Lead Software Engineer

1 Day ago • 12 Years +

Job Summary

Job Description

The Lead Software Engineer at Aspyr Media, Inc. will play a critical role in the technical and cultural success of the development teams. This role involves driving the long-term technical vision of projects, mentoring engineers, and fostering a collaborative environment. Responsibilities include designing and optimizing systems, providing technical leadership, collaborating with cross-functional teams, and contributing to the evolution of the technology stack, especially in Unreal Engine. The Lead Software Engineer will help turn great ideas into unforgettable gaming experiences.
Must have:
  • 12+ years of software engineering experience in game development
  • Master in C++ with knowledge of software architecture and optimization
  • Experience mentoring and growing engineering teams
Good to have:
  • Experience shipping multiple titles across modern game platforms
  • Master in scripting languages (Blueprint, Lua, Python, etc.)
  • Excellent communication skills and a collaborative mindset

Job Details

**Please note that all positions posted for Aspyr Media, Inc. are in-person/in-office only; remote positions are not available.**

 

Aspyr Media, Inc. is an independent, full-service developer and publisher for the industry's leading games. Over the last 25 years, Aspyr has helped nearly 200 games reach their next level across all platforms and beyond expectations. 

Founded in 1996, Aspyr Media, Inc. got its start in Austin, TX by bringing the biggest PC gaming franchises such as Call of Duty, Sid Meier’s Civilization and Star Wars to Mac.  Today, Aspyr is a video game publishing and development partner focused on maximizing the potential of games.  We find the world's best games and connect them to new audiences, on all platforms.

Responsibilities:

Reporting to the Manager of Engineering, the Lead Software Engineer plays a critical role in both the technical and cultural success of Aspyr’s development teams. Operating at the intersection of architecture, mentorship, and cross-functional collaboration, this role goes beyond writing code—it sets the standard for how engineering is practiced across the studio.

As a senior member of the engineering team, the Lead Software Engineer is responsible for driving the long-term technical vision of one or more projects, ensuring that systems are built with performance, scalability, and maintainability in mind. This person serves as a trusted mentor for engineers at all levels, fostering a high-performing team culture grounded in quality, collaboration, and continuous improvement.

The ideal candidate brings a wealth of experience working in C++ and thrives in environments where they can both solve deep technical challenges and empower others to do the same. From supporting creative vision to enhancing development pipelines, the Lead Software Engineer helps turn great ideas into unforgettable gaming experiences—while reinforcing Aspyr’s commitment to innovation, predictability, and quality.

Essential Functions:

  • Lead the design, implementation, and optimization of large-scale systems across gameplay, tools, UI, audio, graphics, and engine subsystems
  • Provide technical leadership and mentorship to engineers at all levels, supporting their growth and improving engineering practices
  • Drive cross-discipline collaboration by partnering with designers, artists, producers, QA, and publishing to align development efforts with project goals
  • Spearhead architecture discussions and decisions that impact project-wide code quality, performance, and maintainability
  • Proactively identify and resolve complex technical challenges such as concurrency, memory management, and performance optimization
  • Contribute to the evolution of Aspyr’s technology stack and engineering standards, especially in Unreal Engine
  • Own and document technical systems to ensure clarity and usability across disciplines
  • Help refine engineering workflows and Agile/Scrum processes to support development efficiency and predictability

Preferred Qualifications:

  • Degree in Computer Science, Math, or related field—or equivalent professional experience
  • 12+ years of professional software engineering experience in game development
  • Master in C++ with deep knowledge of software architecture, multithreading, and system optimization
  • Demonstrated success mentoring and growing engineering teams
  • Experience shipping multiple titles across modern game platforms (PC, Xbox, PlayStation, Switch)
  • Master in scripting languages (Blueprint, Lua, Python, etc.)
  • Excellent communication skills and a collaborative mindset
  • Passion for creating innovative, high-quality game experiences

Aspyr is committed to the principle of equal employment opportunity for all employees and to providing employees with a work environment free of discrimination and harassment. All employment decisions at Aspyr are based on business needs, job requirements and individual qualifications, without regard to race, color, religion or belief, national, social or ethnic origin, sex (including pregnancy), age, physical, mental or sensory disability, HIV Status, sexual orientation, gender identity and/or expression, marital, civil union or domestic partnership status, past or present military service, family medical history or genetic information, family or parental status, or any other status protected by the laws or regulations in the locations where we operate. Aspyr will not tolerate discrimination or harassment based on any of these characteristics. Aspyr encourages applicants of all ages.

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Austin, Texas, United States (On-Site)

Austin, Texas, United States (On-Site)

Austin, Texas, United States (On-Site)

Austin, Texas, United States (On-Site)

Austin, Texas, United States (On-Site)

Austin, Texas, United States (On-Site)

Austin, Texas, United States (On-Site)

Austin, Texas, United States (On-Site)

Austin, Texas, United States (On-Site)

Austin, Texas, United States (On-Site)

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