersive melee combat system, and the animation's visual style is grounded and realistic. As we ramp up production towards the game's release, we are looking for an experienced Tech Artist or Tech Animator to join us in a senior and/or leadership role and help us deliver a truly one-of-a-kind gameplay experience!

As a Lead/Senior Tech Artist, you will play a pivotal role in our team, taking responsibility for anticipating and addressing risks related to the project’s technical challenges. You will lead a team of Tech Animators and Tech Artists while managing multiple technical systems and processes with interdependencies.
You will collaborate closely with a multidisciplinary team of artists, animators, and programmers to align creative and technical perspectives, ensuring the delivery of the best possible solutions.

Key Responsibilities:

  • Lead and mentor a team of Technical Animators and Technical Artists.
  • Identify and mitigate technical risks within the project’s pipeline.
  • Develop and implement efficient technical solutions across assets and processes.
  • Collaborate with artists, animators, and programmers to streamline workflows.

Requirements:

  • Experience: Minimum 7 years as a Technical Animator or Technical Artist in a senior/lead role, including at least one commercially shipped AAA title.
  • Engine Expertise: Deep knowledge of Unreal Engine 5.
  • Optimization Skills: Proven experience in overall asset optimization, including profiling tools such as Unreal Insights.
  • Platform Knowledge: Hands-on experience with console optimization (XSS and/or PS5).
  • Technical Skills: Basic rendering programming skills.
  • Metahuman: Familiarity with Metahuman (a plus, but not required).
  • Communication: Strong proficiency in both written and spoken English.
  • Work Style: Proactive and solution-oriented mindset.

What We Offer:

  • Competitive Compensation: Enjoy a competitive salary, with the possibility of a profit share after the game’s release
  • Flexible Work Environment: Choose the best setup for you—on-site, remote, or hybrid—with flexible working hours (core hours: 11 AM - 3 PM).
  • Healthy Work Culture: We prioritize trust and mutual respect, ensuring a strict no-crunch policy.
  • Modern Workspace: Work in a contemporary office located in Ursynów, conveniently near the Metro station.

Ready to Join Us? Good!
Drop us a line together with your CV and demo reel showcasing your skills here: https://system.erecruiter.pl/FormTemplates/RecruitmentForm.aspx?WebID=b41914151c714d0bbe83f354ae96dfdd

Please be advised that we will only contact shortlisted Candidates.

By clicking the "Apply" button or otherwise sending a recruitment application to REBEL WOLVES sp. z o.o. with its registered office in: Dereniowa 60/U4, 02-776 Warsaw (Employer - data administrator), you agree to the processing by the Employer of your personal data contained in the recruitment application for the purpose of recruiting for the position indicated in the advertisement. You can withdraw your consent at any time by contacting us at the following e-mail address: recruitment@rebel-wolves.com.
Full information on the processing of your personal data can be found here.


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About The Company

Rebel Wolves is a new studio, but our team has years of experience working on some of the most critically acclaimed video games of all times. We co-created titles such as “The Witcher 3”, “Cyberpunk 2077”, and many others. We decided to create our own studio and run it on our own terms. Chief among them: the team comes first, always. Happy people make great games – games players want and deserve.

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