Lead Sound Designer

4 Hours ago • All levels • Design

Job Summary

Job Description

Cloud Imperium Games is seeking a Lead Sound Designer for their ambitious multiplayer space sim, Star Citizen. The role involves driving audio design excellence, setting quality standards, and implementing world-class audio. The Lead Sound Designer will work with the Audio Director to define audio vision and with the Audio Manager for team reviews and feedback. Key responsibilities include planning and scheduling audio team workload, mentoring team members, and identifying new audio pipelines. The ideal candidate will have experience in a lead or senior role, strong creative sound design skills, advanced knowledge of Wwise middleware, and extensive experience with DAWs like Reaper. They should also possess the ability to mentor teams, work under tight deadlines, and have strong communication and sprint planning skills.
Must have:
  • Lead or senior role experience
  • Strong creative sound design skills
  • Advanced Wwise middleware knowledge
  • Extensive DAW experience (Reaper preferred)
  • Ability to mentor and lead
  • Ability to work to tight deadlines
  • Strong communication skills
  • Experience with sprint planning/review

Job Details

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

Founded in 2012 by renowned game developer Chris Roberts, Cloud Imperium Games (CIG) is one of the largest global independent studios, dedicated to delivering next-generation AAA games. CIG prides itself in thinking outside the box, encouraging creativity and developing ground-breaking technology. CIG believes in raising the bar for the gaming industry and the community as a whole. 

About the Role:

We are seeking a Lead Sound Designer to drive excellence in all areas of audio design and implementation for our highly ambitious and record-breaking multiplayer space sim, Star Citizen.


As Lead Sound Designer you will work with the audio team to ensure the highest quality audio experience is achieved across all aspects of the project. Reporting to the Audio Director, you will be key in defining and executing the audio direction, acting as the main point of contact for the project’s creative audio design and technical implementation for the audio team and the wider studio. You will also play a pivotal role in developing the skills and growth of members of the audio team.

What does a Lead Sound Designer at CIG do?

  • Set the quality bar for the audio team through creating & implementing world-class audio.
  • Work with the Audio Director to define and maintain vision in your project.
  • Work with the Audio Manager to organise regular reviews with the audio team, providing feedback and identifying opportunities for iteration.
  • Work closely with the production team to plan and schedule the audio team’s workload.
  • Mentor the audio team and embed best practice principles in their work.
  • Identify new audio pipelines, lead the optimisation and refinement of current audio pipelines.
  • Have audio at the forefront of everything you do, presenting audio interests within cross-discipline feature groups.

What do we expect from our Lead Sound Designer?

  • Experience as a lead or relevant/equivalent experience in a senior role.
  • Strong creative sound design skills.
  • Advanced working knowledge of Wwise middleware.
  • Extensive knowledge of DAW tools (e.g. Reaper (preferred), Pro Tools, Cubase, Nuendo).
  • Ability to mentor and lead team members.
  • Ability to work to tight deadlines.
  • Strong communication skills.
  • Experience with sprint planning and reviewing.

Diversity Statement

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special. 

Fraud Statement

We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment.

If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info[@]cloudimperiumgames.com with any information you may have.

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!

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About The Company

Cloud Imperium Games is a new kind of independent studio dedicated to delivering AAA experiences outside the established publisher system, founded by Chris Roberts, creator of the best selling Wing Commander and Freelancer series, Cloud Imperium is currently developing Star Citizen, a record-shattering crowd funded title that combines classic space sim gameplay with Hollywood-caliber visuals.


Cloud Imperium aims to pave new ground in game development by sharing the process with the players. Where game development was once hidden, Cloud Imperium has opted to share the process with those backing Star Citizen. Supporters come to know the team and follow them every step of the way as the game created. The community is closely engaged and their feedback Is considered in all aspects of game development, avoiding standard publicity to put Roberts’ epic vision directly in players’ hands.


Cloud Imperium has studios in Los Angeles, California ; Austin, Texas ; Manchester, UK and Frankfurt, Germany.

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Frankfurt Am Main, Hessen, Germany (On-Site)

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